Player Matchup

Atlas
Atlas
AilMASTAFA_al141
Atlas
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 15L
1,500 Elo+
Solo
Zeus
Zeus
JimmyE
Zeus
Level 62
God Stats
3W - 4L
1,396 SR
Queue Stats
19W - 28L
1,297 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Miji666
Ah Muzen Cab
Level 89
God Stats
9W - 9L
1,700 SR
Queue Stats
57W - 65L
1,377 Elo+
Solo
Amaterasu
Amaterasu
Shardphoenix
Amaterasu
Level 94
God Stats
5W - 8L
1,436 SR
Queue Stats
87W - 91L
1,476 Elo+
Solo
Thanatos
Thanatos
WeisserSchakal
Thanatos
Level 65
God Stats
3W - 1L
1,698 SR
Queue Stats
29W - 38L
1,329 Elo+
Party 2
Team Averages
Level 77
1,546 SR
1,396 Elo+

VS

Team Averages
Level 36
1,343 SR
1,235 Elo+
Atlas
Atlas
AnkhMaster
Atlas
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
119W - 157L
1,354 Elo+
Party 3
Janus
Janus
Lamarinos
Janus
Level 43
God Stats
1W - 6L
1,251 SR
Queue Stats
9W - 21L
1,416 Elo+
Solo
Loki
Loki
Landepaukku
Loki
Level 26
God Stats
0W - 2L
1,288 SR
Queue Stats
10W - 35L
1,059 Elo+
Party 1
Skadi
Skadi
Shiro2501
Skadi
Level 28
God Stats
2W - 7L
1,389 SR
Queue Stats
37W - 73L
1,288 Elo+
Party 3
Chaac
Chaac
TTM Michael
Chaac
Level 36
God Stats
0W - 2L
1,288 SR
Queue Stats
18W - 42L
1,059 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 3
5,210
474
4,552
9,540
4,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
JimmyE
Zeus
10
2 / 0 / 1
5,558
505
2,174
2,665
591
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Miji666
Ah Muzen Cab
9
4 / 3 / 0
5,834
530
7,072
6,803
1,615
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Shardphoenix
Amaterasu
10
7 / 1 / 1
6,698
609
8,704
6,370
4,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
9
1 / 0 / 2
5,454
496
2,550
4,822
1,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
8
1 / 2 / 2
5,374
489
3,778
8,579
2,440
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Lamarinos
Janus
9
1 / 1 / 0
5,507
501
2,212
3,801
907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

8
0 / 6 / 1
4,931
448
2,879
6,833
1,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Skadi
Shiro2501
Skadi
8
2 / 2 / 1
5,262
478
5,234
7,453
2,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 3 / 0
5,227
475
2,535
8,188
3,525
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
14
Kills
5
5
Deaths
14
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
3
1.5
L
Atlas
1
2
2
1
W
Zeus
JimmyE
Zeus
2
0
1
2.5
L
Janus
Lamarinos
Janus
1
1
0
1
L
0
6
1
0.08
W
Ah Muzen Cab
Miji666
Ah Muzen Cab
4
3
0
1.33
W
Amaterasu
Shardphoenix
Amaterasu
7
1
1
7.5
L
Skadi
Shiro2501
Skadi
2
2
1
1.25
L
1
3
0
0.33
W
Thanatos
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,052
Damage
16,638
30,200
Taken
34,854
12,534
Mitigated
10,324
14,546
Healing
7,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,552
2,117
83
2,670
9,540
4,433
84
3,147
6,381
15,705
0
L
Atlas
3,778
1,758
1,369
1,619
8,579
2,440
0
2,334
6,245
10,991
0
W
Zeus
JimmyE
Zeus
2,174
800
0
125
2,665
591
288
968
1,531
23,978
0
L
Janus
Lamarinos
Janus
2,212
122
0
413
3,801
907
608
1,028
2,773
24,900
0
L
2,879
877
0
270
6,833
1,416
0
329
6,504
0
24,964
W
Ah Muzen Cab
Miji666
Ah Muzen Cab
7,072
2,917
0
2,556
6,803
1,615
208
1,615
5,106
0
30,936
W
Amaterasu
Shardphoenix
Amaterasu
8,704
5,800
0
3,523
6,370
4,535
0
0
6,370
0
27,550
L
Skadi
Shiro2501
Skadi
5,234
2,678
0
1,422
7,453
2,036
0
2,969
4,484
0
25,486
L
2,535
1,063
0
2,294
8,188
3,525
762
66
8,122
0
17,411
W
Thanatos
2,550
323
0
5,589
4,822
1,360
0
0
4,822
0
27,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,754
Gold Earned
26,301
245
Minions Killed
200
0
Camps Cleared
0
997,422
Distance Traveled
1,018,747
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,210
474
19
2
0
195,849
2
L
Atlas
5,374
489
22
2
0
202,781
0
W
Zeus
5,558
505
56
5
0
199,841
1
L
Janus
5,507
501
41
4
0
227,265
3
L
Loki
4,931
448
50
5
0
196,976
1
W
Ah Muzen Cab
5,834
530
59
5
0
189,239
0
W
Amaterasu
6,698
609
53
5
0
218,218
1
L
Skadi
5,262
478
50
5
0
183,870
0
L
Chaac
5,227
475
37
3
0
207,855
2
W
Thanatos
5,454
496
58
5
0
194,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role