Player Matchup

Bastet
Bastet
GoldenSuper57
Bastet
Level 108
God Stats
8W - 3L
1,598 SR
Queue Stats
38W - 51L
1,192 Elo+
Party 2
Cerberus
Cerberus
TheBoogeyMan1221
Cerberus
Level 25
God Stats
4W - 0L
1,730 SR
Queue Stats
6W - 1L
1,749 Elo+
Party 2
Fenrir
Fenrir
Ttv Koli 7
Fenrir
Level 59
God Stats
2W - 4L
1,295 SR
Queue Stats
45W - 62L
1,123 Elo+
Party 2
Team Averages
Level 64
1,541 SR
1,355 Elo+

VS

Team Averages
Level 44
1,603 SR
1,279 Elo+
Zeus
Zeus
Angelikyubi85
Zeus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,290 Elo+
Party 1
Danzaburou
Danzaburou
Highendlow
Danzaburou
Level 35
God Stats
2W - 8L
1,412 SR
Queue Stats
135W - 200L
1,143 Elo+
Solo
Ares
Ares
KageWolverine5
Ares
Level 88
God Stats
5W - 1L
1,896 SR
Queue Stats
27W - 29L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 4 / 10
11,802
787
17,109
11,815
4,417
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
8 / 1 / 8
12,426
828
10,235
20,266
22,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Ttv Koli 7
Fenrir
15
3 / 2 / 14
10,751
717
9,827
11,887
7,064
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 3
9,605
640
8,321
11,253
3,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Highendlow
Danzaburou
14
2 / 6 / 3
9,544
636
8,475
11,441
4,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 4 / 4
10,642
709
11,555
18,573
20,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
18
Kills
7
7
Deaths
18
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
8
3
0.44
W
7
4
10
3
L
Danzaburou
Highendlow
Danzaburou
2
6
3
0.58
L
3
4
4
1.25
W
8
1
8
12
W
Fenrir
Ttv Koli 7
Fenrir
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,171
Damage
28,351
43,968
Taken
41,267
34,141
Mitigated
28,253
9,418
Healing
5,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,321
1,018
86
728
11,253
3,891
120
1,396
9,857
27,824
0
W
17,109
5,229
0
1,347
11,815
4,417
1,519
5,703
6,112
0
49,348
L
Danzaburou
Highendlow
Danzaburou
8,475
3,615
0
715
11,441
4,172
1,119
3,803
7,638
0
33,492
L
11,555
768
424
3,717
18,573
20,190
0
5,416
13,157
27,578
0
W
10,235
887
67
3,596
20,266
22,660
129
7,678
12,588
33,931
0
W
Fenrir
Ttv Koli 7
Fenrir
9,827
1,892
0
4,408
11,887
7,064
1,036
6,895
4,992
0
28,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,979
Gold Earned
29,791
150
Minions Killed
155
6
Camps Cleared
6
850,533
Distance Traveled
651,200
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,605
640
66
4
0
217,290
4
W
Bastet
11,802
787
54
4
4
279,848
1
L
Danzaburou
9,544
636
56
4
2
206,292
3
L
Ares
10,642
709
33
2
4
227,618
2
W
Cerberus
12,426
828
67
4
0
289,041
0
W
Fenrir
10,751
717
29
2
2
281,644
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role