Player Matchup

Hades
Hades
Gold V
 
Hades
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver I
 
Neith
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold IV
Atheenador
Discordia
Gold IV
Level 147
God Stats
21W - 12L
1,718 SR
Queue Stats
187W - 210L
1,439 MMR
Party 1
Amaterasu
Amaterasu
Bronze III
eleshazar
Amaterasu
Bronze III
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,366 MMR
Solo
Arachne
Arachne
Gold IV
wombatkombat
Arachne
Gold IV
Level 158
God Stats
9W - 10L
1,799 SR
Queue Stats
272W - 267L
1,296 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 154
1,603 SR
1,420 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,583 SR
1,373 MMR
Freya
Freya
Silver III
CardinalLeaf
Freya
Silver III
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 122L
1,371 MMR
Party 2
Agni
Agni
Silver I
GoodTimeAnt
Agni
Silver I
Level 65
God Stats
2W - 3L
1,500 SR
Queue Stats
476W - 478L
1,387 MMR
Solo
King Arthur
King Arthur
Gold V
R3tr0T0mat0
King Arthur
Gold V
Level 126
God Stats
2W - 8L
1,500 SR
Queue Stats
615W - 615L
1,373 MMR
Solo
Sylvanus
Sylvanus
Silver III
RaijinAzazel
Sylvanus
Silver III
Level 149
God Stats
1W - 2L
1,520 SR
Queue Stats
13W - 18L
1,371 MMR
Party 2
Bakasura
Bakasura
Silver IV
bubbatron
Bakasura
Silver IV
Level 88
God Stats
0W - 1L
1,894 SR
Queue Stats
42W - 43L
1,364 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
20
5 / 1 / 12
14,023
637
14,114
21,601
19,152
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
 
Neith
20
2 / 1 / 11
13,260
603
10,965
8,210
3,027
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Atheenador
Discordia
19
8 / 1 / 4
13,442
611
12,796
8,396
2,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
eleshazar
Amaterasu
16
5 / 0 / 17
12,647
575
7,293
20,541
25,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
wombatkombat
Arachne
20
11 / 3 / 13
13,873
631
18,964
21,598
9,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
KaliCamazotzCliodhnaBastetLoki

VS

Bans
AtlasSolAchillesGebThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 1
10,152
461
5,956
17,417
5,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
2 / 5 / 1
10,287
468
12,560
11,651
4,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

King Arthur
R3tr0T0mat0
King Arthur
17
2 / 7 / 0
10,747
489
11,660
25,290
15,964
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sylvanus
RaijinAzazel
Sylvanus
13
0 / 7 / 3
7,661
348
6,989
15,319
11,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
bubbatron
Bakasura
18
1 / 7 / 3
10,582
481
5,344
18,082
7,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
14
31
Kills
6
6
Deaths
31
57
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
5
1
12
11
W
Neith
 
Neith
2
1
11
7.5
W
Discordia
Atheenador
Discordia
8
1
4
10
L
1
5
1
0.3
L
2
5
1
0.5
L
King Arthur
R3tr0T0mat0
King Arthur
2
7
0
0.29
L
Sylvanus
RaijinAzazel
Sylvanus
0
7
3
0.21
L
Bakasura
bubbatron
Bakasura
1
7
3
0.36
W
Amaterasu
eleshazar
Amaterasu
5
0
17
13.5
W
Arachne
wombatkombat
Arachne
11
3
13
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,132
Damage
42,509
80,346
Taken
87,759
59,882
Mitigated
44,293
32,711
Healing
15,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
14,114
2,008
684
13,070
21,601
19,152
1,684
5,218
16,179
94,492
0
W
Neith
 
Neith
10,965
4,636
0
2,225
8,210
3,027
6,173
2,413
5,791
0
119,237
W
Discordia
Atheenador
Discordia
12,796
770
0
1,573
8,396
2,734
1,146
4,231
3,905
87,531
0
L
5,956
2,002
0
5,471
17,417
5,190
63
3,128
14,232
55,719
0
L
12,560
1,242
64
2,323
11,651
4,243
198
3,432
7,851
84,381
0
L
King Arthur
R3tr0T0mat0
King Arthur
11,660
2,051
0
2,117
25,290
15,964
49
10,556
14,672
0
81,993
L
Sylvanus
RaijinAzazel
Sylvanus
6,989
1,900
916
2,136
15,319
11,648
136
6,103
9,016
20,082
5,223
L
Bakasura
bubbatron
Bakasura
5,344
4,264
0
2,385
18,082
7,248
0
2,911
15,078
0
65,883
W
Amaterasu
eleshazar
Amaterasu
7,293
1,525
656
5,562
20,541
25,498
1,214
6,925
13,393
0
42,569
W
Arachne
wombatkombat
Arachne
18,964
13,256
0
8,941
21,598
9,471
1,463
7,164
14,193
0
106,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,245
Gold Earned
49,429
717
Minions Killed
612
0
Camps Cleared
0
2,261,271
Distance Traveled
2,071,233
40
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
14,023
637
186
8
0
428,755
3
W
Neith
13,260
603
173
8
0
388,516
6
W
Discordia
13,442
611
153
7
0
434,261
10
L
Freya
10,152
461
110
5
0
395,068
2
L
Agni
10,287
468
175
8
0
405,628
9
L
King Arthur
10,747
489
144
7
0
432,567
1
L
Sylvanus
7,661
348
25
1
0
374,931
6
L
Bakasura
10,582
481
158
7
0
463,039
4
W
Amaterasu
12,647
575
73
3
0
497,769
11
W
Arachne
13,873
631
132
6
0
511,970
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role