Player Matchup

Ra
Ra
ApeTeamMate
Ra
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Party 1
Rama
Rama
DJBoop
Rama
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,336 Elo+
Solo
Anhur
Anhur
MeBaboon
Anhur
Level 45
God Stats
1W - 2L
1,725 SR
Queue Stats
27W - 14L
1,406 Elo+
Party 1
Gilgamesh
Gilgamesh
the1orel
Gilgamesh
Level 160
God Stats
1W - 3L
1,715 SR
Queue Stats
35W - 33L
1,325 Elo+
Party 1
Pele
Pele
ФaycT
Pele
Level 64
God Stats
1W - 1L
1,751 SR
Queue Stats
68W - 62L
1,439 Elo+
Solo
Team Averages
Level 96
1,638 SR
1,401 Elo+

VS

Team Averages
Level 113
1,583 SR
1,449 Elo+
Neith
Neith
Anarmota
Neith
Level 105
God Stats
1W - 0L
1,847 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Janus
Janus
CoconutBoer
Janus
Level 146
God Stats
6W - 8L
1,789 SR
Queue Stats
199W - 231L
1,451 Elo+
Party 2
Fenrir
Fenrir
Raptiger
Fenrir
Level 68
God Stats
4W - 6L
1,206 SR
Queue Stats
15W - 17L
1,459 Elo+
Solo
Vamana
Vamana
SpellRyder
Vamana
Level 97
God Stats
4W - 4L
1,596 SR
Queue Stats
36W - 44L
1,392 Elo+
Solo
Sylvanus
Sylvanus
da7ks0ul
Sylvanus
Level 147
God Stats
5W - 3L
1,478 SR
Queue Stats
279W - 313L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 3
6,889
530
5,585
11,126
2,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
DJBoop
Rama
11
1 / 5 / 1
6,580
506
3,149
9,962
2,314
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
MeBaboon
Anhur
11
4 / 4 / 4
7,753
596
5,994
14,734
5,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
the1orel
Gilgamesh
13
3 / 1 / 2
7,775
598
4,309
6,115
5,580
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pele
ФaycT
Pele
12
2 / 3 / 1
7,509
578
4,945
9,189
2,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Anarmota
Neith
12
4 / 2 / 5
7,342
565
9,008
7,185
2,219
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

13
3 / 3 / 4
7,798
600
5,563
5,475
1,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Raptiger
Fenrir
14
12 / 3 / 4
8,581
660
11,437
9,252
3,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vamana
SpellRyder
Vamana
12
1 / 2 / 0
6,930
533
3,666
7,540
7,092
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
da7ks0ul
Sylvanus
10
1 / 2 / 8
6,333
487
6,545
10,216
7,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
42
12
Kills
21
21
Deaths
12
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Neith
Anarmota
Neith
4
2
5
3.25
L
2
8
3
0.44
W
3
3
4
1.67
L
Rama
DJBoop
Rama
1
5
1
0.3
L
Anhur
MeBaboon
Anhur
4
4
4
1.5
W
Fenrir
Raptiger
Fenrir
12
3
4
4.67
W
Vamana
SpellRyder
Vamana
1
2
0
0.5
W
Sylvanus
da7ks0ul
Sylvanus
1
2
8
2.5
L
Gilgamesh
the1orel
Gilgamesh
3
1
2
4
L
Pele
ФaycT
Pele
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,982
Damage
36,219
51,126
Taken
39,668
18,990
Mitigated
21,996
14,343
Healing
11,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Anarmota
Neith
9,008
2,862
0
2,948
7,185
2,219
774
475
6,710
0
42,295
L
5,585
576
275
1,818
11,126
2,703
0
4,044
7,082
44,149
0
W
5,563
482
0
718
5,475
1,788
558
2,279
3,196
49,110
4,247
L
Rama
DJBoop
Rama
3,149
2,638
0
3,162
9,962
2,314
830
2,148
7,814
0
33,809
L
Anhur
MeBaboon
Anhur
5,994
2,042
247
3,750
14,734
5,696
0
3,583
10,639
0
18,876
W
Fenrir
Raptiger
Fenrir
11,437
2,218
0
1,921
9,252
3,246
0
751
8,501
0
46,696
W
Vamana
SpellRyder
Vamana
3,666
1,786
0
1,878
7,540
7,092
861
0
7,540
0
40,614
W
Sylvanus
da7ks0ul
Sylvanus
6,545
2,098
701
3,007
10,216
7,651
124
2,080
8,136
18,844
5,517
L
Gilgamesh
the1orel
Gilgamesh
4,309
1,937
0
1,490
6,115
5,580
0
354
5,761
0
42,189
L
Pele
ФaycT
Pele
4,945
882
0
3,601
9,189
2,697
0
1,032
8,157
0
42,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,506
Gold Earned
36,984
377
Minions Killed
359
0
Camps Cleared
0
1,215,434
Distance Traveled
1,260,865
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,342
565
60
5
0
230,143
5
L
Ra
6,889
530
89
7
0
219,101
1
W
Janus
7,798
600
105
8
0
271,078
3
L
Rama
6,580
506
66
5
0
227,212
2
L
Anhur
7,753
596
31
2
0
239,441
3
W
Fenrir
8,581
660
67
5
0
276,067
2
W
Vamana
6,930
533
84
6
0
245,608
0
W
Sylvanus
6,333
487
43
3
0
237,969
0
L
Gilgamesh
7,775
598
89
7
0
259,988
1
L
Pele
7,509
578
102
8
0
269,692
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role