Player Matchup

Hel
Hel
 
Hel
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
JonPhaedruS
Odin
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 33L
1,273 Elo+
Solo
Team Averages
Level 91
1,500 SR
1,424 Elo+

VS

Team Averages
Level 132
1,766 SR
1,500 Elo+
Merlin
Merlin
DuduZefiro
Merlin
Level 109
God Stats
1W - 0L
1,771 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Kabure
Atlas
Level 160
God Stats
1W - 0L
1,698 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Methodicc
Ne Zha
Level 126
God Stats
1W - 0L
1,828 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
8
0 / 2 / 0
4,216
703
3,385
6,360
1,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
 
King Arthur
7
0 / 4 / 0
4,113
686
1,362
7,633
3,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

4
0 / 2 / 0
4,029
672
362
2,368
1,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DuduZefiro
Merlin
9
2 / 0 / 6
5,620
937
3,987
1,057
305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
Kabure
Atlas
10
3 / 0 / 5
6,087
1,015
6,027
5,544
5,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ne Zha
Methodicc
Ne Zha
10
3 / 0 / 5
5,697
950
3,603
3,780
1,606
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
8
8
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
2
0
0
L
King Arthur
 
King Arthur
0
4
0
0
W
Merlin
DuduZefiro
Merlin
2
0
6
5
L
0
2
0
0
W
Atlas
Kabure
Atlas
3
0
5
5.5
W
Ne Zha
Methodicc
Ne Zha
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,109
Damage
13,617
16,361
Taken
10,381
6,325
Mitigated
7,237
4,872
Healing
3,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,385
258
1,066
2,537
6,360
1,755
0
4,056
2,304
11,887
0
L
King Arthur
 
King Arthur
1,362
154
0
883
7,633
3,340
0
4,765
2,868
0
3,616
W
Merlin
DuduZefiro
Merlin
3,987
591
0
450
1,057
305
193
482
575
18,749
0
L
362
46
0
386
2,368
1,230
0
1,679
689
0
3,181
W
Atlas
Kabure
Atlas
6,027
2,445
0
1,232
5,544
5,326
0
1,959
3,454
15,730
0
W
Ne Zha
Methodicc
Ne Zha
3,603
1,650
192
1,355
3,780
1,606
262
1,477
2,244
0
11,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,358
Gold Earned
17,404
30
Minions Killed
77
1
Camps Cleared
5
248,729
Distance Traveled
381,580
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,216
703
20
3
0
108,086
2
L
King Arthur
4,113
686
5
1
1
96,293
0
W
Merlin
5,620
937
36
6
2
125,121
0
L
Odin
4,029
672
5
1
0
44,350
0
W
Atlas
6,087
1,015
16
3
1
126,664
3
W
Ne Zha
5,697
950
25
4
2
129,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role