Player Matchup

Osiris
Osiris
 
Osiris
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Ck XxWaterxX
Atlas
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 146L
1,480 Elo+
Solo
Izanami
Izanami
Osirx X Nite
Izanami
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 30L
1,110 Elo+
Solo
Poseidon
Poseidon
drewie17
Poseidon
Level 105
God Stats
3W - 8L
1,513 SR
Queue Stats
299W - 321L
1,373 Elo+
Solo
Team Averages
Level 79
1,503 SR
1,393 Elo+

VS

Team Averages
Level 82
1,467 SR
1,372 Elo+
Fenrir
Fenrir
AopA KpacHoK
Fenrir
Level 63
God Stats
6W - 9L
1,380 SR
Queue Stats
150W - 135L
1,371 Elo+
Solo
Danzaburou
Danzaburou
Cakepan9923
Danzaburou
Level 89
God Stats
26W - 20L
1,647 SR
Queue Stats
39W - 46L
1,355 Elo+
Party 1
Chaac
Chaac
FosterDaPeople
Chaac
Level 68
God Stats
8W - 4L
1,612 SR
Queue Stats
60W - 75L
1,408 Elo+
Solo
Baron Samedi
Baron Samedi
StankFlipper
Baron Samedi
Level 89
God Stats
92W - 89L
1,543 SR
Queue Stats
144W - 193L
1,318 Elo+
Party 1
Janus
Janus
durablespy
Janus
Level 102
God Stats
5W - 10L
1,152 SR
Queue Stats
639W - 674L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
4 / 1 / 0
7,884
526
6,076
11,683
8,805
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Loki
 
Loki
12
5 / 4 / 1
7,610
507
6,276
10,953
3,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 4 / 6
6,312
421
4,624
15,234
7,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Osirx X Nite
Izanami
9
1 / 6 / 5
6,317
421
3,941
9,224
1,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poseidon
drewie17
Poseidon
12
4 / 2 / 1
7,382
492
5,575
6,199
1,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
3 / 4 / 5
7,562
504
6,801
10,963
3,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Cakepan9923
Danzaburou
13
8 / 2 / 5
8,235
549
12,223
10,293
3,341
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 3 / 0
7,604
507
6,202
9,822
5,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
StankFlipper
Baron Samedi
11
1 / 4 / 7
6,870
458
4,333
8,635
5,548
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Janus
15
3 / 1 / 4
8,496
566
5,598
6,182
2,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
37
14
Kills
16
17
Deaths
14
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
4
1
0
4
L
Loki
 
Loki
5
4
1
1.38
W
Fenrir
3
4
5
1.38
W
Danzaburou
Cakepan9923
Danzaburou
8
2
5
5.25
L
0
4
6
0.75
W
1
3
0
0.33
L
Izanami
Osirx X Nite
Izanami
1
6
5
0.58
W
Baron Samedi
StankFlipper
Baron Samedi
1
4
7
1.13
L
Poseidon
drewie17
Poseidon
4
2
1
2.25
W
Janus
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,492
Damage
35,157
53,293
Taken
45,895
23,700
Mitigated
20,202
14,507
Healing
16,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
6,076
3,121
0
3,560
11,683
8,805
0
0
11,683
0
35,505
L
Loki
 
Loki
6,276
2,236
0
3,620
10,953
3,303
0
1,962
8,901
0
40,005
W
Fenrir
6,801
3,173
0
1,528
10,963
3,965
159
2,678
8,285
0
31,993
W
Danzaburou
Cakepan9923
Danzaburou
12,223
5,368
336
4,260
10,293
3,341
1,102
3,318
6,975
0
47,456
L
4,624
1,347
0
4,076
15,234
7,985
0
4,290
10,784
13,226
0
W
6,202
1,951
0
3,538
9,822
5,330
78
0
9,822
0
41,986
L
Izanami
Osirx X Nite
Izanami
3,941
1,904
0
1,638
9,224
1,845
0
2,155
7,033
0
23,910
W
Baron Samedi
StankFlipper
Baron Samedi
4,333
624
1,234
2,576
8,635
5,548
84
3,384
5,251
16,436
0
L
Poseidon
drewie17
Poseidon
5,575
875
125
1,488
6,199
1,762
0
1,160
4,961
38,379
0
W
Janus
5,598
202
96
2,832
6,182
2,018
0
819
5,363
49,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,505
Gold Earned
38,767
281
Minions Killed
337
0
Camps Cleared
0
1,378,137
Distance Traveled
1,359,383
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,884
526
76
5
0
281,988
0
L
Loki
7,610
507
63
4
0
288,005
4
W
Fenrir
7,562
504
45
3
0
328,382
3
W
Danzaburou
8,235
549
79
5
0
273,438
4
L
Atlas
6,312
421
16
1
0
280,878
0
W
Chaac
7,604
507
89
6
0
215,721
1
L
Izanami
6,317
421
53
4
0
274,751
2
W
Baron Samedi
6,870
458
18
1
0
239,020
2
L
Poseidon
7,382
492
73
5
0
252,515
5
W
Janus
8,496
566
106
7
0
302,822
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role