Player Matchup

Chiron
Chiron
Mr_CoolR8G3
Chiron
Level 63
God Stats
5W - 3L
1,700 SR
Queue Stats
64W - 69L
1,474 Elo+
Party 2
Zeus
Zeus
ZeusBot321
Zeus
Level 6
God Stats
2W - 1L
1,253 SR
Queue Stats
2W - 2L
1,226 Elo+
Party 2
Khepri
Khepri
befuddledmonkey
Khepri
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 70L
1,474 Elo+
Party 2
Team Averages
Level 32
1,484 SR
1,392 Elo+

VS

Team Averages
Level 30
1,338 SR
1,205 Elo+
Tyr
Tyr
AboutTheFame
Tyr
Level 14
God Stats
1W - 5L
1,201 SR
Queue Stats
65W - 83L
1,211 Elo+
Party 1
Agni
Agni
KungFuBoozy
Agni
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 75L
1,287 Elo+
Party 1
Guan Yu
Guan Yu
SmiteLigmaBull
Guan Yu
Level 17
God Stats
0W - 3L
1,312 SR
Queue Stats
125W - 157L
1,116 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
17
7 / 2 / 4
12,690
746
16,706
13,660
5,135
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
6 / 3 / 7
12,454
733
24,611
11,069
3,991
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 2 / 12
11,022
648
3,852
14,526
18,266
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 4
10,467
616
3,703
23,628
27,154
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

17
3 / 3 / 4
11,350
668
21,649
13,259
4,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
3 / 6 / 4
11,387
670
4,652
22,677
20,034
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
13
Kills
7
7
Deaths
13
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
3
3
4
1.67
W
Chiron
7
2
4
4.5
L
3
6
4
0.83
W
6
3
7
3.17
W
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,169
Damage
30,004
39,255
Taken
59,564
27,392
Mitigated
52,152
7,146
Healing
7,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,703
184
0
852
23,628
27,154
399
10,907
12,721
0
13,790
L
21,649
600
8
2,712
13,259
4,964
819
7,497
5,762
76,753
0
W
Chiron
16,706
7,687
1,630
2,581
13,660
5,135
1,772
7,756
5,879
0
50,775
L
4,652
762
1,824
2,143
22,677
20,034
406
10,418
12,259
0
17,051
W
24,611
2,538
512
1,860
11,069
3,991
517
6,502
4,567
64,196
0
W
3,852
444
0
563
14,526
18,266
291
7,952
6,574
14,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,166
Gold Earned
33,204
170
Minions Killed
127
8
Camps Cleared
4
872,012
Distance Traveled
955,925
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,467
616
12
1
0
309,578
0
L
Agni
11,350
668
99
6
3
329,250
2
W
Chiron
12,690
746
60
4
3
308,777
0
L
Guan Yu
11,387
670
16
1
1
317,097
2
W
Zeus
12,454
733
84
5
4
295,129
2
W
Khepri
11,022
648
26
2
1
268,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role