Player Matchup

Osiris
Osiris
Diamond III
 
Osiris
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Diamond II
 
Awilix
Diamond II
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond IV
Aguilaar
Bacchus
Diamond IV
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 37L
2,213 MMR
Solo
Medusa
Medusa
Diamond IV
Moist Gorge
Medusa
Diamond IV
Level 154
God Stats
19W - 17L
1,886 SR
Queue Stats
153W - 139L
2,246 MMR
Solo
Discordia
Discordia
Diamond IV
Vexuri
Discordia
Diamond IV
Level 160
God Stats
4W - 0L
1,500 SR
Queue Stats
338W - 309L
2,237 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,577 SR
1,939 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 120
1,640 SR
2,136 MMR
Atlas
Atlas
Platinum I
 
Atlas
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Platinum I
Brodderss1
Sobek
Platinum I
Level 89
God Stats
16W - 13L
1,500 SR
Queue Stats
258W - 219L
1,928 MMR
Party 2
Nemesis
Nemesis
Grandmaster
Panjanko
Nemesis
Grandmaster
Level 117
God Stats
5W - 2L
1,500 SR
Queue Stats
199W - 126L
2,723 MMR
Solo
Ra
Ra
Platinum I
Xw0rStRobl0x3rX
Ra
Platinum I
Level 89
God Stats
71W - 77L
1,766 SR
Queue Stats
1,075W - 819L
2,305 MMR
Party 2
Chernobog
Chernobog
Diamond III
iBraveHeartZ
Chernobog
Diamond III
Level 144
God Stats
9W - 8L
1,936 SR
Queue Stats
224W - 178L
2,224 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
7
0 / 0 / 0
3,666
733
1,756
1,557
634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Awilix
 
Awilix
6
0 / 0 / 0
3,521
704
307
1,521
380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Aguilaar
Bacchus
5
2 / 1 / 2
3,741
748
2,498
3,731
1,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
6
1 / 0 / 2
3,704
741
1,715
2,109
362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Discordia
Vexuri
Discordia
7
1 / 0 / 0
3,782
756
1,094
1,689
369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
GebSolFenrir

VS

Bans
Zhong KuiBastetCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
7
0 / 0 / 0
3,469
694
443
2,672
1,335
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sobek
4
0 / 2 / 1
3,259
652
1,150
4,901
2,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
Panjanko
Nemesis
7
0 / 0 / 0
3,708
742
617
2,179
546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

3
0 / 1 / 0
2,750
550
544
1,022
196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
iBraveHeartZ
Chernobog
7
1 / 1 / 0
3,916
783
2,616
2,107
435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
4
Kills
1
1
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
0
0
0
W
Awilix
 
Awilix
0
0
0
0
L
Atlas
 
Atlas
0
0
0
0
W
Bacchus
Aguilaar
Bacchus
2
1
2
3
L
Sobek
0
2
1
0.25
W
Medusa
1
0
2
2
L
Nemesis
Panjanko
Nemesis
0
0
0
0
W
Discordia
Vexuri
Discordia
1
0
0
1
L
0
1
0
0
L
Chernobog
iBraveHeartZ
Chernobog
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,370
Damage
5,370
10,607
Taken
12,881
3,427
Mitigated
4,648
5,540
Healing
4,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
1,756
784
0
1,220
1,557
634
0
443
1,114
0
14,944
W
Awilix
 
Awilix
307
131
0
437
1,521
380
0
377
1,144
0
15,062
L
Atlas
 
Atlas
443
280
0
1,594
2,672
1,335
0
0
2,672
13,240
0
W
Bacchus
Aguilaar
Bacchus
2,498
809
92
1,448
3,731
1,682
0
541
3,190
7,084
0
L
Sobek
1,150
458
10
1,247
4,901
2,136
0
2,153
2,748
5,924
0
W
Medusa
1,715
1,029
0
1,373
2,109
362
0
408
1,701
0
15,067
L
Nemesis
Panjanko
Nemesis
617
212
0
327
2,179
546
0
138
2,041
0
18,464
W
Discordia
Vexuri
Discordia
1,094
204
0
970
1,689
369
0
368
1,321
20,119
0
L
544
252
0
250
1,022
196
0
495
527
6,852
0
L
Chernobog
iBraveHeartZ
Chernobog
2,616
1,382
0
773
2,107
435
0
806
1,301
0
18,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,414
Gold Earned
17,102
166
Minions Killed
136
0
Camps Cleared
0
548,392
Distance Traveled
454,909
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
3,666
733
35
7
0
113,297
1
W
Awilix
3,521
704
39
8
0
125,612
2
L
Atlas
3,469
694
31
6
0
100,725
1
W
Bacchus
3,741
748
8
2
0
103,858
1
L
Sobek
3,259
652
10
2
0
94,685
0
W
Medusa
3,704
741
37
7
0
99,280
0
L
Nemesis
3,708
742
47
9
0
117,209
2
W
Discordia
3,782
756
47
9
0
106,345
2
L
Ra
2,750
550
10
2
0
49,426
0
L
Chernobog
3,916
783
38
8
0
92,864
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role