Player Matchup

Cerberus
Cerberus
Catchup01
Cerberus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 91L
1,523 Elo+
Party 2
Merlin
Merlin
IsItzMagic
Merlin
Level 69
God Stats
14W - 4L
1,724 SR
Queue Stats
248W - 266L
1,500 Elo+
Solo
Medusa
Medusa
Q Shadowwolf
Medusa
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,578 Elo+
Party 2
Nox
Nox
Shae1214
Nox
Level 141
God Stats
19W - 12L
1,500 SR
Queue Stats
316W - 342L
1,643 Elo+
Solo
Serqet
Serqet
bluedream1231
Serqet
Level 150
God Stats
9W - 6L
1,408 SR
Queue Stats
243W - 222L
1,339 Elo+
Solo
Team Averages
Level 108
1,526 SR
1,517 Elo+

VS

Team Averages
Level 134
1,453 SR
1,439 Elo+
Sylvanus
Sylvanus
Autumnfox559
Sylvanus
Level 126
God Stats
15W - 11L
1,655 SR
Queue Stats
46W - 41L
1,453 Elo+
Party 1
Odin
Odin
Colester0
Odin
Level 145
God Stats
2W - 3L
1,323 SR
Queue Stats
32W - 33L
1,269 Elo+
Party 3
Danzaburou
Danzaburou
Lord Grigori
Danzaburou
Level 160
God Stats
3W - 8L
1,285 SR
Queue Stats
115W - 107L
1,550 Elo+
Party 3
Anubis
Anubis
Scorpio11King
Anubis
Level 115
God Stats
8W - 9L
1,500 SR
Queue Stats
223W - 251L
1,485 Elo+
Solo
Fenrir
Fenrir
theBREADlakes
Fenrir
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 105L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Catchup01
Cerberus
16
2 / 1 / 6
10,606
1,061
10,728
12,896
13,175
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
IsItzMagic
Merlin
16
0 / 0 / 4
10,114
1,011
10,874
2,922
1,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
16
1 / 5 / 6
10,166
1,017
3,483
9,082
3,777
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
1 / 0 / 5
10,376
1,038
4,164
1,540
616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 3 / 3
11,713
1,171
7,621
8,066
3,330
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Team 1 Tickets

246

VS

Team 2 Tickets

243

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Autumnfox559
Sylvanus
16
2 / 0 / 6
11,216
1,122
3,997
6,178
6,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
16
3 / 2 / 6
10,685
1,069
9,755
7,718
7,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Lord Grigori
Danzaburou
16
3 / 4 / 4
10,979
1,098
8,364
10,702
3,664
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
1 / 2 / 7
10,560
1,056
5,234
5,707
2,056
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 1 / 8
10,100
1,010
2,700
9,884
9,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
40
9
Kills
9
9
Deaths
9
24
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Autumnfox559
Sylvanus
2
0
6
5
W
Cerberus
Catchup01
Cerberus
2
1
6
5
L
Odin
3
2
6
3
W
Merlin
IsItzMagic
Merlin
0
0
4
2
L
Danzaburou
Lord Grigori
Danzaburou
3
4
4
1.25
W
Medusa
1
5
6
0.8
L
1
2
7
2.25
W
1
0
5
3.5
W
5
3
3
2.17
L
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,870
Damage
30,050
34,506
Taken
40,189
22,099
Mitigated
29,487
3,064
Healing
8,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Autumnfox559
Sylvanus
3,997
1,199
2,409
2,571
6,178
6,808
0
4,123
2,055
8,844
0
W
Cerberus
Catchup01
Cerberus
10,728
409
0
2,182
12,896
13,175
0
3,769
8,705
21,077
0
L
Odin
9,755
1,078
0
434
7,718
7,776
0
3,962
3,273
254
21,561
W
Merlin
IsItzMagic
Merlin
10,874
274
0
250
2,922
1,201
0
886
1,971
43,603
0
L
Danzaburou
Lord Grigori
Danzaburou
8,364
4,444
0
837
10,702
3,664
0
7,606
2,719
0
42,268
W
Medusa
3,483
989
0
4
9,082
3,777
0
2,959
5,833
0
12,202
L
5,234
0
0
935
5,707
2,056
0
4,108
1,479
28,045
0
W
4,164
0
91
215
1,540
616
0
236
1,232
19,662
0
W
7,621
1,344
0
322
8,066
3,330
0
1,635
6,236
0
23,848
L
2,700
229
0
1,323
9,884
9,183
0
5,967
3,917
0
7,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,975
Gold Earned
53,540
212
Minions Killed
192
10
Camps Cleared
7
986,404
Distance Traveled
838,522
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,216
1,122
8
1
0
115,779
0
W
Cerberus
10,606
1,061
30
3
1
189,392
0
L
Odin
10,685
1,069
28
3
2
185,888
0
W
Merlin
10,114
1,011
65
7
5
183,952
0
L
Danzaburou
10,979
1,098
87
9
3
164,899
0
W
Medusa
10,166
1,017
26
3
0
195,334
0
L
Anubis
10,560
1,056
59
6
1
179,592
0
W
Nox
10,376
1,038
48
5
2
188,179
3
W
Serqet
11,713
1,171
43
4
2
229,547
1
L
Fenrir
10,100
1,010
10
1
1
192,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role