Player Matchup

Horus
Horus
DRAGONIOD101
Horus
Level 47
God Stats
23W - 17L
1,665 SR
Queue Stats
160W - 195L
1,544 Elo+
Solo
Merlin
Merlin
HexGoku
Merlin
Level 8
God Stats
0W - 1L
1,428 SR
Queue Stats
0W - 6L
1,254 Elo+
Party 2
Neith
Neith
SamHill
Neith
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 9L
1,254 Elo+
Party 2
Thor
Thor
Talderius
Thor
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 93L
1,537 Elo+
Party 2
Geb
Geb
Wrightna
Geb
Level 28
God Stats
3W - 4L
1,492 SR
Queue Stats
6W - 10L
1,537 Elo+
Party 2
Team Averages
Level 29
1,517 SR
1,425 Elo+

VS

Team Averages
Level 64
1,696 SR
1,486 Elo+
Erlang Shen
Erlang Shen
BuK-LaU-
Erlang Shen
Level 141
God Stats
3W - 2L
1,785 SR
Queue Stats
80W - 82L
1,518 Elo+
Party 1
Tiamat
Tiamat
GrandpaHands
Tiamat
Level 101
God Stats
1W - 0L
1,754 SR
Queue Stats
41W - 46L
1,512 Elo+
Party 1
Atlas
Atlas
ProFessorX14365
Atlas
Level 16
God Stats
2W - 0L
1,757 SR
Queue Stats
16W - 17L
1,492 Elo+
Party 1
Charybdis
Charybdis
ProsciuttoPro92
Charybdis
Level 12
God Stats
3W - 2L
1,538 SR
Queue Stats
30W - 25L
1,487 Elo+
Party 1
Chaac
Chaac
allano90
Chaac
Level 48
God Stats
30W - 28L
1,647 SR
Queue Stats
259W - 260L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 10 / 1
8,858
403
7,192
26,459
21,839
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Merlin
HexGoku
Merlin
12
0 / 8 / 3
7,786
354
4,244
11,423
4,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
SamHill
Neith
12
1 / 11 / 1
7,879
358
4,696
17,392
4,417
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thor
16
5 / 11 / 2
10,467
476
11,945
24,095
8,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 12 / 3
8,852
402
7,802
29,024
23,391
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BuK-LaU-
Erlang Shen
18
9 / 3 / 16
12,372
562
16,194
17,002
9,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Tiamat
19
15 / 3 / 14
13,290
604
16,908
15,137
9,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
5 / 5 / 21
12,223
556
9,109
26,116
24,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
ProsciuttoPro92
Charybdis
18
13 / 2 / 17
12,889
586
23,742
13,306
5,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chaac
allano90
Chaac
19
10 / 0 / 15
13,459
612
22,569
24,067
22,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
135
9
Kills
52
52
Deaths
13
10
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
BuK-LaU-
Erlang Shen
9
3
16
5.67
L
2
10
1
0.25
W
Tiamat
15
3
14
7.33
L
Merlin
HexGoku
Merlin
0
8
3
0.19
W
5
5
21
3.1
W
Charybdis
ProsciuttoPro92
Charybdis
13
2
17
10.75
L
Neith
SamHill
Neith
1
11
1
0.14
L
Thor
5
11
2
0.55
L
1
12
3
0.21
W
Chaac
allano90
Chaac
10
0
15
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,879
Damage
88,522
108,393
Taken
95,628
62,195
Mitigated
72,004
22,789
Healing
44,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
BuK-LaU-
Erlang Shen
16,194
7,886
0
6,763
17,002
9,874
1,904
2,692
14,194
0
93,760
L
7,192
4,558
1,380
6,239
26,459
21,839
0
7,219
18,307
0
39,751
W
Tiamat
16,908
1,834
0
7,780
15,137
9,722
2,480
2,173
12,883
80,176
0
L
Merlin
HexGoku
Merlin
4,244
249
0
1,612
11,423
4,033
0
3,917
7,170
28,691
0
W
9,109
3,386
3,296
6,114
26,116
24,061
538
4,434
21,558
32,953
0
W
Charybdis
ProsciuttoPro92
Charybdis
23,742
14,533
0
5,748
13,306
5,583
4,697
3,280
9,978
0
98,372
L
Neith
SamHill
Neith
4,696
2,843
0
2,553
17,392
4,417
266
3,615
13,510
0
26,915
L
Thor
11,945
2,548
0
3,860
24,095
8,515
0
6,331
17,277
0
58,962
L
7,802
606
3,295
3,850
29,024
23,391
168
7,667
20,834
30,413
0
W
Chaac
allano90
Chaac
22,569
3,863
186
14,928
24,067
22,764
2,271
6,520
17,397
17,747
76,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,842
Gold Earned
64,233
299
Minions Killed
571
0
Camps Cleared
0
1,730,521
Distance Traveled
2,103,559
9
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
12,372
562
123
6
0
453,159
3
L
Horus
8,858
403
72
3
0
372,066
6
W
Tiamat
13,290
604
120
5
0
423,255
4
L
Merlin
7,786
354
55
3
0
310,100
2
W
Atlas
12,223
556
34
2
0
390,125
1
W
Charybdis
12,889
586
139
6
0
386,677
13
L
Neith
7,879
358
51
2
0
316,388
1
L
Thor
10,467
476
89
4
0
345,765
0
L
Geb
8,852
402
32
1
0
386,202
0
W
Chaac
13,459
612
155
7
0
450,343
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role