Player Matchup

Kali
Kali
I0Deadgirls
Kali
Level 147
God Stats
14W - 20L
1,597 SR
Queue Stats
86W - 160L
1,355 Elo+
Solo
Gilgamesh
Gilgamesh
slimmm300
Gilgamesh
Level 100
God Stats
3W - 1L
1,500 SR
Queue Stats
89W - 108L
1,276 Elo+
Party 1
Janus
Janus
smoothdiched
Janus
Level 124
God Stats
3W - 7L
1,189 SR
Queue Stats
112W - 139L
1,276 Elo+
Party 1
Team Averages
Level 124
1,429 SR
1,302 Elo+

VS

Team Averages
Level 112
1,664 SR
1,283 Elo+
Freya
Freya
KPbish
Freya
Level 96
God Stats
11W - 5L
1,992 SR
Queue Stats
90W - 73L
1,170 Elo+
Party 2
Loki
Loki
Shazam311
Loki
Level 118
God Stats
1W - 3L
1,500 SR
Queue Stats
58W - 47L
1,178 Elo+
Party 2
Hercules
Hercules
Tails_025
Hercules
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 9
12,784
752
13,972
16,124
7,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
slimmm300
Gilgamesh
17
7 / 4 / 7
12,763
751
14,892
18,425
12,692
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
6 / 6 / 6
13,209
777
13,202
12,727
3,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
KPbish
Freya
17
8 / 5 / 5
12,605
741
14,061
13,928
5,806
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
17
5 / 6 / 8
12,752
750
8,468
13,551
4,954
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
Tails_025
Hercules
14
0 / 8 / 8
10,275
604
12,255
24,282
20,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
34
19
Kills
13
13
Deaths
19
22
Assists
21
Player
Kills
Deaths
Assists
KDA
W
6
3
9
3.5
L
Freya
KPbish
Freya
8
5
5
2.1
L
Loki
5
6
8
1.5
L
Hercules
Tails_025
Hercules
0
8
8
0.5
W
Gilgamesh
slimmm300
Gilgamesh
7
4
7
2.63
W
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,066
Damage
34,784
47,276
Taken
51,761
23,356
Mitigated
30,879
11,944
Healing
8,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,972
6,945
312
7,381
16,124
7,107
629
6,014
9,810
0
57,436
L
Freya
KPbish
Freya
14,061
5,144
0
2,826
13,928
5,806
343
3,686
9,996
41,142
0
L
Loki
8,468
1,175
0
84
13,551
4,954
343
3,464
9,916
37
34,299
L
Hercules
Tails_025
Hercules
12,255
2,805
0
5,343
24,282
20,119
209
5,523
18,351
7,622
23,267
W
Gilgamesh
slimmm300
Gilgamesh
14,892
4,511
0
2,123
18,425
12,692
238
5,665
12,240
0
36,852
W
13,202
605
344
1,784
12,727
3,557
586
6,619
5,992
53,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,756
Gold Earned
35,632
179
Minions Killed
127
10
Camps Cleared
6
897,493
Distance Traveled
849,870
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
12,784
752
55
3
5
301,925
1
L
Freya
12,605
741
56
3
5
283,758
3
L
Loki
12,752
750
33
2
1
306,985
4
L
Hercules
10,275
604
38
2
0
259,127
3
W
Gilgamesh
12,763
751
34
2
2
322,313
3
W
Janus
13,209
777
90
5
3
273,255
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role