Player Matchup

Cthulhu
Cthulhu
Angelurban
Cthulhu
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,186 Elo+
Party 1
Bellona
Bellona
CRisNips
Bellona
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,186 Elo+
Party 1
Sol
Sol
RevanchistGhost
Sol
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,112 Elo+
Party 1
Team Averages
Level 112
1,500 SR
1,161 Elo+

VS

Team Averages
Level 70
1,362 SR
1,536 Elo+
Janus
Janus
Dekemyster
Janus
Level 36
God Stats
0W - 2L
1,326 SR
Queue Stats
49W - 94L
1,296 Elo+
Party 2
Ganesha
Ganesha
Gandalf300
Ganesha
Level 149
God Stats
0W - 1L
1,260 SR
Queue Stats
200W - 191L
1,620 Elo+
Solo
Neith
Neith
jxm0910
Neith
Level 25
God Stats
1W - 6L
1,500 SR
Queue Stats
18W - 45L
1,693 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Angelurban
Cthulhu
13
6 / 1 / 13
9,336
934
9,087
10,331
8,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
CRisNips
Bellona
14
9 / 1 / 10
9,519
952
9,808
11,767
10,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
6 / 0 / 11
8,917
892
10,034
5,923
2,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
10
1 / 8 / 1
7,047
705
5,233
9,050
3,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
Gandalf300
Ganesha
10
1 / 5 / 0
7,245
725
3,207
15,143
13,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
jxm0910
Neith
10
0 / 8 / 0
6,301
630
5,967
9,456
3,261
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
3
21
Kills
2
2
Deaths
21
34
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Angelurban
Cthulhu
6
1
13
12.5
W
Bellona
CRisNips
Bellona
9
1
10
14
L
Janus
1
8
1
0.19
L
Ganesha
Gandalf300
Ganesha
1
5
0
0.2
W
6
0
11
11.5
L
Neith
jxm0910
Neith
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,929
Damage
14,407
28,021
Taken
33,649
20,485
Mitigated
19,638
10,379
Healing
2,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Angelurban
Cthulhu
9,087
538
736
1,695
10,331
8,011
50
2,345
7,767
19,763
0
W
Bellona
CRisNips
Bellona
9,808
2,255
822
4,043
11,767
10,381
307
3,209
8,056
0
28,600
L
Janus
5,233
461
63
859
9,050
3,070
228
5,222
3,740
17,703
0
L
Ganesha
Gandalf300
Ganesha
3,207
583
0
1,130
15,143
13,307
281
7,475
7,263
15,473
0
W
10,034
4,009
0
3,083
5,923
2,093
2,187
2,791
2,986
33,018
2,987
L
Neith
jxm0910
Neith
5,967
1,823
0
706
9,456
3,261
138
5,857
3,431
0
14,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,772
Gold Earned
20,593
124
Minions Killed
81
8
Camps Cleared
1
591,097
Distance Traveled
507,856
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,336
934
21
2
2
206,236
2
W
Bellona
9,519
952
42
4
2
193,294
2
L
Janus
7,047
705
45
5
0
160,975
1
L
Ganesha
7,245
725
4
0
1
187,278
5
W
Sol
8,917
892
61
6
4
191,567
1
L
Neith
6,301
630
32
3
0
159,603
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role