Player Matchup

Odin
Odin
Silver II
BeckoningHalo11
Odin
Silver II
Level 104
God Stats
6W - 5L
1,760 SR
Queue Stats
378W - 350L
1,516 MMR
Solo
Fenrir
Fenrir
Bronze III
I DAYLYT I
Fenrir
Bronze III
Level 146
God Stats
1W - 1L
1,596 SR
Queue Stats
21W - 20L
1,500 MMR
Party 3
Hachiman
Hachiman
Gold III
JimmyOOOHHH
Hachiman
Gold III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 135L
1,518 MMR
Party 1
Agni
Agni
Silver II
KingHerm2012
Agni
Silver II
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,547 MMR
Party 3
Cerberus
Cerberus
Gold III
PackmanGaming12
Cerberus
Gold III
Level 148
God Stats
28W - 23L
1,760 SR
Queue Stats
788W - 793L
1,518 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,623 SR
1,520 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,545 SR
1,520 MMR
Khepri
Khepri
Gold V
OwO_Avery_OwO
Khepri
Gold V
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 21L
1,459 MMR
Party 2
Mulan
Mulan
Gold III
RikuSuave
Mulan
Gold III
Level 108
God Stats
10W - 3L
1,673 SR
Queue Stats
63W - 66L
1,519 MMR
Solo
Hun Batz
Hun Batz
Gold III
SadMacks
Hun Batz
Gold III
Level 145
God Stats
57W - 50L
1,562 SR
Queue Stats
364W - 347L
1,516 MMR
Solo
Persephone
Persephone
Silver I
TeardropBottled
Persephone
Silver I
Level 112
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,592 MMR
Party 2
Chiron
Chiron
Gold II
elguajeavuelto
Chiron
Gold II
Level 158
God Stats
20W - 16L
1,493 SR
Queue Stats
503W - 500L
1,514 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 1
7,760
517
6,945
12,575
11,123
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
I DAYLYT I
Fenrir
12
3 / 3 / 1
7,417
494
3,459
10,562
4,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hachiman
JimmyOOOHHH
Hachiman
13
0 / 2 / 2
7,539
503
3,892
8,763
1,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

11
2 / 7 / 3
7,207
480
5,353
8,778
2,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
10
0 / 3 / 0
6,247
416
4,196
15,294
7,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
LokiErlang ShenAchilles

VS

Bans
GebBastetZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 7
8,012
534
2,937
9,633
6,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mulan
RikuSuave
Mulan
14
2 / 2 / 4
9,070
605
10,927
12,848
9,913
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Hun Batz
SadMacks
Hun Batz
15
4 / 3 / 7
9,458
631
9,417
10,558
3,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
TeardropBottled
Persephone
15
4 / 2 / 3
10,074
672
9,946
7,269
2,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

16
6 / 1 / 3
9,802
653
8,529
6,897
2,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
8
Kills
18
18
Deaths
8
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
L
Fenrir
I DAYLYT I
Fenrir
3
3
1
1.17
L
Hachiman
JimmyOOOHHH
Hachiman
0
2
2
0.5
L
2
7
3
0.5
W
2
0
7
5.5
L
Cerberus
0
3
0
0
W
Mulan
RikuSuave
Mulan
2
2
4
2
W
Hun Batz
SadMacks
Hun Batz
4
3
7
2.5
W
Persephone
TeardropBottled
Persephone
4
2
3
2.75
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,845
Damage
41,756
55,972
Taken
47,205
27,058
Mitigated
24,352
16,793
Healing
17,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,945
1,804
89
3,530
12,575
11,123
0
1,359
11,216
0
42,682
L
Fenrir
I DAYLYT I
Fenrir
3,459
1,177
0
4,166
10,562
4,181
0
2,312
8,250
0
41,947
L
Hachiman
JimmyOOOHHH
Hachiman
3,892
2,493
0
3,435
8,763
1,805
0
805
7,958
0
57,023
L
5,353
677
0
565
8,778
2,043
0
4,254
4,524
38,490
0
W
2,937
1,055
0
2,039
9,633
6,693
41
2,774
6,759
15,456
0
L
Cerberus
4,196
230
307
4,701
15,294
7,906
0
4,153
11,141
19,189
0
W
Mulan
RikuSuave
Mulan
10,927
1,803
0
4,828
12,848
9,913
0
2,705
10,089
0
57,451
W
Hun Batz
SadMacks
Hun Batz
9,417
2,936
0
3,844
10,558
3,243
252
1,935
8,428
0
66,417
W
Persephone
TeardropBottled
Persephone
9,946
494
79
1,627
7,269
2,215
264
3,200
3,943
74,522
0
W
8,529
3,950
1,088
3,634
6,897
2,288
713
1,640
5,213
0
70,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,170
Gold Earned
46,416
392
Minions Killed
511
0
Camps Cleared
0
1,466,834
Distance Traveled
1,573,521
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,760
517
95
6
0
279,840
3
L
Fenrir
7,417
494
77
5
0
331,046
5
L
Hachiman
7,539
503
110
7
0
285,544
3
L
Agni
7,207
480
76
5
0
268,991
3
W
Khepri
8,012
534
21
1
0
325,192
5
L
Cerberus
6,247
416
34
2
0
301,413
4
W
Mulan
9,070
605
119
8
0
270,398
2
W
Hun Batz
9,458
631
119
8
0
355,909
2
W
Persephone
10,074
672
127
8
0
315,366
5
W
Chiron
9,802
653
125
8
0
306,656
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role