Player Matchup

Chaac
Chaac
Gold IV
AndreDelGo
Chaac
Gold IV
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
106W - 87L
1,552 MMR
Party 4
Izanami
Izanami
Gold II
AnnieAreYouOKay
Izanami
Gold II
Level 124
God Stats
103W - 94L
1,724 SR
Queue Stats
293W - 322L
1,690 MMR
Party 3
Fenrir
Fenrir
Gold V
David195
Fenrir
Gold V
Level 137
God Stats
2W - 2L
1,830 SR
Queue Stats
41W - 37L
1,506 MMR
Party 4
Ra
Ra
Gold II
DesertGardener
Ra
Gold II
Level 160
God Stats
16W - 26L
1,277 SR
Queue Stats
477W - 491L
1,526 MMR
Solo
Bacchus
Bacchus
Silver I
SkinnyPeenus
Bacchus
Silver I
Level 103
God Stats
73W - 72L
1,536 SR
Queue Stats
695W - 705L
1,370 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,573 SR
1,529 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 74
1,655 SR
1,529 MMR
Kukulkan
Kukulkan
Gold II
DrowsyDuchess41
Kukulkan
Gold II
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 29L
1,530 MMR
Solo
King Arthur
King Arthur
Silver I
Jettpage
King Arthur
Silver I
Level 40
God Stats
29W - 24L
1,959 SR
Queue Stats
152W - 149L
1,493 MMR
Party 1
Artio
Artio
Silver I
KuroNekoCat
Artio
Silver I
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,522 MMR
Party 2
Sol
Sol
Bronze III
Vegetta66
Sol
Bronze III
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,546 MMR
Party 2
Arachne
Arachne
Gold V
melg9
Arachne
Gold V
Level 97
God Stats
19W - 20L
1,817 SR
Queue Stats
325W - 321L
1,555 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
19
3 / 5 / 9
13,556
484
27,204
30,770
31,324
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
2 / 3 / 2
14,304
511
17,867
17,828
7,059
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
David195
Fenrir
20
10 / 4 / 9
15,586
557
18,058
27,876
19,150
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
5 / 5 / 6
14,916
533
15,681
17,757
8,649
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
SkinnyPeenus
Bacchus
17
1 / 5 / 9
10,840
387
8,534
19,848
27,864
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
Hou YiAtlasThothGilgamesh

VS

Bans
BastetGebKaliCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
20
3 / 4 / 9
16,450
588
21,058
18,121
9,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Jettpage
King Arthur
20
3 / 8 / 7
14,744
527
9,518
30,004
30,878
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

18
1 / 5 / 14
14,193
507
7,187
32,772
39,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
8 / 1 / 8
18,224
651
26,069
18,863
8,338
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
melg9
Arachne
20
7 / 4 / 4
15,672
560
12,971
26,390
13,137
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
64
21
Kills
22
22
Deaths
22
35
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Chaac
3
5
9
1.5
L
2
3
2
1
L
Fenrir
David195
Fenrir
10
4
9
3.63
L
5
5
6
1.6
W
Kukulkan
3
4
9
1.88
W
King Arthur
Jettpage
King Arthur
3
8
7
0.81
W
1
5
14
1.6
L
Bacchus
SkinnyPeenus
Bacchus
1
5
9
1.1
W
8
1
8
12
W
Arachne
melg9
Arachne
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,344
Damage
76,803
114,079
Taken
126,150
94,046
Mitigated
101,104
45,539
Healing
32,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
27,204
4,783
0
10,847
30,770
31,324
425
14,760
16,010
0
100,912
L
17,867
11,734
0
7,592
17,828
7,059
1,296
10,876
6,952
0
143,073
L
Fenrir
David195
Fenrir
18,058
3,130
0
11,008
27,876
19,150
821
15,593
12,283
0
130,538
L
15,681
602
3,959
4,921
17,757
8,649
746
5,454
12,303
145,592
0
W
Kukulkan
21,058
2,504
0
2,301
18,121
9,150
2,914
1,916
15,989
160,344
0
W
King Arthur
Jettpage
King Arthur
9,518
1,150
626
3,478
30,004
30,878
156
3,033
26,942
0
78,776
W
7,187
319
2,105
7,675
32,772
39,601
375
8,636
22,857
31,084
0
L
Bacchus
SkinnyPeenus
Bacchus
8,534
721
1,392
5,820
19,848
27,864
445
10,660
9,188
24,312
0
W
26,069
10,905
0
10,058
18,863
8,338
7,267
2,467
16,302
152,286
3,991
W
Arachne
melg9
Arachne
12,971
9,356
0
6,670
26,390
13,137
1,994
7,620
18,499
0
121,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,202
Gold Earned
79,283
873
Minions Killed
844
0
Camps Cleared
0
2,731,236
Distance Traveled
2,924,485
45
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
13,556
484
172
6
0
529,843
4
L
Izanami
14,304
511
251
9
0
525,432
12
L
Fenrir
15,586
557
166
6
0
633,048
12
L
Ra
14,916
533
252
9
0
510,971
5
W
Kukulkan
16,450
588
249
9
0
526,939
4
W
King Arthur
14,744
527
161
6
0
563,514
5
W
Artio
14,193
507
36
1
0
598,756
6
L
Bacchus
10,840
387
32
1
0
531,942
12
W
Sol
18,224
651
251
9
0
542,311
9
W
Arachne
15,672
560
147
5
0
692,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role