Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Calloftheseal
Yemoja
Level 8
God Stats
0W - 1L
1,908 SR
Queue Stats
3W - 6L
1,259 Elo+
Party 2
Merlin
Merlin
SmilingRook
Merlin
Level 27
God Stats
0W - 2L
1,486 SR
Queue Stats
11W - 17L
1,181 Elo+
Party 2
Team Averages
Level 54
1,631 SR
1,313 Elo+

VS

Team Averages
Level 124
1,403 SR
1,577 Elo+
Sol
Sol
Clamslammmin
Sol
Level 116
God Stats
3W - 6L
1,417 SR
Queue Stats
29W - 31L
1,515 Elo+
Party 1
Gilgamesh
Gilgamesh
Neverending3345
Gilgamesh
Level 109
God Stats
4W - 3L
1,445 SR
Queue Stats
32W - 28L
1,527 Elo+
Party 1
Fenrir
Fenrir
VenomGT7
Fenrir
Level 146
God Stats
2W - 2L
1,348 SR
Queue Stats
71W - 71L
1,689 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 1 / 2
6,589
659
7,506
8,989
8,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 5 / 0
6,471
647
4,203
8,239
7,283
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
10
1 / 4 / 1
6,450
645
5,073
6,496
1,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 3
8,043
804
9,444
6,309
2,111
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Neverending3345
Gilgamesh
13
2 / 1 / 6
7,562
756
4,378
8,600
5,911
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
VenomGT7
Fenrir
11
2 / 1 / 5
7,377
738
6,317
10,392
5,344
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
2
Kills
10
10
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
2
1
L
1
5
0
0.2
W
6
0
3
7.5
W
Gilgamesh
Neverending3345
Gilgamesh
2
1
6
5
L
Merlin
1
4
1
0.38
W
Fenrir
VenomGT7
Fenrir
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,782
Damage
20,139
23,724
Taken
25,301
17,371
Mitigated
13,366
5,241
Healing
7,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
7,506
593
0
3,074
8,989
8,089
0
4,292
4,697
0
21,742
L
4,203
916
390
99
8,239
7,283
0
4,055
4,184
12,612
0
W
9,444
2,656
0
3,455
6,309
2,111
1,993
2,555
3,323
30,473
0
W
Gilgamesh
Neverending3345
Gilgamesh
4,378
1,001
0
796
8,600
5,911
283
3,439
4,675
0
24,995
L
Merlin
5,073
143
0
1,678
6,496
1,999
0
1,651
4,845
18,561
0
W
Fenrir
VenomGT7
Fenrir
6,317
1,441
0
2,827
10,392
5,344
424
3,010
6,773
0
14,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,510
Gold Earned
22,982
97
Minions Killed
115
3
Camps Cleared
6
571,838
Distance Traveled
626,360
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,589
659
32
3
1
228,991
3
L
Yemoja
6,471
647
17
2
1
159,426
0
W
Sol
8,043
804
55
6
1
204,668
2
W
Gilgamesh
7,562
756
42
4
4
225,584
1
L
Merlin
6,450
645
48
5
1
183,421
3
W
Fenrir
7,377
738
18
2
1
196,108
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role