Player Matchup

Charybdis
Charybdis
Gold V
MattyyPoo
Charybdis
Gold V
Level 87
God Stats
2W - 5L
1,626 SR
Queue Stats
17W - 23L
1,585 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 87
1,626 SR
1,585 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 108
1,697 SR
1,483 MMR
Zeus
Zeus
Platinum III
OGmedicalMAGIC
Zeus
Platinum III
Level 108
God Stats
1W - 0L
1,697 SR
Queue Stats
106W - 105L
1,483 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MattyyPoo
Charybdis
13
0 / 5 / 0
8,246
750
5,722
12,857
7,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
BastetBakasuraKaliAh Muzen CabSol

VS

Bans
SkadiOlorunUllrBellonaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 0
10,676
971
9,372
8,296
6,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
5
5
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Charybdis
MattyyPoo
Charybdis
0
5
0
0
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,722
Damage
9,372
12,857
Taken
8,296
7,566
Mitigated
6,428
2,914
Healing
4,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
MattyyPoo
Charybdis
5,722
2,875
0
2,914
12,857
7,566
0
8,630
4,227
0
42,013
W
9,372
4,251
0
4,738
8,296
6,428
1,014
250
8,046
54,919
3,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,246
Gold Earned
10,676
86
Minions Killed
109
2
Camps Cleared
8
194,386
Distance Traveled
200,423
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,246
750
86
8
2
194,386
3
W
Zeus
10,676
971
109
10
8
200,423
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role