Player Matchup

Raijin
Raijin
Gold I
GritzDaGankster
Raijin
Gold I
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
207W - 196L
1,652 MMR
Party 4
Bastet
Bastet
Gold II
I_EVOLUTION_I
Bastet
Gold II
Level 144
God Stats
24W - 19L
1,727 SR
Queue Stats
221W - 242L
1,756 MMR
Party 1
Osiris
Osiris
Gold II
Kidd Caldis
Osiris
Gold II
Level 138
God Stats
23W - 23L
1,595 SR
Queue Stats
186W - 195L
1,665 MMR
Solo
Danzaburou
Danzaburou
Gold IV
l-SACRlFlCE-l
Danzaburou
Gold IV
Level 132
God Stats
13W - 14L
1,585 SR
Queue Stats
165W - 181L
1,555 MMR
Party 1
Horus
Horus
Platinum III
rosaphasmyseat
Horus
Platinum III
Level 144
God Stats
7W - 9L
1,592 SR
Queue Stats
290W - 278L
1,805 MMR
Party 4
Team Averages
Gold I
Gold I
Average Tier
Level 143
1,600 SR
1,687 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 117
1,569 SR
1,585 MMR
Hou Yi
Hou Yi
Gold I
 
Hou Yi
Gold I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Da Ji
Da Ji
Gold I
 
Da Ji
Gold I
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold III
BarrelMonkay
Jormungandr
Gold III
Level 118
God Stats
20W - 23L
1,490 SR
Queue Stats
40W - 36L
1,696 MMR
Party 3
Ganesha
Ganesha
Gold IV
BigDilf75
Ganesha
Gold IV
Level 86
God Stats
10W - 10L
1,571 SR
Queue Stats
15W - 15L
1,567 MMR
Party 2
Poseidon
Poseidon
Gold III
Speedemon95
Poseidon
Gold III
Level 157
God Stats
1W - 0L
1,784 SR
Queue Stats
93W - 82L
1,660 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 0
8,650
455
7,109
9,973
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 1 / 3
8,521
448
6,673
13,195
3,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
15
0 / 3 / 3
8,144
429
5,766
15,736
12,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
l-SACRlFlCE-l
Danzaburou
14
0 / 5 / 2
8,688
457
3,753
11,385
2,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
0 / 7 / 2
6,746
355
3,270
16,019
11,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
MulanKaliAchillesCliodhna

VS

Bans
ArtioAtlasArachneSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
20
11 / 0 / 1
13,504
711
13,450
12,152
4,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Da Ji
 
Da Ji
16
2 / 1 / 1
10,276
541
5,793
11,193
4,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Jormungandr
BarrelMonkay
Jormungandr
17
3 / 0 / 8
11,619
612
12,379
15,749
14,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ganesha
BigDilf75
Ganesha
13
0 / 2 / 11
9,954
524
7,117
18,457
19,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
Speedemon95
Poseidon
17
3 / 0 / 4
11,302
595
10,740
7,214
2,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
3
Kills
19
19
Deaths
3
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
11
0
1
11.5
W
Da Ji
 
Da Ji
2
1
1
2.5
W
Jormungandr
BarrelMonkay
Jormungandr
3
0
8
7
W
Ganesha
BigDilf75
Ganesha
0
2
11
2.75
L
3
3
0
1
L
0
1
3
1.5
L
Osiris
0
3
3
0.5
W
Poseidon
Speedemon95
Poseidon
3
0
4
5
L
Danzaburou
l-SACRlFlCE-l
Danzaburou
0
5
2
0.2
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,571
Damage
49,479
66,308
Taken
64,765
33,084
Mitigated
46,922
21,343
Healing
28,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
13,450
6,886
0
8,604
12,152
4,777
5,558
1,714
10,438
0
109,287
W
Da Ji
 
Da Ji
5,793
1,092
0
5,444
11,193
4,620
973
807
10,386
0
67,346
W
Jormungandr
BarrelMonkay
Jormungandr
12,379
2,159
0
5,785
15,749
14,775
1,684
3,521
12,228
74,855
0
W
Ganesha
BigDilf75
Ganesha
7,117
674
287
4,725
18,457
19,997
428
4,238
14,219
24,037
2,694
L
7,109
388
0
1,067
9,973
2,977
0
6,055
3,882
58,368
0
L
6,673
1,738
0
6,644
13,195
3,974
0
3,876
9,245
0
66,223
L
Osiris
5,766
1,751
0
6,039
15,736
12,629
197
8,132
6,938
0
54,976
W
Poseidon
Speedemon95
Poseidon
10,740
666
0
3,462
7,214
2,753
1,295
1,870
5,344
91,442
0
L
Danzaburou
l-SACRlFlCE-l
Danzaburou
3,753
1,477
0
3,184
11,385
2,160
66
1,942
9,443
0
58,543
L
3,270
1,843
1,290
3,119
16,019
11,344
0
8,583
7,237
0
11,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,749
Gold Earned
56,655
473
Minions Killed
593
0
Camps Cleared
0
1,801,123
Distance Traveled
1,929,346
29
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
13,504
711
196
10
0
361,117
4
W
Da Ji
10,276
541
99
5
0
413,951
2
W
Jormungandr
11,619
612
149
8
0
367,079
2
W
Ganesha
9,954
524
8
0
0
390,105
7
L
Raijin
8,650
455
124
7
0
319,644
5
L
Bastet
8,521
448
109
6
0
412,096
6
L
Osiris
8,144
429
108
6
0
356,972
3
W
Poseidon
11,302
595
141
7
0
397,094
4
L
Danzaburou
8,688
457
117
6
0
341,852
5
L
Horus
6,746
355
15
1
0
370,559
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role