Player Matchup

Cthulhu
Cthulhu
CJSLAYS
Cthulhu
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 17L
1,695 Elo+
Party 2
Bastet
Bastet
Hibanaebi
Bastet
Level 17
God Stats
13W - 1L
1,981 SR
Queue Stats
34W - 18L
1,695 Elo+
Party 2
Zeus
Zeus
Magicseeker
Zeus
Level 45
God Stats
4W - 1L
1,662 SR
Queue Stats
49W - 38L
1,556 Elo+
Party 3
Tyr
Tyr
QtpieEboy
Tyr
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
110W - 109L
1,592 Elo+
Party 3
Charybdis
Charybdis
lxvdu
Charybdis
Level 123
God Stats
12W - 2L
1,922 SR
Queue Stats
158W - 65L
1,736 Elo+
Party 2
Team Averages
Level 82
1,713 SR
1,655 Elo+

VS

Team Averages
Level 111
1,637 SR
1,588 Elo+
Serqet
Serqet
Clockletone
Serqet
Level 151
God Stats
4W - 1L
1,711 SR
Queue Stats
200W - 194L
1,579 Elo+
Party 1
Sol
Sol
JVlystery
Sol
Level 144
God Stats
3W - 2L
1,533 SR
Queue Stats
162W - 149L
1,551 Elo+
Party 1
Bellona
Bellona
Kalidain
Bellona
Level 153
God Stats
25W - 17L
1,935 SR
Queue Stats
306W - 269L
1,760 Elo+
Party 1
Anubis
Anubis
TheJorty
Anubis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,562 Elo+
Party 1
Kali
Kali
wotywot
Kali
Level 64
God Stats
1W - 3L
1,507 SR
Queue Stats
37W - 29L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CJSLAYS
Cthulhu
19
2 / 2 / 22
12,891
537
10,542
21,178
20,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Bastet
Hibanaebi
Bastet
20
12 / 0 / 19
14,766
615
22,764
17,942
8,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
10 / 5 / 12
14,031
585
17,341
15,391
4,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
9 / 2 / 11
15,599
650
24,573
31,405
39,217
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Charybdis
lxvdu
Charybdis
20
13 / 1 / 11
15,329
639
15,591
13,443
4,843
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
15
2 / 7 / 4
10,590
441
10,592
24,900
19,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

20
2 / 8 / 1
13,282
553
17,052
19,895
6,950
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
Kalidain
Bellona
17
1 / 10 / 3
11,241
468
16,339
33,734
33,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Anubis
TheJorty
Anubis
17
2 / 12 / 4
11,092
462
8,844
19,327
7,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kali
wotywot
Kali
16
3 / 9 / 0
10,420
434
6,704
22,028
10,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
22
46
Kills
10
10
Deaths
46
75
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CJSLAYS
Cthulhu
2
2
22
6.5
L
Serqet
2
7
4
0.57
W
Bastet
Hibanaebi
Bastet
12
0
19
21.5
L
2
8
1
0.31
L
Bellona
Kalidain
Bellona
1
10
3
0.25
W
10
5
12
3.2
W
9
2
11
7.25
L
Anubis
TheJorty
Anubis
2
12
4
0.33
W
Charybdis
lxvdu
Charybdis
13
1
11
18.5
L
Kali
wotywot
Kali
3
9
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,811
Damage
59,531
99,359
Taken
119,884
78,092
Mitigated
78,268
36,527
Healing
25,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CJSLAYS
Cthulhu
10,542
804
1,621
6,357
21,178
20,931
216
7,741
13,016
40,920
0
L
Serqet
10,592
1,917
213
2,960
24,900
19,666
0
7,975
16,688
0
39,877
W
Bastet
Hibanaebi
Bastet
22,764
8,094
0
5,430
17,942
8,518
3,671
4,187
12,382
0
116,227
L
17,052
6,885
0
5,514
19,895
6,950
3,070
2,939
16,642
134,386
0
L
Bellona
Kalidain
Bellona
16,339
9,250
0
10,327
33,734
33,553
0
4,057
29,557
0
77,955
W
17,341
1,883
122
3,918
15,391
4,583
1,747
6,932
7,789
83,806
0
W
24,573
3,302
0
11,103
31,405
39,217
2,225
2,265
28,613
0
113,244
L
Anubis
TheJorty
Anubis
8,844
145
48
3,385
19,327
7,962
0
10,387
8,554
73,793
0
W
Charybdis
lxvdu
Charybdis
15,591
8,564
0
7,976
13,443
4,843
4,287
5,151
8,292
0
114,838
L
Kali
wotywot
Kali
6,704
3,387
0
3,361
22,028
10,137
0
1,666
20,260
0
69,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,616
Gold Earned
56,625
645
Minions Killed
697
0
Camps Cleared
0
2,536,342
Distance Traveled
2,127,900
27
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,891
537
52
2
0
529,083
11
L
Serqet
10,590
441
59
2
0
466,231
3
W
Bastet
14,766
615
122
5
0
577,237
0
L
Sol
13,282
553
241
10
0
403,683
2
L
Bellona
11,241
468
151
6
0
426,193
5
W
Zeus
14,031
585
140
6
0
413,185
13
W
Tyr
15,599
650
178
7
0
540,113
0
L
Anubis
11,092
462
140
6
0
369,522
6
W
Charybdis
15,329
639
153
6
0
476,724
3
L
Kali
10,420
434
106
4
0
462,271
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role