Player Matchup

Sol
Sol
Bronze III
I DAYLYT I
Sol
Bronze III
Level 146
God Stats
1W - 3L
1,364 SR
Queue Stats
21W - 20L
1,455 MMR
Party 3
Hou Yi
Hou Yi
Silver I
JonDastarb_ofGRu
Hou Yi
Silver I
Level 87
God Stats
7W - 7L
1,254 SR
Queue Stats
359W - 357L
1,452 MMR
Solo
Achilles
Achilles
Silver II
KingHerm2012
Achilles
Silver II
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,501 MMR
Party 3
Thanatos
Thanatos
Gold V
Rafaella_Ascelin
Thanatos
Gold V
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 58L
1,432 MMR
Solo
Khepri
Khepri
Silver I
SiN_Alphaa
Khepri
Silver I
Level 127
God Stats
0W - 2L
1,294 SR
Queue Stats
50W - 53L
1,432 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,382 SR
1,454 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 140
1,466 SR
1,456 MMR
Bakasura
Bakasura
Gold III
JimmyOOOHHH
Bakasura
Gold III
Level 126
God Stats
9W - 3L
1,725 SR
Queue Stats
128W - 135L
1,472 MMR
Party 1
Ra
Ra
Gold III
PackmanGaming12
Ra
Gold III
Level 148
God Stats
63W - 73L
1,432 SR
Queue Stats
788W - 793L
1,472 MMR
Party 1
Sobek
Sobek
Silver III
Ruddiesteel
Sobek
Silver III
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 65L
1,454 MMR
Party 2
Bellona
Bellona
Bronze III
SnailsinSpace
Bellona
Bronze III
Level 117
God Stats
1W - 6L
1,175 SR
Queue Stats
46W - 51L
1,431 MMR
Solo
Anhur
Anhur
Silver III
TheUltimateBergy
Anhur
Silver III
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 62L
1,454 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,324
665
817
1,475
265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

2
0 / 1 / 0
2,600
520
448
1,165
157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
KingHerm2012
Achilles
4
0 / 1 / 0
3,086
617
2,111
3,257
1,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
1 / 0 / 0
3,560
712
1,192
1,685
542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
SiN_Alphaa
Khepri
4
0 / 2 / 0
2,745
549
538
3,043
610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
GebMulanGilgameshAthena

VS

Bans
ChaacCliodhnaBastetLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
JimmyOOOHHH
Bakasura
6
0 / 0 / 2
3,513
703
683
2,038
560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
0 / 0 / 0
3,530
706
104
1,444
393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

5
0 / 0 / 3
3,648
730
534
1,982
765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
6
1 / 0 / 0
3,632
726
2,000
3,134
1,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

6
3 / 1 / 0
3,786
757
2,696
2,611
484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
9
1
Kills
4
4
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Bakasura
JimmyOOOHHH
Bakasura
0
0
2
1
L
0
1
0
0
L
Achilles
KingHerm2012
Achilles
0
1
0
0
W
0
0
0
0
L
1
0
0
1
W
0
0
3
1.5
L
Khepri
SiN_Alphaa
Khepri
0
2
0
0
W
Bellona
1
0
0
1
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,106
Damage
6,017
10,625
Taken
11,209
3,146
Mitigated
4,073
5,127
Healing
5,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
817
58
0
1,022
1,475
265
0
26
1,399
14,690
0
W
Bakasura
JimmyOOOHHH
Bakasura
683
409
0
504
2,038
560
0
339
1,699
0
11,812
L
448
278
0
380
1,165
157
0
175
990
0
3,382
L
Achilles
KingHerm2012
Achilles
2,111
1,120
0
1,107
3,257
1,572
0
0
3,257
0
9,043
W
104
0
19
556
1,444
393
0
478
966
17,567
0
L
1,192
354
0
1,948
1,685
542
0
137
1,495
0
13,935
W
534
0
0
1,026
1,982
765
0
234
1,748
3,180
0
L
Khepri
SiN_Alphaa
Khepri
538
46
0
670
3,043
610
0
300
2,743
4,554
0
W
Bellona
2,000
1,240
0
2,169
3,134
1,871
0
0
3,134
0
13,577
W
2,696
1,793
0
1,163
2,611
484
465
304
2,307
0
15,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,315
Gold Earned
18,109
103
Minions Killed
139
0
Camps Cleared
0
398,915
Distance Traveled
516,400
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,324
665
32
6
0
98,158
1
W
Bakasura
3,513
703
33
7
0
128,545
2
L
Hou Yi
2,600
520
8
2
0
25,337
0
L
Achilles
3,086
617
24
5
0
87,825
0
W
Ra
3,530
706
40
8
0
93,682
0
L
Thanatos
3,560
712
33
7
0
105,166
1
W
Sobek
3,648
730
6
1
0
102,767
0
L
Khepri
2,745
549
6
1
0
82,429
0
W
Bellona
3,632
726
34
7
0
94,557
0
W
Anhur
3,786
757
26
5
0
96,849
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role