Player Matchup

Horus
Horus
 
Horus
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
JoeyJeremiah
Nemesis
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 32L
1,514 Elo+
Solo
Artemis
Artemis
PandasThatRage
Artemis
Level 12
God Stats
3W - 4L
1,314 SR
Queue Stats
11W - 25L
1,204 Elo+
Party 1
Janus
Janus
kfleezy
Janus
Level 25
God Stats
7W - 16L
1,408 SR
Queue Stats
88W - 98L
1,380 Elo+
Party 2
Freya
Freya
reyching
Freya
Level 60
God Stats
25W - 24L
1,504 SR
Queue Stats
58W - 76L
1,405 Elo+
Party 2
Team Averages
Level 53
1,445 SR
1,401 Elo+

VS

Team Averages
Level 65
1,466 SR
1,404 Elo+
Loki
Loki
Cakinob
Loki
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 43L
1,242 Elo+
Solo
Danzaburou
Danzaburou
DormantMirage
Danzaburou
Level 42
God Stats
26W - 28L
1,366 SR
Queue Stats
191W - 203L
1,385 Elo+
Party 3
Zhong Kui
Zhong Kui
Steakums4
Zhong Kui
Level 129
God Stats
2W - 3L
1,713 SR
Queue Stats
89W - 94L
1,466 Elo+
Party 3
Hera
Hera
fveneralmoon12
Hera
Level 80
God Stats
1W - 4L
1,252 SR
Queue Stats
196W - 221L
1,465 Elo+
Party 3
Ymir
Ymir
zombievictim181
Ymir
Level 29
God Stats
5W - 2L
1,500 SR
Queue Stats
349W - 387L
1,459 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
2 / 1 / 1
5,966
497
2,659
8,821
7,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
JoeyJeremiah
Nemesis
10
3 / 3 / 0
5,911
493
3,175
7,709
1,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 2 / 4
5,485
457
4,381
6,297
1,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Janus
kfleezy
Janus
10
1 / 5 / 0
5,862
489
2,046
6,339
1,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Freya
reyching
Freya
9
1 / 6 / 0
5,886
491
4,270
9,056
2,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Cakinob
Loki
13
2 / 2 / 3
7,364
614
2,531
6,823
1,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
DormantMirage
Danzaburou
11
2 / 2 / 2
6,735
561
8,442
8,344
2,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Steakums4
Zhong Kui
14
7 / 1 / 2
8,446
704
8,468
8,111
5,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
4 / 0 / 0
7,972
664
3,094
3,868
943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 2 / 3
7,069
589
3,540
8,118
5,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
7
Kills
17
17
Deaths
7
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
1
1
2.5
W
Loki
Cakinob
Loki
2
2
3
1.75
W
Danzaburou
DormantMirage
Danzaburou
2
2
2
1.5
L
Nemesis
JoeyJeremiah
Nemesis
3
3
0
1
L
0
2
4
1
W
Zhong Kui
Steakums4
Zhong Kui
7
1
2
8
W
4
0
0
4
L
Janus
kfleezy
Janus
1
5
0
0.2
L
Freya
reyching
Freya
1
6
0
0.17
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,531
Damage
26,075
38,222
Taken
35,264
14,340
Mitigated
15,975
10,012
Healing
14,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,659
1,586
420
2,950
8,821
7,066
0
2,668
6,153
0
14,326
W
Loki
Cakinob
Loki
2,531
357
0
3,323
6,823
1,974
0
433
6,314
0
45,919
W
Danzaburou
DormantMirage
Danzaburou
8,442
3,213
0
2,836
8,344
2,319
0
710
7,584
0
37,818
L
Nemesis
JoeyJeremiah
Nemesis
3,175
830
0
1,630
7,709
1,993
0
2,013
5,696
0
28,870
L
4,381
1,105
0
1,392
6,297
1,435
0
1,886
4,411
0
27,928
W
Zhong Kui
Steakums4
Zhong Kui
8,468
1,005
66
5,681
8,111
5,496
664
4,502
3,605
45,846
0
W
3,094
1,065
0
531
3,868
943
0
319
3,545
58,512
0
L
Janus
kfleezy
Janus
2,046
92
0
869
6,339
1,167
0
2,426
3,913
34,708
0
L
Freya
reyching
Freya
4,270
1,418
0
2,751
9,056
2,679
0
6,109
2,947
24,520
0
W
3,540
1,104
0
1,829
8,118
5,243
0
214
7,900
25,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,110
Gold Earned
37,586
255
Minions Killed
424
0
Camps Cleared
0
1,171,418
Distance Traveled
1,166,706
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,966
497
25
2
0
241,070
5
W
Loki
7,364
614
95
8
0
285,252
1
W
Danzaburou
6,735
561
66
6
0
196,831
3
L
Nemesis
5,911
493
52
4
0
267,905
1
L
Artemis
5,485
457
50
4
0
202,752
0
W
Zhong Kui
8,446
704
113
9
0
220,103
5
W
Hera
7,972
664
115
10
0
252,520
6
L
Janus
5,862
489
74
6
0
246,303
4
L
Freya
5,886
491
54
5
0
213,388
3
W
Ymir
7,069
589
35
3
0
212,000
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role