Player Matchup

Sol
Sol
Silver II
B_E_N_N_Y_B_E_N_
Sol
Silver II
Level 94
God Stats
4W - 4L
1,119 SR
Queue Stats
50W - 49L
1,491 MMR
Party 1
Cliodhna
Cliodhna
Bronze III
EternalMS
Cliodhna
Bronze III
Level 122
God Stats
28W - 18L
1,309 SR
Queue Stats
258W - 251L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
SquirmyLion2705
Medusa
Gold IV
Level 126
God Stats
5W - 2L
1,605 SR
Queue Stats
76W - 72L
1,497 MMR
Solo
Amaterasu
Amaterasu
Silver II
hahndogg
Amaterasu
Silver II
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,500 MMR
Solo
Artio
Artio
Silver II
iUnknowwn-
Artio
Silver II
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 26L
1,491 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 111
1,407 SR
1,496 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 133
1,518 SR
1,492 MMR
Anhur
Anhur
Bronze III
BeastShrimpo
Anhur
Bronze III
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 111L
1,500 MMR
Solo
Athena
Athena
Gold IV
Hawk Pride319
Athena
Gold IV
Level 158
God Stats
40W - 45L
1,426 SR
Queue Stats
1,042W - 1,037L
1,458 MMR
Solo
Cerberus
Cerberus
Bronze III
Razum_Daar
Cerberus
Bronze III
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,501 MMR
Solo
Ah Puch
Ah Puch
Bronze IV
SweetCheeks5742
Ah Puch
Bronze IV
Level 157
God Stats
0W - 1L
1,663 SR
Queue Stats
3W - 5L
1,500 MMR
Solo
Ne Zha
Ne Zha
Bronze IV
Yasuke_x_
Ne Zha
Bronze IV
Level 122
God Stats
2W - 5L
1,500 SR
Queue Stats
9W - 13L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 6 / 11
13,204
574
13,391
17,915
6,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cliodhna
EternalMS
Cliodhna
20
9 / 0 / 10
14,269
620
18,242
17,762
7,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
5 / 0 / 5
14,816
644
14,705
9,611
3,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
hahndogg
Amaterasu
18
6 / 4 / 10
13,138
571
10,281
21,126
18,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artio
18
2 / 2 / 10
12,737
554
7,784
20,831
24,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
BastetMorgan Le FaySkadiGilgameshZeus

VS

Bans
AtlasKhepriLokiKaliChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 0
10,835
471
4,471
15,047
3,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 6 / 4
10,064
438
5,252
24,654
26,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cerberus
Razum_Daar
Cerberus
15
2 / 5 / 2
10,329
449
10,156
21,273
26,391
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 8 / 5
10,480
456
17,737
17,291
5,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
Yasuke_x_
Ne Zha
16
5 / 7 / 2
10,411
453
9,315
21,670
9,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
25
28
Kills
12
12
Deaths
30
46
Assists
13
Player
Kills
Deaths
Assists
KDA
W
6
6
11
1.92
L
1
4
0
0.25
W
Cliodhna
EternalMS
Cliodhna
9
0
10
14
L
1
6
4
0.5
L
Cerberus
Razum_Daar
Cerberus
2
5
2
0.6
W
5
0
5
7.5
L
3
8
5
0.69
L
Ne Zha
Yasuke_x_
Ne Zha
5
7
2
0.86
W
Amaterasu
hahndogg
Amaterasu
6
4
10
2.75
W
Artio
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,403
Damage
46,931
87,245
Taken
99,935
61,201
Mitigated
72,175
39,055
Healing
26,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,391
4,385
376
8,830
17,915
6,221
6,199
8,095
9,820
90,944
0
L
4,471
1,373
0
3,917
15,047
3,824
958
1,292
13,755
0
73,901
W
Cliodhna
EternalMS
Cliodhna
18,242
1,330
0
9,228
17,762
7,914
1,368
5,465
12,297
0
100,679
L
5,252
1,240
684
3,452
24,654
26,367
48
5,077
19,577
34,762
0
L
Cerberus
Razum_Daar
Cerberus
10,156
1,018
0
6,610
21,273
26,391
73
5,066
16,207
61,574
0
W
14,705
8,745
0
5,400
9,611
3,980
3,886
2,375
7,236
0
128,444
L
17,737
382
0
4,005
17,291
5,633
0
4,612
12,679
71,393
0
L
Ne Zha
Yasuke_x_
Ne Zha
9,315
1,760
0
7,424
21,670
9,960
0
5,257
16,413
0
70,948
W
Amaterasu
hahndogg
Amaterasu
10,281
4,315
0
6,279
21,126
18,259
1,793
11,121
8,311
2,620
53,944
W
Artio
7,784
819
1,487
7,455
20,831
24,827
1,438
6,707
14,124
50,557
4,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,164
Gold Earned
52,119
674
Minions Killed
539
0
Camps Cleared
0
2,224,243
Distance Traveled
2,027,603
17
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,204
574
131
6
0
401,118
3
L
Anhur
10,835
471
148
6
0
410,874
5
W
Cliodhna
14,269
620
158
7
0
501,127
1
L
Athena
10,064
438
46
2
0
473,036
6
L
Cerberus
10,329
449
146
6
0
369,296
3
W
Medusa
14,816
644
210
9
0
443,522
2
L
Ah Puch
10,480
456
97
4
0
357,121
6
L
Ne Zha
10,411
453
102
4
0
417,276
7
W
Amaterasu
13,138
571
104
5
0
448,795
6
W
Artio
12,737
554
71
3
0
429,681
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role