Player Matchup

Agni
Agni
CosmicSpores
Agni
Level 85
God Stats
10W - 15L
1,221 SR
Queue Stats
308W - 305L
1,347 Elo+
Solo
Sol
Sol
Signation998
Sol
Level 29
God Stats
12W - 7L
1,472 SR
Queue Stats
16W - 15L
1,390 Elo+
Party 1
Odin
Odin
TheTamponKing
Odin
Level 102
God Stats
5W - 2L
1,695 SR
Queue Stats
44W - 49L
1,363 Elo+
Party 1
Bacchus
Bacchus
Tis SkillSir
Bacchus
Level 100
God Stats
6W - 5L
1,368 SR
Queue Stats
57W - 54L
1,417 Elo+
Party 1
Mercury
Mercury
xD Ph03nix v2
Mercury
Level 103
God Stats
9W - 7L
1,431 SR
Queue Stats
44W - 42L
1,461 Elo+
Party 1
Team Averages
Level 84
1,437 SR
1,396 Elo+

VS

Team Averages
Level 92
1,513 SR
1,472 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ChicoM01
Danzaburou
Level 126
God Stats
10W - 16L
1,408 SR
Queue Stats
150W - 146L
1,363 Elo+
Solo
Loki
Loki
IEnvy_CrAzy247
Loki
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,639 Elo+
Party 2
Nu Wa
Nu Wa
Oops_2muchSauce
Nu Wa
Level 104
God Stats
2W - 2L
1,657 SR
Queue Stats
7W - 8L
1,514 Elo+
Party 2
Baron Samedi
Baron Samedi
Qi EbonyRum
Baron Samedi
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,343 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 5
7,659
547
6,686
4,205
1,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 2 / 3
7,862
562
2,210
5,558
1,516
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
0 / 0 / 3
8,598
614
1,044
6,045
4,539
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Tis SkillSir
Bacchus
12
3 / 2 / 8
7,737
553
5,869
8,372
7,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
15
8 / 4 / 2
9,301
664
8,757
10,064
3,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
1
0 / 0 / 0
4,116
294
0
0
0
Danzaburou
ChicoM01
Danzaburou
10
2 / 3 / 1
6,795
485
2,979
7,512
1,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
3 / 3 / 5
7,524
537
3,970
7,900
2,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 4 / 4
8,472
605
7,199
7,745
2,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Qi EbonyRum
Baron Samedi
9
0 / 7 / 2
5,434
388
1,946
8,559
2,925
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
17
Kills
8
9
Deaths
17
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
0
0
0
L
Danzaburou
ChicoM01
Danzaburou
2
3
1
0.83
W
4
1
5
6.5
L
3
3
5
1.83
L
3
4
4
1.25
L
Baron Samedi
Qi EbonyRum
Baron Samedi
0
7
2
0.14
W
2
2
3
1.75
W
0
0
3
1.5
W
Bacchus
Tis SkillSir
Bacchus
3
2
8
3.5
W
Mercury
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,566
Damage
16,094
34,244
Taken
31,716
18,189
Mitigated
10,490
8,045
Healing
6,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
0
0
0
0
0
0
0
0
0
0
0
L
Danzaburou
ChicoM01
Danzaburou
2,979
1,950
0
1,554
7,512
1,988
0
4,441
3,071
0
33,208
W
6,686
1,059
0
815
4,205
1,508
453
806
3,371
34,237
4,482
L
3,970
770
0
1,934
7,900
2,777
0
1,557
6,343
0
33,873
L
7,199
1,076
0
2,272
7,745
2,800
0
1,554
6,191
48,255
0
L
Baron Samedi
Qi EbonyRum
Baron Samedi
1,946
567
303
607
8,559
2,925
0
7,004
1,555
17,459
0
W
2,210
281
0
2,616
5,558
1,516
2,318
2,300
3,050
41,688
0
W
1,044
376
0
2,592
6,045
4,539
1,556
852
5,109
0
48,528
W
Bacchus
Tis SkillSir
Bacchus
5,869
729
0
1,522
8,372
7,567
452
1,954
6,398
26,926
0
W
Mercury
8,757
4,326
0
500
10,064
3,059
0
2,689
7,171
0
67,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,157
Gold Earned
32,341
429
Minions Killed
269
0
Camps Cleared
0
1,426,985
Distance Traveled
963,895
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
4,116
294
0
0
0
0
0
L
Danzaburou
6,795
485
67
5
0
187,279
6
W
Agni
7,659
547
72
5
0
262,443
3
L
Loki
7,524
537
69
5
0
261,962
2
L
Nu Wa
8,472
605
102
7
0
268,748
4
L
Baron Samedi
5,434
388
31
2
0
245,906
1
W
Sol
7,862
562
88
6
0
279,717
5
W
Odin
8,598
614
122
9
0
269,184
1
W
Bacchus
7,737
553
29
2
0
280,913
2
W
Mercury
9,301
664
118
8
0
334,728
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role