Player Matchup

Danzaburou
Danzaburou
FirebrandFerret
Danzaburou
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 69L
1,748 Elo+
Party 3
Xbalanque
Xbalanque
Kozmokid6
Xbalanque
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,455 Elo+
Solo
Apollo
Apollo
LunarLeftovers
Apollo
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 49L
1,815 Elo+
Party 3
Artemis
Artemis
MysticMushi
Artemis
Level 87
God Stats
2W - 6L
1,500 SR
Queue Stats
65W - 49L
1,748 Elo+
Party 3
Merlin
Merlin
coalhawk
Merlin
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 33L
1,815 Elo+
Party 3
Team Averages
Level 85
1,500 SR
1,716 Elo+

VS

Team Averages
Level 109
1,427 SR
1,454 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
AppendixCalisse
Sobek
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,512 Elo+
Solo
He Bo
He Bo
DA008
He Bo
Level 125
God Stats
3W - 4L
1,500 SR
Queue Stats
210W - 228L
1,431 Elo+
Party 1
Fenrir
Fenrir
Do1ngCr1mes
Fenrir
Level 159
God Stats
3W - 4L
1,298 SR
Queue Stats
595W - 532L
1,449 Elo+
Party 2
Janus
Janus
Mexican Police
Janus
Level 96
God Stats
2W - 2L
1,335 SR
Queue Stats
113W - 120L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FirebrandFerret
Danzaburou
14
2 / 6 / 4
8,142
679
10,242
11,389
4,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Xbalanque
Kozmokid6
Xbalanque
16
2 / 6 / 5
8,263
689
6,329
11,355
4,623
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 8 / 6
7,233
603
3,190
11,015
4,086
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
MysticMushi
Artemis
13
1 / 6 / 6
7,893
658
9,160
9,850
3,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
coalhawk
Merlin
16
4 / 5 / 1
9,214
768
13,109
9,479
4,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
3 / 2 / 16
9,659
805
7,351
11,854
16,056
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
4 / 1 / 17
9,994
833
4,004
16,124
18,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
DA008
He Bo
17
12 / 4 / 12
10,715
893
17,412
9,682
3,704
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
15
4 / 2 / 14
9,261
772
6,460
12,133
9,219
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
8 / 1 / 14
12,302
1,025
14,259
10,083
4,738
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
104
9
Kills
31
31
Deaths
10
22
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
2
16
5.5
W
4
1
17
12.5
W
He Bo
DA008
He Bo
12
4
12
4.5
W
Fenrir
4
2
14
5.5
L
Danzaburou
FirebrandFerret
Danzaburou
2
6
4
0.67
L
Xbalanque
Kozmokid6
Xbalanque
2
6
5
0.75
L
0
8
6
0.38
W
8
1
14
15
L
Artemis
MysticMushi
Artemis
1
6
6
0.67
L
Merlin
coalhawk
Merlin
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,030
Damage
49,486
53,088
Taken
59,876
20,996
Mitigated
52,513
9,014
Healing
18,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,351
432
2,245
1,982
11,854
16,056
1,380
2,276
9,578
203
16,362
W
4,004
136
728
4,487
16,124
18,796
368
3,968
12,156
8,168
0
W
He Bo
DA008
He Bo
17,412
425
0
772
9,682
3,704
665
3,049
6,397
35,350
0
W
Fenrir
6,460
837
1,557
1,909
12,133
9,219
483
2,351
9,782
0
9,625
L
Danzaburou
FirebrandFerret
Danzaburou
10,242
4,120
1,638
2,041
11,389
4,330
0
7,468
3,813
0
22,588
L
Xbalanque
Kozmokid6
Xbalanque
6,329
3,016
502
914
11,355
4,623
0
6,865
4,352
0
13,324
L
3,190
1,358
632
696
11,015
4,086
0
7,301
3,604
0
7,565
W
14,259
520
2,176
2,800
10,083
4,738
1,256
1,465
8,618
43,348
0
L
Artemis
MysticMushi
Artemis
9,160
2,493
350
408
9,850
3,635
0
8,081
1,669
0
17,805
L
Merlin
coalhawk
Merlin
13,109
327
505
1,328
9,479
4,322
0
6,163
3,220
30,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,745
Gold Earned
51,931
103
Minions Killed
138
0
Camps Cleared
0
971,329
Distance Traveled
1,226,331
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,659
805
15
1
0
265,951
1
W
Sobek
9,994
833
9
1
0
243,848
0
W
He Bo
10,715
893
27
2
0
213,296
0
W
Fenrir
9,261
772
9
1
0
250,289
2
L
Danzaburou
8,142
679
23
2
0
192,227
0
L
Xbalanque
8,263
689
16
1
0
166,481
0
L
Apollo
7,233
603
7
1
0
212,983
3
W
Janus
12,302
1,025
78
7
0
252,947
3
L
Artemis
7,893
658
16
1
0
198,280
0
L
Merlin
9,214
768
41
3
0
201,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role