Player Matchup

Skadi
Skadi
JohnDeOliveira
Skadi
Level 128
God Stats
9W - 6L
1,178 SR
Queue Stats
392W - 401L
1,490 Elo+
Party 1
Athena
Athena
Mister_GeeGee
Athena
Level 160
God Stats
3W - 2L
1,449 SR
Queue Stats
37W - 39L
1,469 Elo+
Party 3
Bellona
Bellona
TNT_Piriguete
Bellona
Level 117
God Stats
6W - 4L
2,036 SR
Queue Stats
248W - 232L
1,546 Elo+
Party 1
Sylvanus
Sylvanus
XARADAGAMEPLAYS
Sylvanus
Level 87
God Stats
8W - 2L
1,876 SR
Queue Stats
294W - 243L
1,587 Elo+
Party 1
Nu Wa
Nu Wa
x_WhiteWizard_x
Nu Wa
Level 160
God Stats
4W - 1L
1,720 SR
Queue Stats
52W - 51L
1,476 Elo+
Party 3
Team Averages
Level 130
1,652 SR
1,514 Elo+

VS

Team Averages
Level 104
1,375 SR
1,483 Elo+
Loki
Loki
Chastieefol
Loki
Level 149
God Stats
2W - 5L
1,184 SR
Queue Stats
72W - 82L
1,477 Elo+
Solo
Persephone
Persephone
DeniAlmeida
Persephone
Level 139
God Stats
24W - 34L
1,481 SR
Queue Stats
289W - 332L
1,418 Elo+
Solo
Izanami
Izanami
Soujha
Izanami
Level 63
God Stats
49W - 42L
1,706 SR
Queue Stats
598W - 607L
1,487 Elo+
Solo
Atlas
Atlas
chuky-_norris
Atlas
Level 80
God Stats
0W - 2L
1,262 SR
Queue Stats
80W - 88L
1,518 Elo+
Party 2
Cerberus
Cerberus
independente_btu
Cerberus
Level 88
God Stats
3W - 2L
1,241 SR
Queue Stats
245W - 248L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 2
6,613
661
6,582
3,475
1,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 0 / 4
6,008
601
4,544
7,337
3,136
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
10
3 / 0 / 3
6,079
608
3,135
7,588
5,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
10
2 / 1 / 4
5,481
548
3,952
5,551
2,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
2 / 2 / 5
5,713
571
4,024
5,337
1,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
5,254
525
2,145
5,638
1,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
DeniAlmeida
Persephone
9
0 / 3 / 1
5,543
554
3,086
3,993
879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Soujha
Izanami
2
0 / 1 / 0
3,531
353
351
1,716
312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
1 / 3 / 1
4,901
490
2,418
9,252
3,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 5 / 0
5,278
528
3,736
10,134
3,769
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
15
Kills
3
3
Deaths
15
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Persephone
DeniAlmeida
Persephone
0
3
1
0.17
W
6
0
2
7
W
2
0
4
4
L
Izanami
Soujha
Izanami
0
1
0
0
W
Bellona
3
0
3
4.5
W
Sylvanus
2
1
4
4
L
1
3
1
0.5
L
1
5
0
0.2
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,237
Damage
11,736
29,288
Taken
30,733
13,901
Mitigated
10,007
9,083
Healing
6,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,145
466
0
1,656
5,638
1,367
0
1,372
4,202
0
25,256
L
Persephone
DeniAlmeida
Persephone
3,086
124
0
189
3,993
879
0
1,121
2,760
34,774
0
W
6,582
3,047
0
1,585
3,475
1,024
25
1,378
2,097
0
35,765
W
4,544
1,992
0
3,084
7,337
3,136
69
2,562
4,775
27,721
0
L
Izanami
Soujha
Izanami
351
351
0
595
1,716
312
0
852
830
0
4,612
W
Bellona
3,135
961
0
1,241
7,588
5,169
0
1,574
6,014
0
32,654
W
Sylvanus
3,952
1,927
250
1,497
5,551
2,892
36
1,378
4,173
14,495
6,826
L
2,418
973
0
1,468
9,252
3,680
0
2,893
6,253
17,700
0
L
3,736
268
0
2,968
10,134
3,769
0
5,062
5,003
25,127
0
W
4,024
674
0
1,426
5,337
1,680
255
2,348
2,989
27,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,894
Gold Earned
24,507
302
Minions Killed
240
0
Camps Cleared
0
1,019,329
Distance Traveled
749,030
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,254
525
61
6
0
161,107
0
L
Persephone
5,543
554
64
6
0
197,616
2
W
Skadi
6,613
661
66
7
0
198,587
3
W
Athena
6,008
601
70
7
0
205,085
4
L
Izanami
3,531
353
12
1
0
34,791
0
W
Bellona
6,079
608
61
6
0
236,666
3
W
Sylvanus
5,481
548
44
4
0
179,967
4
L
Atlas
4,901
490
37
4
0
190,758
2
L
Cerberus
5,278
528
66
7
0
164,758
1
W
Nu Wa
5,713
571
61
6
0
199,024
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role