Player Matchup

Sobek
Sobek
Adept Golem
Sobek
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 53L
1,406 Elo+
Party 3
Neith
Neith
Boegiboe
Neith
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 50L
1,384 Elo+
Party 3
Cabrakan
Cabrakan
ClutchGodDom1
Cabrakan
Level 40
God Stats
3W - 1L
1,500 SR
Queue Stats
116W - 116L
1,611 Elo+
Party 1
Merlin
Merlin
ZenixZeno
Merlin
Level 14
God Stats
4W - 2L
1,771 SR
Queue Stats
5W - 5L
1,667 Elo+
Party 1
Chaac
Chaac
nesto_the_besto0
Chaac
Level 64
God Stats
1W - 0L
1,826 SR
Queue Stats
25W - 32L
1,356 Elo+
Party 1
Team Averages
Level 40
1,619 SR
1,485 Elo+

VS

Team Averages
Level 62
1,580 SR
1,483 Elo+
Thanatos
Thanatos
KING_LIL_RUBEN16
Thanatos
Level 104
God Stats
10W - 5L
1,905 SR
Queue Stats
135W - 135L
1,514 Elo+
Party 2
Odin
Odin
L3THAL-DUUCK
Odin
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 144L
1,505 Elo+
Party 2
Thor
Thor
ParsnipTinsel
Thor
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,369 Elo+
Party 2
Jormungandr
Jormungandr
YsY_hentia
Jormungandr
Level 29
God Stats
20W - 14L
1,507 SR
Queue Stats
104W - 95L
1,547 Elo+
Party 2
Danzaburou
Danzaburou
mansillaciro10
Danzaburou
Level 59
God Stats
25W - 24L
1,487 SR
Queue Stats
1,007W - 1,050L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 6
9,380
469
5,704
18,913
20,005
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
Boegiboe
Neith
14
1 / 7 / 3
8,240
412
7,573
11,750
3,436
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cabrakan
ClutchGodDom1
Cabrakan
20
17 / 1 / 3
12,532
627
22,875
11,081
7,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
ZenixZeno
Merlin
17
3 / 3 / 3
10,549
527
6,793
7,294
2,134
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
0 / 2 / 4
9,783
489
5,669
11,180
12,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 3
8,993
450
5,860
15,736
6,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 5 / 1
9,872
494
6,098
15,112
9,060
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

15
1 / 3 / 1
9,161
458
4,152
10,435
5,396
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
YsY_hentia
Jormungandr
13
2 / 1 / 6
8,886
444
11,740
17,257
16,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
mansillaciro10
Danzaburou
15
6 / 6 / 3
9,124
456
10,972
12,797
5,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
29
22
Kills
15
15
Deaths
22
19
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
2
6
2
W
Neith
Boegiboe
Neith
1
7
3
0.36
W
Cabrakan
ClutchGodDom1
Cabrakan
17
1
3
18.5
L
3
7
3
0.64
L
3
5
1
0.7
L
1
3
1
0.5
L
Jormungandr
YsY_hentia
Jormungandr
2
1
6
5
W
Merlin
ZenixZeno
Merlin
3
3
3
1.5
L
Danzaburou
mansillaciro10
Danzaburou
6
6
3
1.25
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,614
Damage
38,822
60,218
Taken
71,337
45,927
Mitigated
43,268
19,544
Healing
20,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,704
1,101
45
6,462
18,913
20,005
628
6,399
12,514
28,271
0
W
Neith
Boegiboe
Neith
7,573
3,240
212
2,854
11,750
3,436
220
3,340
8,410
0
50,910
W
Cabrakan
ClutchGodDom1
Cabrakan
22,875
3,512
321
4,918
11,081
7,859
0
1,234
9,847
100,969
2,237
L
5,860
1,436
0
9,571
15,736
6,646
0
7,064
8,632
0
59,021
L
6,098
1,642
139
3,977
15,112
9,060
156
10,745
4,367
0
59,105
L
4,152
1,671
0
699
10,435
5,396
429
2,896
6,985
0
44,918
L
Jormungandr
YsY_hentia
Jormungandr
11,740
2,696
107
2,775
17,257
16,968
108
8,481
8,776
40,547
3,667
W
Merlin
ZenixZeno
Merlin
6,793
613
0
742
7,294
2,134
612
427
6,867
63,668
0
L
Danzaburou
mansillaciro10
Danzaburou
10,972
5,665
0
3,635
12,797
5,198
0
5,439
7,358
0
51,813
W
5,669
1,228
72
3,918
11,180
12,493
544
0
11,180
0
49,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,484
Gold Earned
46,036
497
Minions Killed
443
0
Camps Cleared
0
1,808,641
Distance Traveled
1,722,097
30
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,380
469
39
2
0
317,097
8
W
Neith
8,240
412
94
5
0
306,703
6
W
Cabrakan
12,532
627
133
7
0
432,651
6
L
Thanatos
8,993
450
86
4
0
391,866
4
L
Odin
9,872
494
125
6
0
321,184
5
L
Thor
9,161
458
92
5
0
291,968
1
L
Jormungandr
8,886
444
51
3
0
377,678
4
W
Merlin
10,549
527
130
7
0
396,959
3
L
Danzaburou
9,124
456
89
4
0
339,401
2
W
Chaac
9,783
489
101
5
0
355,231
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role