Player Matchup

Scylla
Scylla
Gold III
 
Scylla
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Gold III
AlchemistZap
King Arthur
Gold III
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
201W - 111L
1,726 MMR
Party 1
Guan Yu
Guan Yu
Platinum V
Nizarg
Guan Yu
Platinum V
Level 128
God Stats
10W - 3L
2,019 SR
Queue Stats
86W - 44L
1,742 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 144
1,673 SR
1,656 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 72
1,431 SR
1,578 MMR
Hera
Hera
Gold V
Drakavion
Hera
Gold V
Level 37
God Stats
3W - 0L
1,500 SR
Queue Stats
27W - 4L
1,618 MMR
Party 2
Awilix
Awilix
Gold V
HalfAnAsianDude
Awilix
Gold V
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 2L
1,618 MMR
Party 2
Erlang Shen
Erlang Shen
Bronze III
IIIIIIIIIIlI
Erlang Shen
Bronze III
Level 61
God Stats
1W - 0L
1,294 SR
Queue Stats
5W - 4L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
2 / 1 / 2
9,129
702
5,759
7,229
2,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
AlchemistZap
King Arthur
10
0 / 8 / 0
7,022
540
3,229
13,096
6,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
Nizarg
Guan Yu
14
2 / 1 / 2
8,767
674
3,833
12,201
11,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
SolGebAh Muzen CabCthulhuBastet

VS

Bans
ThothSobekOdinAresGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
2 / 1 / 8
9,063
697
10,831
5,210
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
7 / 2 / 3
9,823
756
9,294
9,472
4,564
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
IIIIIIIIIIlI
Erlang Shen
14
1 / 1 / 9
8,810
678
8,240
10,001
5,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
10
10
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
1
2
3
L
King Arthur
AlchemistZap
King Arthur
0
8
0
0
W
Hera
2
1
8
6
W
7
2
3
4.25
W
Erlang Shen
IIIIIIIIIIlI
Erlang Shen
1
1
9
5.5
L
Guan Yu
Nizarg
Guan Yu
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,821
Damage
28,365
32,526
Taken
24,683
20,283
Mitigated
11,383
4,171
Healing
8,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
5,759
366
0
290
7,229
2,415
0
3,462
3,767
39,564
0
L
King Arthur
AlchemistZap
King Arthur
3,229
216
48
716
13,096
6,217
0
3,813
9,283
0
19,527
W
Hera
10,831
2,993
0
2,688
5,210
1,491
1,149
1,078
3,983
44,787
0
W
9,294
3,039
0
1,983
9,472
4,564
793
2,558
6,598
0
29,910
W
Erlang Shen
IIIIIIIIIIlI
Erlang Shen
8,240
3,008
113
3,527
10,001
5,328
674
2,715
7,111
0
29,940
L
Guan Yu
Nizarg
Guan Yu
3,833
333
805
2,312
12,201
11,651
0
3,769
8,432
0
12,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,918
Gold Earned
27,696
105
Minions Killed
162
2
Camps Cleared
9
688,488
Distance Traveled
764,741
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,129
702
52
4
2
213,823
6
L
King Arthur
7,022
540
31
2
0
185,169
5
W
Hera
9,063
697
65
5
2
246,185
3
W
Awilix
9,823
756
48
4
1
263,685
0
W
Erlang Shen
8,810
678
49
4
6
254,871
1
L
Guan Yu
8,767
674
22
2
0
289,496
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role