Player Matchup

Arachne
Arachne
 
Arachne
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
GlizzygGladiator
Olorun
Level 37
God Stats
4W - 9L
1,272 SR
Queue Stats
144W - 165L
1,446 Elo+
Party 1
Sun Wukong
Sun Wukong
KittyKatKillerr
Sun Wukong
Level 49
God Stats
10W - 7L
1,644 SR
Queue Stats
237W - 225L
1,490 Elo+
Party 1
Cthulhu
Cthulhu
bootybuttbubbler
Cthulhu
Level 29
God Stats
2W - 3L
1,531 SR
Queue Stats
130W - 100L
1,765 Elo+
Party 1
Chang'e
Chang'e
n817
Chang'e
Level 18
God Stats
0W - 3L
1,264 SR
Queue Stats
9W - 21L
1,317 Elo+
Party 1
Team Averages
Level 40
1,442 SR
1,504 Elo+

VS

Team Averages
Level 81
1,634 SR
1,835 Elo+
Mercury
Mercury
Corn1nMyPP
Mercury
Level 116
God Stats
6W - 2L
1,786 SR
Queue Stats
16W - 12L
1,952 Elo+
Party 2
Ra
Ra
Smipn
Ra
Level 43
God Stats
3W - 3L
1,307 SR
Queue Stats
167W - 151L
1,572 Elo+
Solo
Heimdallr
Heimdallr
TWOxBanana
Heimdallr
Level 107
God Stats
2W - 1L
1,709 SR
Queue Stats
10W - 5L
1,933 Elo+
Party 2
Neith
Neith
TheKingStewie
Neith
Level 108
God Stats
2W - 1L
1,601 SR
Queue Stats
8W - 3L
1,933 Elo+
Party 2
Ares
Ares
kjulo13
Ares
Level 29
God Stats
1W - 0L
1,769 SR
Queue Stats
4W - 2L
1,787 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
4 / 6 / 4
8,181
584
4,716
14,207
4,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 4 / 0
6,693
478
3,383
7,665
4,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
KittyKatKillerr
Sun Wukong
13
1 / 4 / 1
7,642
546
6,875
11,415
7,902
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 2 / 3
7,069
505
5,458
11,736
9,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
n817
Chang'e
13
4 / 6 / 3
8,518
608
7,517
10,986
3,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Corn1nMyPP
Mercury
15
11 / 2 / 7
9,705
693
17,043
10,246
3,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
15
5 / 4 / 7
9,002
643
7,611
7,987
2,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
TWOxBanana
Heimdallr
14
4 / 2 / 1
8,384
599
7,686
9,813
3,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 5
6,714
480
5,184
4,823
1,927
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
kjulo13
Ares
11
2 / 2 / 2
6,280
449
2,948
8,345
7,211
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
11
Kills
22
22
Deaths
11
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
6
4
1
W
Mercury
Corn1nMyPP
Mercury
11
2
7
7.25
L
2
4
0
0.5
L
Sun Wukong
KittyKatKillerr
Sun Wukong
1
4
1
0.38
W
Ra
5
4
7
2.13
W
Heimdallr
TWOxBanana
Heimdallr
4
2
1
2.25
W
0
1
5
2.5
L
0
2
3
0.75
W
Ares
kjulo13
Ares
2
2
2
1.5
L
Chang'e
n817
Chang'e
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,949
Damage
40,472
56,009
Taken
41,214
30,671
Mitigated
19,378
10,612
Healing
10,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,716
2,485
0
3,193
14,207
4,386
0
3,701
10,360
0
41,773
W
Mercury
Corn1nMyPP
Mercury
17,043
12,202
0
0
10,246
3,745
0
3,939
6,307
0
67,941
L
3,383
1,445
82
946
7,665
4,949
968
935
6,730
29,043
6,117
L
Sun Wukong
KittyKatKillerr
Sun Wukong
6,875
1,045
0
741
11,415
7,902
151
971
10,356
0
46,749
W
Ra
7,611
1,676
525
3,007
7,987
2,860
0
2,511
5,476
48,122
0
W
Heimdallr
TWOxBanana
Heimdallr
7,686
2,768
0
5,103
9,813
3,635
642
2,037
7,776
0
50,783
W
5,184
1,949
0
1,174
4,823
1,927
196
2,897
1,926
0
42,210
L
5,458
407
147
1,800
11,736
9,691
52
3,310
8,334
24,396
0
W
Ares
kjulo13
Ares
2,948
301
204
730
8,345
7,211
0
4,533
3,812
13,587
0
L
Chang'e
n817
Chang'e
7,517
873
904
2,799
10,986
3,743
641
1,224
9,669
39,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,103
Gold Earned
40,085
350
Minions Killed
405
0
Camps Cleared
0
1,515,840
Distance Traveled
1,376,660
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,181
584
76
5
0
390,636
6
W
Mercury
9,705
693
100
7
0
339,476
3
L
Olorun
6,693
478
58
4
0
251,382
1
L
Sun Wukong
7,642
546
105
8
0
279,466
4
W
Ra
9,002
643
96
7
0
272,925
4
W
Heimdallr
8,384
599
108
8
0
265,254
5
W
Neith
6,714
480
88
6
0
235,163
2
L
Cthulhu
7,069
505
40
3
0
302,746
3
W
Ares
6,280
449
13
1
0
263,842
2
L
Chang'e
8,518
608
71
5
0
291,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role