Player Matchup

Achilles
Achilles
CANADIANMOOSE81
Achilles
Level 124
God Stats
38W - 35L
1,962 SR
Queue Stats
203W - 232L
1,563 Elo+
Solo
Ravana
Ravana
McNutButter5188
Ravana
Level 102
God Stats
8W - 9L
1,112 SR
Queue Stats
60W - 90L
1,332 Elo+
Party 1
Artemis
Artemis
MeatWallet518
Artemis
Level 126
God Stats
11W - 9L
1,567 SR
Queue Stats
327W - 343L
1,384 Elo+
Party 1
Poseidon
Poseidon
RozoSense
Poseidon
Level 89
God Stats
6W - 1L
1,729 SR
Queue Stats
217W - 217L
1,453 Elo+
Solo
Bacchus
Bacchus
iinstig8
Bacchus
Level 125
God Stats
15W - 11L
1,463 SR
Queue Stats
130W - 117L
1,466 Elo+
Party 1
Team Averages
Level 113
1,567 SR
1,439 Elo+

VS

Team Averages
Level 108
1,450 SR
1,426 Elo+
Serqet
Serqet
Akatsuki-Giyuu
Serqet
Level 108
God Stats
1W - 5L
1,252 SR
Queue Stats
70W - 95L
1,321 Elo+
Party 2
Tiamat
Tiamat
GILOSAN
Tiamat
Level 160
God Stats
4W - 7L
1,500 SR
Queue Stats
178W - 202L
1,455 Elo+
Solo
Cerberus
Cerberus
POVurSalty
Cerberus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 21L
1,787 Elo+
Party 2
Medusa
Medusa
Yvng_Wolf17
Medusa
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 97L
1,262 Elo+
Party 2
Gilgamesh
Gilgamesh
justavant_
Gilgamesh
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
4 / 1 / 2
10,134
596
13,100
11,498
10,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
3 / 1 / 10
9,338
549
6,972
10,981
4,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
15
5 / 3 / 5
9,447
556
12,118
10,504
2,994
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
RozoSense
Poseidon
17
6 / 2 / 4
10,064
592
6,730
6,673
2,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
iinstig8
Bacchus
15
4 / 2 / 6
9,682
570
8,624
13,466
11,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
7,717
454
4,659
13,716
4,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
GILOSAN
Tiamat
15
2 / 4 / 0
8,940
526
5,836
8,889
4,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
POVurSalty
Cerberus
11
1 / 6 / 2
7,386
434
4,173
16,533
8,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
14
4 / 6 / 1
8,973
528
9,521
10,721
2,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
justavant_
Gilgamesh
15
2 / 3 / 0
9,210
542
7,261
15,972
11,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
22
Kills
9
9
Deaths
24
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Achilles
4
1
2
5
L
Tiamat
GILOSAN
Tiamat
2
4
0
0.5
W
3
1
10
8
W
Artemis
5
3
5
2.5
L
Cerberus
POVurSalty
Cerberus
1
6
2
0.33
W
Poseidon
RozoSense
Poseidon
6
2
4
4
L
Medusa
4
6
1
0.75
W
Bacchus
iinstig8
Bacchus
4
2
6
3.5
L
Gilgamesh
justavant_
Gilgamesh
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,544
Damage
31,450
53,122
Taken
65,831
31,019
Mitigated
31,028
16,927
Healing
16,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,659
801
0
4,448
13,716
4,600
0
1,973
11,575
0
50,397
W
Achilles
13,100
4,260
0
5,886
11,498
10,810
160
269
10,965
0
63,537
L
Tiamat
GILOSAN
Tiamat
5,836
945
0
2,622
8,889
4,246
149
2,365
6,524
51,976
0
W
6,972
1,512
0
2,535
10,981
4,076
158
1,870
8,686
0
54,830
W
Artemis
12,118
4,128
0
1,117
10,504
2,994
1,690
2,195
8,003
0
61,584
L
Cerberus
POVurSalty
Cerberus
4,173
254
269
3,945
16,533
8,476
0
6,769
9,720
20,553
0
W
Poseidon
RozoSense
Poseidon
6,730
664
0
1,110
6,673
2,069
945
2,332
3,833
64,376
5,514
L
Medusa
9,521
2,882
0
695
10,721
2,595
1,038
3,088
7,633
0
55,294
W
Bacchus
iinstig8
Bacchus
8,624
1,087
2,251
4,028
13,466
11,070
62
2,917
10,493
31,478
0
L
Gilgamesh
justavant_
Gilgamesh
7,261
1,501
0
4,946
15,972
11,111
0
1,051
14,015
130
56,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,665
Gold Earned
42,226
531
Minions Killed
476
0
Camps Cleared
0
1,640,257
Distance Traveled
1,542,367
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,717
454
96
6
0
373,285
0
W
Achilles
10,134
596
133
8
0
300,344
0
L
Tiamat
8,940
526
96
6
0
267,859
4
W
Ravana
9,338
549
101
6
0
382,950
1
W
Artemis
9,447
556
107
6
0
297,980
2
L
Cerberus
7,386
434
51
3
0
275,948
3
W
Poseidon
10,064
592
151
9
0
321,117
2
L
Medusa
8,973
528
114
7
0
288,093
3
W
Bacchus
9,682
570
39
2
0
337,866
4
L
Gilgamesh
9,210
542
119
7
0
337,182
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role