Player Matchup

Sun Wukong
Sun Wukong
IEnvy_CrAzy247
Sun Wukong
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,513 Elo+
Party 3
Anhur
Anhur
Oops_2muchSauce
Anhur
Level 104
God Stats
1W - 2L
1,232 SR
Queue Stats
7W - 8L
1,466 Elo+
Party 3
Baron Samedi
Baron Samedi
Qi EbonyRum
Baron Samedi
Level 17
God Stats
0W - 2L
1,239 SR
Queue Stats
2W - 5L
1,292 Elo+
Party 3
Odin
Odin
chanelejoey
Odin
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
161W - 248L
1,117 Elo+
Party 1
Raijin
Raijin
spuunieluvvv
Raijin
Level 35
God Stats
0W - 7L
1,715 SR
Queue Stats
307W - 364L
1,229 Elo+
Party 1
Team Averages
Level 58
1,437 SR
1,323 Elo+

VS

Team Averages
Level 84
1,584 SR
1,458 Elo+
Ymir
Ymir
 
Ymir
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Signation998
Sol
Level 29
God Stats
12W - 7L
1,524 SR
Queue Stats
16W - 15L
1,429 Elo+
Party 2
Odin
Odin
TheTamponKing
Odin
Level 102
God Stats
5W - 2L
1,795 SR
Queue Stats
44W - 49L
1,404 Elo+
Party 2
Neith
Neith
Tis SkillSir
Neith
Level 100
God Stats
3W - 2L
1,599 SR
Queue Stats
57W - 54L
1,456 Elo+
Party 2
Nemesis
Nemesis
xD Ph03nix v2
Nemesis
Level 103
God Stats
5W - 2L
1,500 SR
Queue Stats
44W - 42L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IEnvy_CrAzy247
Sun Wukong
9
3 / 2 / 0
5,300
530
2,668
6,466
2,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 1 / 2
4,885
489
1,512
5,688
1,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Qi EbonyRum
Baron Samedi
6
0 / 2 / 1
4,068
407
2,586
3,351
732
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 4 / 0
4,261
426
935
4,976
2,155
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Raijin
8
0 / 4 / 0
4,957
496
870
4,793
1,179
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 2 / 5
5,474
547
1,346
5,815
2,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 0 / 6
6,103
610
1,568
1,537
390
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

12
4 / 0 / 1
7,247
725
2,716
2,718
1,615
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 1 / 2
5,605
561
4,218
3,052
774
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
11
6 / 0 / 2
6,486
649
4,655
5,305
1,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
3
Kills
13
13
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
2
5
1.25
L
Sun Wukong
IEnvy_CrAzy247
Sun Wukong
3
2
0
1.5
L
0
1
2
1
L
Baron Samedi
Qi EbonyRum
Baron Samedi
0
2
1
0.25
W
1
0
6
4
W
4
0
1
4.5
W
2
1
2
3
L
0
4
0
0
L
Raijin
0
4
0
0
W
Nemesis
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,571
Damage
14,503
25,274
Taken
18,427
7,752
Mitigated
6,981
6,446
Healing
7,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,346
218
15
881
5,815
2,743
219
1,602
4,213
15,934
0
L
Sun Wukong
IEnvy_CrAzy247
Sun Wukong
2,668
527
0
2,317
6,466
2,512
41
989
5,477
0
19,870
L
1,512
488
0
2,891
5,688
1,174
0
1,284
4,404
0
22,142
L
Baron Samedi
Qi EbonyRum
Baron Samedi
2,586
404
331
564
3,351
732
0
301
3,050
10,107
0
W
1,568
466
0
832
1,537
390
1,009
371
1,166
23,649
0
W
2,716
1,472
0
1,449
2,718
1,615
494
0
2,718
0
35,528
W
4,218
1,557
0
1,462
3,052
774
190
952
2,100
0
25,120
L
935
814
0
0
4,976
2,155
0
0
4,976
0
9,963
L
Raijin
870
167
0
343
4,793
1,179
0
340
4,453
23,118
0
W
Nemesis
4,655
2,424
0
2,562
5,305
1,459
0
531
4,774
0
32,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,471
Gold Earned
30,915
197
Minions Killed
301
0
Camps Cleared
0
904,169
Distance Traveled
968,339
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,474
547
27
3
0
179,966
0
L
Sun Wukong
5,300
530
42
4
0
192,307
0
L
Anhur
4,885
489
53
5
0
168,877
3
L
Baron Samedi
4,068
407
18
2
0
190,691
1
W
Sol
6,103
610
69
7
0
187,529
1
W
Odin
7,247
725
92
9
0
184,333
2
W
Neith
5,605
561
50
5
0
177,097
1
L
Odin
4,261
426
24
2
0
190,889
0
L
Raijin
4,957
496
60
6
0
161,405
0
W
Nemesis
6,486
649
63
6
0
239,414
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role