Player Matchup

Sylvanus
Sylvanus
BokChoy156
Sylvanus
Level 63
God Stats
7W - 3L
1,688 SR
Queue Stats
158W - 137L
1,700 Elo+
Party 1
Nu Wa
Nu Wa
TheGrimQueefer
Nu Wa
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 154L
1,652 Elo+
Party 3
Hun Batz
Hun Batz
WigglyExpert35
Hun Batz
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
129W - 109L
1,691 Elo+
Party 1
Rama
Rama
armedpandabear
Rama
Level 107
God Stats
8W - 1L
1,937 SR
Queue Stats
204W - 161L
1,764 Elo+
Party 3
Chaac
Chaac
sureokayy
Chaac
Level 141
God Stats
4W - 2L
1,500 SR
Queue Stats
141W - 113L
1,684 Elo+
Party 1
Team Averages
Level 105
1,625 SR
1,698 Elo+

VS

Team Averages
Level 76
1,596 SR
1,693 Elo+
Athena
Athena
ClockworkCrusade
Athena
Level 61
God Stats
3W - 4L
1,500 SR
Queue Stats
58W - 40L
1,699 Elo+
Party 2
Nike
Nike
CoolGoose
Nike
Level 89
God Stats
1W - 1L
1,478 SR
Queue Stats
122W - 89L
1,705 Elo+
Party 2
Danzaburou
Danzaburou
Kibrald
Danzaburou
Level 75
God Stats
3W - 8L
1,929 SR
Queue Stats
123W - 90L
1,691 Elo+
Party 2
Zhong Kui
Zhong Kui
NeoConker
Zhong Kui
Level 65
God Stats
2W - 2L
1,568 SR
Queue Stats
61W - 46L
1,783 Elo+
Party 2
Merlin
Merlin
Nightflare111
Merlin
Level 89
God Stats
24W - 18L
1,504 SR
Queue Stats
58W - 50L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BokChoy156
Sylvanus
18
2 / 3 / 19
12,508
782
10,275
20,624
19,704
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
2 / 5 / 18
12,326
770
12,162
14,425
4,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hun Batz
20
8 / 4 / 8
13,247
828
12,670
14,236
5,592
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
16 / 4 / 13
14,790
924
21,994
19,673
9,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
sureokayy
Chaac
19
5 / 5 / 19
12,360
773
20,936
24,389
26,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 14
10,995
687
6,384
20,643
22,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nike
16
2 / 9 / 11
10,406
650
11,498
21,613
15,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
Kibrald
Danzaburou
18
4 / 7 / 9
11,450
716
16,176
18,105
6,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Zhong Kui
NeoConker
Zhong Kui
20
10 / 3 / 4
12,719
795
17,519
16,781
11,967
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
4 / 6 / 10
11,959
747
18,819
11,783
4,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
69
33
Kills
21
21
Deaths
33
77
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BokChoy156
Sylvanus
2
3
19
3.83
L
1
8
14
1
L
Nike
2
9
11
0.83
L
Danzaburou
Kibrald
Danzaburou
4
7
9
1.21
L
Zhong Kui
NeoConker
Zhong Kui
10
3
4
4
L
4
6
10
1.5
W
2
5
18
2.2
W
Hun Batz
8
4
8
3
W
16
4
13
5.63
W
Chaac
sureokayy
Chaac
5
5
19
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,037
Damage
70,396
93,347
Taken
88,925
65,382
Mitigated
60,979
35,670
Healing
14,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BokChoy156
Sylvanus
10,275
2,065
7,778
8,416
20,624
19,704
888
10,691
9,595
17,775
0
L
6,384
1,698
936
1,499
20,643
22,849
38
6,042
14,209
16,871
0
L
Nike
11,498
292
1,225
2,529
21,613
15,081
0
5,304
15,626
0
24,825
L
Danzaburou
Kibrald
Danzaburou
16,176
6,003
0
3,339
18,105
6,569
662
4,997
12,777
0
53,005
L
Zhong Kui
NeoConker
Zhong Kui
17,519
783
0
4,675
16,781
11,967
1,155
3,949
12,352
44,193
0
L
18,819
640
0
752
11,783
4,513
516
1,812
9,677
57,669
0
W
12,162
2,763
0
2,109
14,425
4,582
2,170
6,956
7,075
42,054
0
W
Hun Batz
12,670
3,298
0
1,761
14,236
5,592
1,947
5,655
8,365
0
49,197
W
21,994
18,185
0
6,526
19,673
9,367
6,490
7,067
12,134
0
59,736
W
Chaac
sureokayy
Chaac
20,936
3,214
0
9,080
24,389
26,137
447
11,274
12,689
0
47,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,231
Gold Earned
57,529
282
Minions Killed
292
0
Camps Cleared
0
1,502,621
Distance Traveled
1,476,631
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,508
782
22
1
0
310,621
0
L
Athena
10,995
687
22
1
0
320,688
1
L
Nike
10,406
650
21
1
0
296,849
0
L
Danzaburou
11,450
716
93
6
0
277,182
1
L
Zhong Kui
12,719
795
67
4
0
300,516
0
L
Merlin
11,959
747
89
6
0
281,396
6
W
Nu Wa
12,326
770
61
4
0
276,577
0
W
Hun Batz
13,247
828
82
5
0
327,122
0
W
Rama
14,790
924
68
4
0
290,974
1
W
Chaac
12,360
773
49
3
0
297,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role