Player Matchup

Apollo
Apollo
NMEclipse
Apollo
Level 12
God Stats
4W - 3L
1,721 SR
Queue Stats
25W - 21L
1,513 Elo+
Party 2
Hera
Hera
NM_Apocalyptic
Hera
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 21L
1,563 Elo+
Party 2
Raijin
Raijin
SSKPandaa
Raijin
Level 148
God Stats
10W - 8L
1,627 SR
Queue Stats
13W - 16L
1,615 Elo+
Solo
Team Averages
Level 81
1,616 SR
1,564 Elo+

VS

Team Averages
Level 112
1,570 SR
1,515 Elo+
Horus
Horus
G79s
Horus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,439 Elo+
Party 1
Freya
Freya
HydrogenousBase
Freya
Level 155
God Stats
1W - 0L
1,738 SR
Queue Stats
49W - 38L
1,564 Elo+
Party 1
Da Ji
Da Ji
ZodiacPhoenix00
Da Ji
Level 155
God Stats
67W - 36L
1,471 SR
Queue Stats
306W - 289L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
NMEclipse
Apollo
9
0 / 5 / 2
6,091
609
2,541
7,272
2,249
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 8 / 2
7,334
733
5,365
8,097
2,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Raijin
SSKPandaa
Raijin
11
2 / 2 / 0
7,134
713
3,374
6,815
2,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
G79s
Horus
12
2 / 1 / 12
7,637
764
3,813
7,547
5,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
6 / 1 / 9
8,361
836
11,450
6,608
2,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
7 / 2 / 5
8,065
807
5,619
6,084
2,645
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
4
Kills
15
15
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Horus
G79s
Horus
2
1
12
8
W
6
1
9
10.5
L
Apollo
NMEclipse
Apollo
0
5
2
0.2
L
2
8
2
0.38
L
Raijin
SSKPandaa
Raijin
2
2
0
1
W
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,280
Damage
20,882
22,184
Taken
20,239
7,199
Mitigated
10,724
2,026
Healing
6,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
G79s
Horus
3,813
2,011
1,103
2,668
7,547
5,506
0
3,527
3,782
0
13,755
W
11,450
4,949
0
2,584
6,608
2,573
0
2,993
3,565
32,961
0
L
Apollo
NMEclipse
Apollo
2,541
758
0
161
7,272
2,249
0
3,494
3,778
0
7,827
L
5,365
1,011
17
338
8,097
2,506
0
3,436
4,661
15,626
0
L
Raijin
SSKPandaa
Raijin
3,374
313
0
1,510
6,815
2,444
84
4,611
2,204
21,603
0
W
5,619
2,207
0
250
6,084
2,645
0
2,420
3,578
0
26,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,559
Gold Earned
24,063
89
Minions Killed
114
1
Camps Cleared
9
474,478
Distance Traveled
560,862
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,637
764
20
2
2
180,373
1
W
Freya
8,361
836
51
5
4
197,912
7
L
Apollo
6,091
609
20
2
0
155,259
0
L
Hera
7,334
733
33
3
0
153,866
3
L
Raijin
7,134
713
36
4
1
165,353
1
W
Da Ji
8,065
807
43
4
3
182,577
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role