Player Matchup

Discordia
Discordia
Gold II
Deadmen25
Discordia
Gold II
Level 128
God Stats
15W - 19L
1,546 SR
Queue Stats
164W - 214L
1,624 MMR
Party 1
Fenrir
Fenrir
Silver IV
DraculaSlayer1
Fenrir
Silver IV
Level 124
God Stats
1W - 5L
1,500 SR
Queue Stats
48W - 63L
1,441 MMR
Party 1
Khepri
Khepri
Gold V
KulisFinest808
Khepri
Gold V
Level 149
God Stats
11W - 4L
1,952 SR
Queue Stats
230W - 281L
1,350 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,666 SR
1,472 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,569 SR
1,477 MMR
Rama
Rama
Gold V
AIIwhiteBricks
Rama
Gold V
Level 102
God Stats
12W - 8L
1,603 SR
Queue Stats
296W - 365L
1,317 MMR
Solo
Sol
Sol
Silver II
Petey569
Sol
Silver II
Level 160
God Stats
2W - 0L
1,603 SR
Queue Stats
11W - 2L
1,557 MMR
Party 2
Sobek
Sobek
Silver II
Solo_Airflow
Sobek
Silver II
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,557 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Deadmen25
Discordia
10
1 / 4 / 3
6,079
760
6,516
5,599
2,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
3 / 6 / 1
6,154
769
6,389
8,587
6,111
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
1 / 6 / 4
6,101
763
3,761
14,082
7,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Ah Muzen CabCabrakanOdinAchillesAtlas

VS

Bans
BastetChaacGebMulanGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 7
6,654
832
2,979
5,965
2,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
12 / 2 / 4
8,645
1,081
17,985
8,262
3,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 1 / 10
7,532
942
4,738
11,588
10,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
5
Kills
16
16
Deaths
5
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
2
7
2.25
L
Discordia
Deadmen25
Discordia
1
4
3
0.63
L
3
6
1
0.58
L
1
6
4
0.5
W
12
2
4
7
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,666
Damage
25,702
28,268
Taken
25,815
15,858
Mitigated
15,894
4,419
Healing
9,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,979
2,707
0
993
5,965
2,150
524
2,295
3,518
0
19,723
L
Discordia
Deadmen25
Discordia
6,516
445
0
715
5,599
2,078
0
4,300
1,299
21,143
0
L
6,389
1,838
93
1,439
8,587
6,111
0
5,853
2,734
0
11,953
L
3,761
497
173
1,999
14,082
7,669
0
10,475
3,607
8,596
0
W
17,985
8,381
0
3,676
8,262
3,193
2,256
3,171
4,955
36,290
4,473
W
4,738
643
0
5,330
11,588
10,551
324
4,483
6,711
12,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,334
Gold Earned
22,831
51
Minions Killed
101
2
Camps Cleared
5
427,009
Distance Traveled
449,809
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,654
832
45
6
3
148,426
1
L
Discordia
6,079
760
31
4
1
148,498
1
L
Fenrir
6,154
769
15
2
1
143,096
3
L
Khepri
6,101
763
5
1
0
135,415
1
W
Sol
8,645
1,081
44
6
2
137,884
3
W
Sobek
7,532
942
12
2
0
163,499
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role