Player Matchup

Geb
Geb
Eightyminutes
Geb
Level 65
God Stats
1W - 3L
1,500 SR
Queue Stats
501W - 478L
1,470 Elo+
Party 1
Danzaburou
Danzaburou
NFWDefender
Danzaburou
Level 60
God Stats
6W - 0L
1,708 SR
Queue Stats
46W - 43L
1,626 Elo+
Solo
Rama
Rama
Poisonoustream
Rama
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
88W - 77L
1,496 Elo+
Solo
Osiris
Osiris
Sol Bulwark
Osiris
Level 82
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 42L
1,520 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheTeeToe
Morgan Le Fay
Level 115
God Stats
9W - 7L
1,500 SR
Queue Stats
483W - 402L
1,580 Elo+
Party 1
Team Averages
Level 90
1,542 SR
1,539 Elo+

VS

Team Averages
Level 99
1,491 SR
1,547 Elo+
Anhur
Anhur
FadedBatman
Anhur
Level 75
God Stats
0W - 1L
1,299 SR
Queue Stats
12W - 16L
1,496 Elo+
Party 2
Discordia
Discordia
Gazorpozorp
Discordia
Level 143
God Stats
29W - 17L
1,612 SR
Queue Stats
148W - 137L
1,635 Elo+
Party 2
Mulan
Mulan
MERlCA
Mulan
Level 127
God Stats
21W - 21L
1,543 SR
Queue Stats
118W - 134L
1,482 Elo+
Solo
Ares
Ares
MonsieurMoisture
Ares
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 17L
1,651 Elo+
Party 2
Fenrir
Fenrir
darkonesonion
Fenrir
Level 127
God Stats
0W - 6L
1,500 SR
Queue Stats
496W - 533L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 8
9,929
764
10,093
18,122
19,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
NFWDefender
Danzaburou
17
2 / 1 / 5
10,159
781
11,394
9,668
3,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
4 / 6 / 1
10,292
792
7,392
12,459
4,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
15
1 / 4 / 6
8,896
684
5,592
10,816
9,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
TheTeeToe
Morgan Le Fay
20
6 / 1 / 3
11,393
876
16,336
6,109
2,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 8
9,209
708
9,216
13,255
3,950
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
Gazorpozorp
Discordia
16
4 / 3 / 5
9,635
741
13,741
10,506
2,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
MERlCA
Mulan
16
3 / 1 / 7
9,300
715
10,033
14,907
12,857
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 2 / 7
9,893
761
7,903
13,448
11,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
1 / 2 / 2
8,535
657
3,854
8,947
4,358
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
43
14
Kills
14
14
Deaths
14
23
Assists
29
Player
Kills
Deaths
Assists
KDA
W
1
2
8
2.5
L
2
6
8
1
L
Discordia
Gazorpozorp
Discordia
4
3
5
2.17
L
Mulan
MERlCA
Mulan
3
1
7
6.5
L
4
2
7
3.75
W
Danzaburou
NFWDefender
Danzaburou
2
1
5
4.5
W
4
6
1
0.75
W
Osiris
1
4
6
1
W
Morgan Le Fay
TheTeeToe
Morgan Le Fay
6
1
3
7.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,807
Damage
44,747
57,174
Taken
61,063
40,174
Mitigated
35,507
11,722
Healing
9,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,093
1,012
0
4,757
18,122
19,038
144
5,643
12,123
17,569
0
L
9,216
3,176
0
952
13,255
3,950
379
5,905
7,064
0
33,573
L
Discordia
Gazorpozorp
Discordia
13,741
516
52
2,008
10,506
2,824
121
6,423
3,735
40,395
0
L
Mulan
MERlCA
Mulan
10,033
779
0
2,116
14,907
12,857
0
5,960
8,345
0
28,511
L
7,903
130
0
2,271
13,448
11,518
0
4,126
8,841
16,370
0
W
Danzaburou
NFWDefender
Danzaburou
11,394
3,416
0
3,222
9,668
3,858
3,146
4,702
4,782
0
43,688
W
7,392
6,221
0
2,251
12,459
4,657
932
3,176
9,177
0
43,798
W
Osiris
5,592
1,340
0
530
10,816
9,789
805
5,243
5,349
0
8,608
W
Morgan Le Fay
TheTeeToe
Morgan Le Fay
16,336
916
0
962
6,109
2,832
1,437
1,916
4,099
57,928
0
L
3,854
367
0
1,741
8,947
4,358
0
2,600
6,205
0
21,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,669
Gold Earned
46,572
279
Minions Killed
230
0
Camps Cleared
0
1,281,042
Distance Traveled
1,196,454
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,929
764
20
2
0
258,780
3
L
Anhur
9,209
708
59
5
0
205,891
1
L
Discordia
9,635
741
79
6
0
250,552
2
L
Mulan
9,300
715
44
3
0
268,844
0
L
Ares
9,893
761
16
1
0
271,227
0
W
Danzaburou
10,159
781
63
5
0
261,028
2
W
Rama
10,292
792
75
6
0
226,738
3
W
Osiris
8,896
684
10
1
0
268,822
3
W
Morgan Le Fay
11,393
876
111
9
0
265,674
1
L
Fenrir
8,535
657
32
2
0
199,940
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role