Player Matchup

He Bo
He Bo
AfroGai
He Bo
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 25L
1,664 Elo+
Solo
Kali
Kali
Guffey
Kali
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
392W - 374L
1,539 Elo+
Solo
Chiron
Chiron
HighVelocityTV
Chiron
Level 82
God Stats
3W - 0L
1,500 SR
Queue Stats
90W - 69L
1,520 Elo+
Party 2
Bacchus
Bacchus
PllZA
Bacchus
Level 27
God Stats
3W - 2L
1,683 SR
Queue Stats
42W - 45L
1,434 Elo+
Party 2
Raijin
Raijin
SaintNicademus
Raijin
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 94L
1,752 Elo+
Solo
Team Averages
Level 79
1,537 SR
1,582 Elo+

VS

Team Averages
Level 104
1,586 SR
1,510 Elo+
Merlin
Merlin
AkumaKasai
Merlin
Level 108
God Stats
3W - 4L
1,500 SR
Queue Stats
72W - 81L
1,500 Elo+
Party 3
Chronos
Chronos
BubuKityfk
Chronos
Level 153
God Stats
9W - 7L
1,715 SR
Queue Stats
379W - 448L
1,514 Elo+
Party 3
Ganesha
Ganesha
ChrlsBrwnNorris
Ganesha
Level 89
God Stats
2W - 2L
1,713 SR
Queue Stats
115W - 95L
1,542 Elo+
Party 1
Thanatos
Thanatos
Macslionheart
Thanatos
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,479 Elo+
Party 1
Zhong Kui
Zhong Kui
ViPeR0822
Zhong Kui
Level 156
God Stats
5W - 2L
1,500 SR
Queue Stats
170W - 186L
1,516 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AfroGai
He Bo
19
5 / 4 / 13
11,769
736
16,801
13,377
4,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kali
Guffey
Kali
17
5 / 2 / 13
11,096
694
8,691
8,628
3,601
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
9 / 2 / 10
12,443
778
18,768
16,018
6,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
PllZA
Bacchus
18
2 / 1 / 11
11,397
712
6,419
17,342
20,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
1 / 3 / 15
11,246
703
14,962
8,828
3,321
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AkumaKasai
Merlin
17
3 / 5 / 5
10,739
671
12,483
9,877
3,454
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos
BubuKityfk
Chronos
19
6 / 2 / 6
11,235
702
13,126
9,784
3,721
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
0 / 4 / 10
10,731
671
11,038
28,248
24,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
Macslionheart
Thanatos
13
1 / 6 / 4
8,797
550
7,789
12,686
4,724
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Zhong Kui
ViPeR0822
Zhong Kui
17
2 / 5 / 4
9,994
625
10,455
12,067
8,291
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
41
22
Kills
12
12
Deaths
22
62
Assists
29
Player
Kills
Deaths
Assists
KDA
W
He Bo
AfroGai
He Bo
5
4
13
2.88
L
Merlin
AkumaKasai
Merlin
3
5
5
1.1
L
Chronos
BubuKityfk
Chronos
6
2
6
4.5
L
0
4
10
1.25
W
Kali
Guffey
Kali
5
2
13
5.75
W
9
2
10
7
L
Thanatos
Macslionheart
Thanatos
1
6
4
0.5
W
Bacchus
PllZA
Bacchus
2
1
11
7.5
W
1
3
15
2.83
L
Zhong Kui
ViPeR0822
Zhong Kui
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,641
Damage
54,891
64,193
Taken
72,662
38,028
Mitigated
45,086
32,448
Healing
32,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
AfroGai
He Bo
16,801
396
2,015
3,589
13,377
4,470
876
10,934
2,443
29,206
0
L
Merlin
AkumaKasai
Merlin
12,483
0
684
451
9,877
3,454
0
4,223
5,654
23,472
0
L
Chronos
BubuKityfk
Chronos
13,126
2,680
1,399
2,890
9,784
3,721
0
6,869
2,915
33,137
0
L
11,038
419
2,618
12,161
28,248
24,896
0
15,561
12,687
27,903
0
W
Kali
Guffey
Kali
8,691
1,906
2,019
3,079
8,628
3,601
990
7,188
1,440
0
15,450
W
18,768
5,939
3,013
7,581
16,018
6,331
2,614
11,034
4,984
0
56,109
L
Thanatos
Macslionheart
Thanatos
7,789
345
1,463
7,035
12,686
4,724
0
6,663
6,023
0
9,751
W
Bacchus
PllZA
Bacchus
6,419
476
1,950
5,805
17,342
20,305
347
11,844
5,498
13,437
0
W
14,962
187
1,176
2,221
8,828
3,321
886
6,102
2,726
38,380
0
L
Zhong Kui
ViPeR0822
Zhong Kui
10,455
184
1,094
2,601
12,067
8,291
0
4,866
7,201
31,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,951
Gold Earned
51,496
178
Minions Killed
154
0
Camps Cleared
0
1,506,457
Distance Traveled
1,478,641
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,769
736
25
2
0
301,958
0
L
Merlin
10,739
671
34
2
0
291,608
0
L
Chronos
11,235
702
49
3
0
311,906
2
L
Ganesha
10,731
671
0
0
0
303,952
0
W
Kali
11,096
694
15
1
0
253,094
0
W
Chiron
12,443
778
69
4
0
294,942
0
L
Thanatos
8,797
550
13
1
0
297,339
0
W
Bacchus
11,397
712
10
1
0
335,446
1
W
Raijin
11,246
703
59
4
0
321,017
2
L
Zhong Kui
9,994
625
58
4
0
273,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role