Player Matchup

Hachiman
Hachiman
Bronze IV
Der Gott5000
Hachiman
Bronze IV
Level 101
God Stats
2W - 5L
1,679 SR
Queue Stats
22W - 35L
1,372 MMR
Party 2
Aphrodite
Aphrodite
Bronze IV
Der Teufel2338
Aphrodite
Bronze IV
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 15L
1,372 MMR
Party 2
Gilgamesh
Gilgamesh
Bronze IV
GrubbyRabbit
Gilgamesh
Bronze IV
Level 92
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 7L
1,372 MMR
Party 2
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 105
1,560 SR
1,372 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,421 SR
1,364 MMR
Scylla
Scylla
Silver V
 
Scylla
Silver V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold V
BlizzyTokin
Athena
Gold V
Level 125
God Stats
9W - 14L
1,264 SR
Queue Stats
152W - 149L
1,296 MMR
Party 1
Bellona
Bellona
Gold V
swordmon
Bellona
Gold V
Level 120
God Stats
7W - 8L
1,500 SR
Queue Stats
152W - 149L
1,296 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Der Gott5000
Hachiman
14
1 / 6 / 3
9,495
593
13,965
12,277
3,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Aphrodite
Der Teufel2338
Aphrodite
14
1 / 8 / 1
9,697
606
8,201
19,534
8,553
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
GrubbyRabbit
Gilgamesh
15
4 / 8 / 1
11,012
688
10,897
21,718
10,108
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Bans
PersephoneCerberusZeusChaacAtlas

VS

Bans
AchillesKukulkanCthulhuVulcanGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
19
13 / 2 / 8
13,492
843
26,047
9,380
3,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Athena
14
1 / 2 / 17
11,186
699
6,415
15,866
25,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bellona
swordmon
Bellona
16
8 / 2 / 14
11,777
736
14,690
18,428
16,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
61
6
Kills
22
22
Deaths
6
5
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
13
2
8
8.5
W
Athena
1
2
17
4.75
L
Hachiman
Der Gott5000
Hachiman
1
6
3
0.42
L
Aphrodite
Der Teufel2338
Aphrodite
1
8
1
0.19
L
Gilgamesh
GrubbyRabbit
Gilgamesh
4
8
1
0.56
W
Bellona
swordmon
Bellona
8
2
14
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,063
Damage
47,152
53,529
Taken
43,674
22,571
Mitigated
45,640
13,651
Healing
5,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
26,047
1,115
0
0
9,380
3,965
1,340
1,515
7,865
72,693
0
W
Athena
6,415
1,017
0
1,274
15,866
25,552
562
3,996
11,870
12,226
0
L
Hachiman
Der Gott5000
Hachiman
13,965
6,334
0
341
12,277
3,910
22
7,426
4,454
0
38,324
L
Aphrodite
Der Teufel2338
Aphrodite
8,201
2,023
4,221
7,218
19,534
8,553
103
11,418
7,222
32,126
0
L
Gilgamesh
GrubbyRabbit
Gilgamesh
10,897
2,907
573
1,298
21,718
10,108
0
12,976
7,992
0
27,574
W
Bellona
swordmon
Bellona
14,690
5,332
0
3,954
18,428
16,123
898
3,384
15,044
0
34,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,204
Gold Earned
36,455
140
Minions Killed
163
7
Camps Cleared
6
768,833
Distance Traveled
860,844
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,492
843
115
7
3
294,068
2
W
Athena
11,186
699
10
1
0
280,016
0
L
Hachiman
9,495
593
41
3
2
250,541
1
L
Aphrodite
9,697
606
71
4
3
244,934
1
L
Gilgamesh
11,012
688
28
2
2
273,358
2
W
Bellona
11,777
736
38
2
3
286,760
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role