Player Matchup

Ne Zha
Ne Zha
Yutopeia
Ne Zha
Level 107
God Stats
2W - 2L
1,311 SR
Queue Stats
26W - 34L
1,464 Elo+
Party 2
Artio
Artio
florusse11
Artio
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,221 Elo+
Party 2
Sol
Sol
isolkey
Sol
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 7L
1,204 Elo+
Party 2
Team Averages
Level 47
1,437 SR
1,296 Elo+

VS

Team Averages
Level 92
1,456 SR
1,067 Elo+
Danzaburou
Danzaburou
Alec1295
Danzaburou
Level 63
God Stats
1W - 1L
1,722 SR
Queue Stats
5W - 10L
1,069 Elo+
Solo
Ganesha
Ganesha
OmGitsJudThud
Ganesha
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 17L
1,066 Elo+
Party 1
Vamana
Vamana
bigmetzer11
Vamana
Level 127
God Stats
0W - 3L
1,148 SR
Queue Stats
5W - 19L
1,066 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Yutopeia
Ne Zha
14
9 / 2 / 2
8,421
842
14,065
7,304
3,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artio
11
2 / 0 / 7
7,738
774
2,498
7,311
5,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
11
0 / 2 / 7
6,837
684
2,905
4,625
1,038
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alec1295
Danzaburou
11
2 / 2 / 1
7,183
718
5,352
6,285
1,306
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
10
0 / 5 / 3
6,889
689
4,467
12,867
7,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vamana
10
2 / 4 / 2
6,907
691
3,854
10,262
4,488
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
11
Kills
4
4
Deaths
11
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Alec1295
Danzaburou
2
2
1
1.25
L
Ganesha
0
5
3
0.3
W
Ne Zha
Yutopeia
Ne Zha
9
2
2
5
L
Vamana
2
4
2
0.75
W
Artio
2
0
7
5.5
W
Sol
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,468
Damage
13,673
19,240
Taken
29,414
9,507
Mitigated
13,613
5,413
Healing
7,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Alec1295
Danzaburou
5,352
2,282
269
1,551
6,285
1,306
482
1,212
4,885
0
24,881
L
Ganesha
4,467
328
0
2,182
12,867
7,819
192
2,612
10,044
14,529
0
W
Ne Zha
Yutopeia
Ne Zha
14,065
4,576
0
2,267
7,304
3,346
1,168
1,824
5,480
0
31,708
L
Vamana
3,854
1,157
0
3,036
10,262
4,488
167
2,202
7,859
0
10,429
W
Artio
2,498
170
396
2,138
7,311
5,123
156
2,191
5,120
7,485
0
W
Sol
2,905
587
0
612
4,625
1,038
0
721
3,904
12,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,996
Gold Earned
20,979
83
Minions Killed
81
4
Camps Cleared
3
533,596
Distance Traveled
509,587
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,183
718
56
6
2
167,177
0
L
Ganesha
6,889
689
3
0
1
158,966
0
W
Ne Zha
8,421
842
40
4
2
207,336
0
L
Vamana
6,907
691
22
2
0
183,444
1
W
Artio
7,738
774
16
2
0
166,756
0
W
Sol
6,837
684
27
3
2
159,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role