Player Matchup

King Arthur
King Arthur
Gold III
 
King Arthur
Gold III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cliodhna
Cliodhna
Platinum IV
ELMORA6
Cliodhna
Platinum IV
Level 155
God Stats
8W - 5L
1,638 SR
Queue Stats
297W - 289L
1,841 MMR
Solo
Scylla
Scylla
Platinum IV
Higgss
Scylla
Platinum IV
Level 160
God Stats
4W - 1L
1,461 SR
Queue Stats
307W - 309L
1,850 MMR
Solo
Serqet
Serqet
Platinum V
Lihaaz
Serqet
Platinum V
Level 148
God Stats
13W - 6L
1,963 SR
Queue Stats
90W - 68L
1,864 MMR
Solo
Izanami
Izanami
Platinum I
Rαymond
Izanami
Platinum I
Level 160
God Stats
29W - 15L
1,697 SR
Queue Stats
306W - 277L
1,976 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 138
1,652 SR
1,806 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 122
1,634 SR
1,773 MMR
Janus
Janus
Platinum IV
 
Janus
Platinum IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Platinum II
CrackedAtFeeding
Charybdis
Platinum II
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 47L
1,842 MMR
Solo
Geb
Geb
Platinum I
DeltaSaenz
Geb
Platinum I
Level 160
God Stats
5W - 1L
2,062 SR
Queue Stats
123W - 101L
2,073 MMR
Party 1
Cabrakan
Cabrakan
Platinum III
McJoshyJoshJosh
Cabrakan
Platinum III
Level 99
God Stats
1W - 6L
1,173 SR
Queue Stats
461W - 447L
1,825 MMR
Solo
Set
Set
Gold II
Zyrant
Set
Gold II
Level 142
God Stats
2W - 3L
1,935 SR
Queue Stats
578W - 549L
1,626 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
3 / 0 / 0
7,196
720
6,367
8,471
3,897
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
ELMORA6
Cliodhna
10
3 / 1 / 4
6,072
607
5,155
6,513
2,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
Higgss
Scylla
12
3 / 1 / 3
6,392
639
5,202
4,005
1,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Lihaaz
Serqet
9
1 / 0 / 7
5,689
569
4,935
7,387
3,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
Rαymond
Izanami
12
5 / 0 / 4
7,334
733
6,271
4,222
1,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bans
AtlasKaliAchillesThoth

VS

Bans
AmaterasuArtioBastetCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 2 / 0
5,619
562
3,162
5,799
1,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
8
0 / 3 / 0
5,082
508
2,074
6,896
1,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 4 / 2
4,458
446
2,298
8,399
3,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Cabrakan
7
0 / 2 / 2
4,693
469
3,067
5,417
2,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Set
Zyrant
Set
10
0 / 4 / 0
5,082
508
2,448
9,890
4,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
15
Kills
2
2
Deaths
15
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
0
0
3
L
Janus
 
Janus
2
2
0
1
L
Charybdis
0
3
0
0
L
0
4
2
0.25
W
Cliodhna
ELMORA6
Cliodhna
3
1
4
5
W
Scylla
Higgss
Scylla
3
1
3
4.5
W
Serqet
Lihaaz
Serqet
1
0
7
4.5
L
Cabrakan
0
2
2
0.5
W
Izanami
Rαymond
Izanami
5
0
4
7
L
Set
Zyrant
Set
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,930
Damage
13,049
30,598
Taken
36,401
11,881
Mitigated
11,783
10,760
Healing
6,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,367
1,072
0
2,380
8,471
3,897
15
0
8,119
0
49,508
L
Janus
 
Janus
3,162
195
0
961
5,799
1,388
0
1,041
4,472
33,533
0
L
Charybdis
2,074
1,023
0
1,371
6,896
1,031
0
0
6,788
0
28,756
L
2,298
433
175
1,540
8,399
3,231
0
1,309
7,011
5,925
0
W
Cliodhna
ELMORA6
Cliodhna
5,155
609
0
3,026
6,513
2,014
0
2,557
3,844
0
36,101
W
Scylla
Higgss
Scylla
5,202
935
0
913
4,005
1,114
0
2,284
1,665
36,211
0
W
Serqet
Lihaaz
Serqet
4,935
925
124
2,195
7,387
3,633
0
2,791
4,355
0
12,216
L
Cabrakan
3,067
410
0
70
5,417
2,100
0
1,302
4,002
26,184
0
W
Izanami
Rαymond
Izanami
6,271
4,030
0
2,122
4,222
1,223
716
635
3,587
0
55,483
L
Set
Zyrant
Set
2,448
802
0
2,766
9,890
4,033
0
1,177
8,681
0
28,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,683
Gold Earned
24,934
385
Minions Killed
283
0
Camps Cleared
0
1,045,742
Distance Traveled
1,005,703
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,196
720
114
11
0
207,236
2
L
Janus
5,619
562
84
8
0
205,543
2
L
Charybdis
5,082
508
73
7
0
193,387
4
L
Geb
4,458
446
9
1
0
210,729
3
W
Cliodhna
6,072
607
62
6
0
220,755
0
W
Scylla
6,392
639
78
8
0
190,468
5
W
Serqet
5,689
569
10
1
0
234,306
5
L
Cabrakan
4,693
469
51
5
0
197,296
3
W
Izanami
7,334
733
121
12
0
192,977
0
L
Set
5,082
508
66
7
0
198,748
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role