Player Matchup

Cthulhu
Cthulhu
BakerDoughMaker
Cthulhu
Level 88
God Stats
50W - 49L
1,677 SR
Queue Stats
328W - 312L
1,669 Elo+
Solo
Medusa
Medusa
Mitnol
Medusa
Level 160
God Stats
6W - 6L
1,455 SR
Queue Stats
179W - 185L
1,450 Elo+
Party 2
Izanami
Izanami
MrsDollFac3
Izanami
Level 129
God Stats
12W - 8L
1,500 SR
Queue Stats
140W - 133L
1,678 Elo+
Party 2
Arachne
Arachne
RestoringFileOP
Arachne
Level 68
God Stats
3W - 1L
1,290 SR
Queue Stats
17W - 16L
1,534 Elo+
Solo
Ah Puch
Ah Puch
justcad5150
Ah Puch
Level 145
God Stats
2W - 2L
1,379 SR
Queue Stats
58W - 67L
1,479 Elo+
Solo
Team Averages
Level 118
1,460 SR
1,562 Elo+

VS

Team Averages
Level 107
1,521 SR
1,537 Elo+
Fenrir
Fenrir
Funky_Fanton
Fenrir
Level 121
God Stats
5W - 6L
1,626 SR
Queue Stats
321W - 312L
1,540 Elo+
Solo
Heimdallr
Heimdallr
Pharoahvi
Heimdallr
Level 43
God Stats
14W - 11L
1,501 SR
Queue Stats
158W - 150L
1,475 Elo+
Solo
Vulcan
Vulcan
Seiryu645
Vulcan
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
187W - 185L
1,645 Elo+
Party 1
Gilgamesh
Gilgamesh
ThirdRatePlayer
Gilgamesh
Level 86
God Stats
0W - 1L
1,269 SR
Queue Stats
118W - 112L
1,464 Elo+
Solo
Athena
Athena
xXFatalHymnXx
Athena
Level 143
God Stats
5W - 5L
1,710 SR
Queue Stats
271W - 286L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 12
13,855
602
16,293
21,864
24,806
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
Mitnol
Medusa
20
13 / 3 / 8
15,505
674
21,155
18,685
13,761
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
MrsDollFac3
Izanami
20
8 / 3 / 12
13,984
608
16,634
16,630
6,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
7 / 6 / 11
13,147
572
8,518
19,098
7,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Puch
justcad5150
Ah Puch
18
5 / 6 / 17
12,886
560
22,522
18,836
7,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
5 / 9 / 6
10,208
444
9,650
21,590
8,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
Pharoahvi
Heimdallr
16
4 / 9 / 3
9,983
434
8,589
19,127
7,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
Seiryu645
Vulcan
16
3 / 10 / 4
10,409
453
12,789
15,009
5,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
ThirdRatePlayer
Gilgamesh
17
3 / 10 / 4
11,216
488
13,106
24,030
13,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 4 / 6
11,474
499
9,763
26,037
21,932
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
42
42
Kills
19
19
Deaths
42
60
Assists
23
Player
Kills
Deaths
Assists
KDA
W
9
1
12
15
L
Fenrir
5
9
6
0.89
W
Medusa
Mitnol
Medusa
13
3
8
5.67
W
Izanami
MrsDollFac3
Izanami
8
3
12
4.67
L
Heimdallr
Pharoahvi
Heimdallr
4
9
3
0.61
W
7
6
11
2.08
L
Vulcan
Seiryu645
Vulcan
3
10
4
0.5
L
Gilgamesh
ThirdRatePlayer
Gilgamesh
3
10
4
0.5
W
Ah Puch
justcad5150
Ah Puch
5
6
17
2.25
L
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,122
Damage
53,897
95,113
Taken
105,793
58,988
Mitigated
56,929
28,838
Healing
15,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,293
757
827
7,546
21,864
24,806
647
5,992
15,872
74,907
0
L
Fenrir
9,650
1,714
0
2,603
21,590
8,007
255
6,941
14,497
0
45,803
W
Medusa
Mitnol
Medusa
21,155
10,801
0
5,910
18,685
13,761
10,012
2,105
16,580
0
111,287
W
Izanami
MrsDollFac3
Izanami
16,634
10,508
0
2,403
16,630
6,029
2,882
6,671
9,959
0
102,609
L
Heimdallr
Pharoahvi
Heimdallr
8,589
3,429
0
3,038
19,127
7,281
476
9,264
9,729
0
56,098
W
8,518
4,962
0
4,008
19,098
7,082
908
7,284
11,630
0
90,777
L
Vulcan
Seiryu645
Vulcan
12,789
2,744
0
177
15,009
5,975
330
5,929
8,678
71,992
0
L
Gilgamesh
ThirdRatePlayer
Gilgamesh
13,106
2,656
347
3,437
24,030
13,734
702
7,841
15,979
5,207
67,454
W
Ah Puch
justcad5150
Ah Puch
22,522
1,179
97
8,047
18,836
7,310
1,168
6,520
12,316
72,634
0
L
9,763
2,345
2,398
3,769
26,037
21,932
48
7,730
18,095
35,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,377
Gold Earned
53,290
611
Minions Killed
490
0
Camps Cleared
0
2,274,589
Distance Traveled
2,014,501
22
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,855
602
96
4
0
517,319
2
L
Fenrir
10,208
444
69
3
0
400,360
7
W
Medusa
15,505
674
157
7
0
402,538
3
W
Izanami
13,984
608
158
7
0
467,034
10
L
Heimdallr
9,983
434
96
4
0
400,478
4
W
Arachne
13,147
572
102
4
0
504,744
3
L
Vulcan
10,409
453
139
6
0
367,082
13
L
Gilgamesh
11,216
488
131
6
0
396,118
2
W
Ah Puch
12,886
560
98
4
0
382,954
4
L
Athena
11,474
499
55
2
0
450,463
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role