Player Matchup

Neith
Neith
ALEX-ARMANDO69
Neith
Level 109
God Stats
4W - 6L
1,813 SR
Queue Stats
187W - 133L
1,624 Elo+
Party 2
Arachne
Arachne
Baconadors
Arachne
Level 159
God Stats
19W - 10L
1,500 SR
Queue Stats
419W - 450L
1,532 Elo+
Solo
Osiris
Osiris
JPStonegear
Osiris
Level 81
God Stats
3W - 1L
1,500 SR
Queue Stats
204W - 164L
1,651 Elo+
Party 2
Cthulhu
Cthulhu
Jcubs10
Cthulhu
Level 121
God Stats
10W - 3L
1,899 SR
Queue Stats
100W - 72L
1,643 Elo+
Solo
Thoth
Thoth
KaiketsuZorori
Thoth
Level 68
God Stats
22W - 10L
1,712 SR
Queue Stats
85W - 60L
1,489 Elo+
Party 2
Team Averages
Level 108
1,685 SR
1,588 Elo+

VS

Team Averages
Level 115
1,556 SR
1,625 Elo+
Chaac
Chaac
Eclipse3919
Chaac
Level 127
God Stats
2W - 4L
1,378 SR
Queue Stats
51W - 36L
1,662 Elo+
Party 1
Merlin
Merlin
Frostrious
Merlin
Level 148
God Stats
2W - 5L
1,591 SR
Queue Stats
150W - 138L
1,689 Elo+
Party 1
Sobek
Sobek
STORMCREATER74
Sobek
Level 63
God Stats
0W - 4L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Party 1
Ymir
Ymir
ThickBoy__
Ymir
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,604 Elo+
Solo
Skadi
Skadi
lone romer24
Skadi
Level 121
God Stats
1W - 1L
1,813 SR
Queue Stats
59W - 53L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 3
8,679
789
9,951
5,137
1,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
Baconadors
Arachne
15
6 / 8 / 4
8,732
794
8,747
13,270
4,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
16
3 / 3 / 12
8,926
811
11,414
10,432
9,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cthulhu
Jcubs10
Cthulhu
15
3 / 1 / 12
8,898
809
8,155
10,816
11,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 2 / 9
8,532
776
7,933
5,598
1,719
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 10
7,982
726
8,406
17,383
10,030
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
Frostrious
Merlin
16
3 / 0 / 4
9,088
826
10,450
3,908
1,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 5 / 6
7,460
678
3,419
11,392
11,204
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
7 / 4 / 3
9,252
841
5,920
10,401
5,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 5 / 6
8,106
737
6,697
10,115
3,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
44
19
Kills
15
15
Deaths
19
40
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
W
Arachne
Baconadors
Arachne
6
8
4
1
L
2
5
10
1.4
L
Merlin
Frostrious
Merlin
3
0
4
5
W
Osiris
3
3
12
3
W
Cthulhu
Jcubs10
Cthulhu
3
1
12
9
W
3
2
9
3.75
L
1
5
6
0.8
L
7
4
3
2.13
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,200
Damage
34,892
45,253
Taken
53,199
29,518
Mitigated
32,294
7,435
Healing
10,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,951
4,219
0
1,490
5,137
1,835
1,422
2,459
2,678
0
31,195
W
Arachne
Baconadors
Arachne
8,747
5,328
0
2,360
13,270
4,622
364
7,072
6,198
0
15,936
L
8,406
856
240
5,380
17,383
10,030
0
5,624
11,759
0
25,599
L
Merlin
Frostrious
Merlin
10,450
491
0
828
3,908
1,570
0
1,244
2,664
43,727
0
W
Osiris
11,414
5,139
0
2,088
10,432
9,444
0
2,946
7,486
0
37,595
W
Cthulhu
Jcubs10
Cthulhu
8,155
299
494
1,003
10,816
11,898
0
4,728
6,088
27,469
0
W
7,933
268
0
0
5,598
1,719
0
2,584
3,014
28,972
0
L
3,419
60
157
1,237
11,392
11,204
0
2,691
8,701
6,762
0
L
5,920
733
0
766
10,401
5,609
0
1,881
8,520
28,427
0
L
6,697
3,572
0
1,635
10,115
3,881
78
4,648
5,467
0
25,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,767
Gold Earned
41,888
232
Minions Killed
249
0
Camps Cleared
0
1,063,106
Distance Traveled
1,030,974
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,679
789
68
6
0
176,167
2
W
Arachne
8,732
794
24
2
0
195,742
2
L
Chaac
7,982
726
46
4
0
205,337
1
L
Merlin
9,088
826
80
7
0
219,341
0
W
Osiris
8,926
811
46
4
0
236,092
1
W
Cthulhu
8,898
809
43
4
0
229,933
4
W
Thoth
8,532
776
51
5
0
225,172
3
L
Sobek
7,460
678
8
1
0
212,805
0
L
Ymir
9,252
841
56
5
0
182,964
2
L
Skadi
8,106
737
59
5
0
210,527
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role