Player Matchup

Sol
Sol
 
Sol
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
AbelBlade
Sun Wukong
Level 68
God Stats
3W - 0L
1,529 SR
Queue Stats
33W - 28L
1,457 Elo+
Solo
Charybdis
Charybdis
JesusWarrior7
Charybdis
Level 107
God Stats
15W - 11L
2,002 SR
Queue Stats
701W - 776L
1,469 Elo+
Party 2
Tsukuyomi
Tsukuyomi
VolnaMano
Tsukuyomi
Level 49
God Stats
4W - 6L
1,176 SR
Queue Stats
64W - 61L
1,649 Elo+
Party 2
Team Averages
Level 86
1,542 SR
1,515 Elo+

VS

Team Averages
Level 69
1,504 SR
1,422 Elo+
Olorun
Olorun
ObviousCashew22
Olorun
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 31L
1,505 Elo+
Party 1
Charybdis
Charybdis
PochocIo
Charybdis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,505 Elo+
Party 1
Sobek
Sobek
TitanLuis787
Sobek
Level 102
God Stats
6W - 1L
1,324 SR
Queue Stats
126W - 146L
1,360 Elo+
Party 1
Hera
Hera
fernando412
Hera
Level 125
God Stats
3W - 3L
1,697 SR
Queue Stats
160W - 157L
1,455 Elo+
Party 1
Bakasura
Bakasura
korjoro
Bakasura
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
5 / 1 / 2
5,551
694
6,210
2,952
945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kumbhakarna
 
Kumbhakarna
8
2 / 0 / 5
5,546
693
1,790
5,962
2,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
AbelBlade
Sun Wukong
9
1 / 0 / 2
5,197
650
1,281
3,470
1,254
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
JesusWarrior7
Charybdis
9
5 / 1 / 2
5,839
730
3,027
3,299
951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
VolnaMano
Tsukuyomi
9
5 / 1 / 5
5,805
726
5,971
6,596
2,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,742
593
1,965
5,488
1,624
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
PochocIo
Charybdis
5
1 / 4 / 0
3,992
499
1,927
4,477
1,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 3 / 1
4,092
512
1,725
5,907
2,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
2 / 5 / 0
4,544
568
2,888
4,044
725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
korjoro
Bakasura
8
0 / 3 / 1
4,623
578
2,779
8,314
2,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
18
Kills
3
3
Deaths
18
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
2
6
W
Kumbhakarna
 
Kumbhakarna
2
0
5
4.5
W
Sun Wukong
AbelBlade
Sun Wukong
1
0
2
2
W
Charybdis
JesusWarrior7
Charybdis
5
1
2
6
L
0
3
0
0
L
Charybdis
PochocIo
Charybdis
1
4
0
0.25
L
0
3
1
0.17
W
Tsukuyomi
VolnaMano
Tsukuyomi
5
1
5
7.5
L
2
5
0
0.4
L
Bakasura
korjoro
Bakasura
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,279
Damage
11,284
22,279
Taken
28,230
8,082
Mitigated
8,448
8,014
Healing
8,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,210
2,851
198
1,464
2,952
945
1,462
721
2,231
25,229
4,153
W
Kumbhakarna
 
Kumbhakarna
1,790
337
0
2,312
5,962
2,741
0
677
5,220
7,801
0
W
Sun Wukong
AbelBlade
Sun Wukong
1,281
221
0
692
3,470
1,254
292
1,104
2,189
0
21,591
W
Charybdis
JesusWarrior7
Charybdis
3,027
1,143
0
500
3,299
951
1,082
1,441
1,830
0
24,532
L
1,965
1,311
0
1,683
5,488
1,624
359
0
5,488
19,993
0
L
Charybdis
PochocIo
Charybdis
1,927
1,469
0
768
4,477
1,089
31
2,947
1,530
0
12,938
L
1,725
238
480
714
5,907
2,571
0
3,438
2,469
10,233
115
W
Tsukuyomi
VolnaMano
Tsukuyomi
5,971
1,602
189
2,659
6,596
2,191
0
2,520
3,941
0
20,558
L
2,888
713
71
240
4,044
725
666
135
3,909
15,946
0
L
Bakasura
korjoro
Bakasura
2,779
1,902
111
4,119
8,314
2,439
0
636
7,678
0
16,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,938
Gold Earned
21,993
187
Minions Killed
163
0
Camps Cleared
0
846,302
Distance Traveled
699,377
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,551
694
55
7
0
152,668
3
W
Kumbhakarna
5,546
693
7
1
0
173,702
0
W
Sun Wukong
5,197
650
37
5
0
164,954
4
W
Charybdis
5,839
730
54
7
0
159,980
1
L
Olorun
4,742
593
48
6
0
141,648
0
L
Charybdis
3,992
499
20
3
0
108,240
0
L
Sobek
4,092
512
16
2
0
154,729
0
W
Tsukuyomi
5,805
726
34
4
0
194,998
1
L
Hera
4,544
568
26
3
0
115,199
1
L
Bakasura
4,623
578
53
7
0
179,561
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role