Player Matchup

Zeus
Zeus
GamerLoko3000
Zeus
Level 89
God Stats
12W - 6L
1,631 SR
Queue Stats
88W - 86L
1,494 Elo+
Solo
Kukulkan
Kukulkan
KeisukeFoxy
Kukulkan
Level 49
God Stats
5W - 4L
1,543 SR
Queue Stats
85W - 113L
1,442 Elo+
Solo
Charybdis
Charybdis
SacredSavvy
Charybdis
Level 109
God Stats
2W - 6L
1,279 SR
Queue Stats
150W - 147L
1,429 Elo+
Solo
Sol
Sol
Sinerex
Sol
Level 101
God Stats
23W - 30L
1,385 SR
Queue Stats
28W - 33L
1,422 Elo+
Solo
Gilgamesh
Gilgamesh
qifp
Gilgamesh
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 83
1,468 SR
1,457 Elo+

VS

Team Averages
Level 87
1,658 SR
1,507 Elo+
Tyr
Tyr
LilSausBaus
Tyr
Level 105
God Stats
3W - 3L
1,500 SR
Queue Stats
24W - 22L
1,563 Elo+
Party 1
Chang'e
Chang'e
Minskman
Chang'e
Level 100
God Stats
3W - 1L
1,711 SR
Queue Stats
36W - 37L
1,456 Elo+
Party 1
Horus
Horus
OnrushingClub13
Horus
Level 64
God Stats
7W - 0L
1,618 SR
Queue Stats
67W - 52L
1,507 Elo+
Solo
Bastet
Bastet
SomeFreakinGuy
Bastet
Level 68
God Stats
5W - 3L
1,793 SR
Queue Stats
10W - 11L
1,439 Elo+
Party 1
Kukulkan
Kukulkan
buffybuns
Kukulkan
Level 98
God Stats
18W - 9L
1,666 SR
Queue Stats
57W - 41L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 5
11,375
1,138
19,146
6,898
2,399
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
KeisukeFoxy
Kukulkan
17
3 / 3 / 2
12,050
1,205
9,062
7,892
3,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
SacredSavvy
Charybdis
17
0 / 4 / 3
10,425
1,043
7,618
11,525
4,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Sol
17
5 / 3 / 5
11,957
1,196
15,486
11,574
4,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
qifp
Gilgamesh
17
3 / 4 / 4
11,698
1,170
10,953
14,255
11,357
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

175

VS

Team 2 Tickets

217

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 9
12,416
1,242
9,544
14,738
14,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
Minskman
Chang'e
17
2 / 4 / 7
11,195
1,120
7,417
14,151
5,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 3 / 10
11,438
1,144
8,053
19,819
12,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
5 / 3 / 5
11,959
1,196
8,848
10,017
3,751
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
buffybuns
Kukulkan
17
1 / 1 / 9
11,100
1,110
16,105
7,360
3,562
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
56
12
Kills
16
16
Deaths
12
19
Assists
40
Player
Kills
Deaths
Assists
KDA
L
1
2
5
1.75
L
Kukulkan
KeisukeFoxy
Kukulkan
3
3
2
1.33
W
6
1
9
10.5
W
Chang'e
Minskman
Chang'e
2
4
7
1.38
W
2
3
10
2.33
L
Charybdis
SacredSavvy
Charybdis
0
4
3
0.38
L
Sol
5
3
5
2.5
W
5
3
5
2.5
W
Kukulkan
buffybuns
Kukulkan
1
1
9
5.5
L
Gilgamesh
qifp
Gilgamesh
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,265
Damage
49,967
52,144
Taken
66,085
25,541
Mitigated
39,271
7,526
Healing
21,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,146
2,026
330
698
6,898
2,399
0
2,575
4,110
45,106
0
L
Kukulkan
KeisukeFoxy
Kukulkan
9,062
616
0
24
7,892
3,278
0
2,929
4,724
39,668
0
W
9,544
473
0
1,759
14,738
14,540
0
9,267
5,471
1,738
12,095
W
Chang'e
Minskman
Chang'e
7,417
273
4,119
3,311
14,151
5,152
0
10,661
3,490
29,155
0
W
8,053
4,701
4,819
6,358
19,819
12,266
0
12,759
7,060
0
24,153
L
Charybdis
SacredSavvy
Charybdis
7,618
4,426
0
1,431
11,525
4,142
0
5,113
6,138
0
22,544
L
Sol
15,486
3,248
0
2,337
11,574
4,365
0
5,914
5,450
25,630
1,206
W
8,848
1,182
0
617
10,017
3,751
0
6,202
3,815
0
19,183
W
Kukulkan
buffybuns
Kukulkan
16,105
387
0
598
7,360
3,562
0
4,763
2,597
47,293
0
L
Gilgamesh
qifp
Gilgamesh
10,953
4,427
1,163
1,543
14,255
11,357
0
8,315
5,563
828
19,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,505
Gold Earned
58,108
216
Minions Killed
200
13
Camps Cleared
4
989,606
Distance Traveled
1,133,390
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,375
1,138
47
5
7
214,800
2
L
Kukulkan
12,050
1,205
82
8
4
175,096
3
W
Tyr
12,416
1,242
11
1
1
241,473
0
W
Chang'e
11,195
1,120
49
5
1
200,671
0
W
Horus
11,438
1,144
42
4
0
232,140
1
L
Charybdis
10,425
1,043
43
4
1
158,925
0
L
Sol
11,957
1,196
21
2
1
214,257
0
W
Bastet
11,959
1,196
24
2
0
237,046
0
W
Kukulkan
11,100
1,110
74
7
2
222,060
2
L
Gilgamesh
11,698
1,170
23
2
0
226,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role