Player Matchup

Merlin
Merlin
APimpNamedDezmen
Merlin
Level 150
God Stats
5W - 9L
1,393 SR
Queue Stats
213W - 197L
1,563 Elo+
Solo
Tyr
Tyr
Big Rlg Dizzy
Tyr
Level 140
God Stats
1W - 5L
1,500 SR
Queue Stats
431W - 402L
1,609 Elo+
Solo
Bastet
Bastet
UnanimousPrime9
Bastet
Level 138
God Stats
2W - 3L
1,933 SR
Queue Stats
157W - 137L
1,676 Elo+
Party 2
Xbalanque
Xbalanque
ZNez
Xbalanque
Level 145
God Stats
8W - 9L
1,601 SR
Queue Stats
181W - 160L
1,880 Elo+
Party 2
Geb
Geb
mumblz666
Geb
Level 159
God Stats
16W - 14L
1,606 SR
Queue Stats
250W - 215L
1,706 Elo+
Party 2
Team Averages
Level 146
1,607 SR
1,687 Elo+

VS

Team Averages
Level 138
1,601 SR
1,602 Elo+
Atlas
Atlas
Nik-the-great-1
Atlas
Level 125
God Stats
5W - 6L
1,447 SR
Queue Stats
21W - 35L
1,570 Elo+
Party 1
Apollo
Apollo
ROCKER-ZR1
Apollo
Level 144
God Stats
2W - 6L
1,518 SR
Queue Stats
13W - 20L
1,480 Elo+
Party 1
Set
Set
SadOogieBoogie
Set
Level 154
God Stats
3W - 2L
1,680 SR
Queue Stats
18W - 17L
1,769 Elo+
Party 1
Chaac
Chaac
blakeworlwide__
Chaac
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 76L
1,641 Elo+
Party 1
Ra
Ra
xMasterOogway-
Ra
Level 160
God Stats
4W - 0L
1,862 SR
Queue Stats
26W - 34L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,130
513
3,691
5,449
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 1 / 0
6,506
651
5,713
10,093
7,564
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 1 / 2
5,526
553
3,583
7,016
2,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
ZNez
Xbalanque
10
2 / 4 / 1
6,083
608
4,818
5,326
1,332
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
2 / 4 / 1
5,575
558
3,415
9,692
5,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 7
6,242
624
6,371
10,059
5,205
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Apollo
ROCKER-ZR1
Apollo
12
5 / 2 / 1
7,026
703
4,577
8,073
2,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 0 / 5
5,744
574
2,456
5,784
2,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
1 / 1 / 1
6,408
641
6,617
8,614
8,959
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
4 / 1 / 1
6,665
667
6,131
5,192
1,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
13
13
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
1
1
0
1
W
2
1
7
5.5
W
Apollo
ROCKER-ZR1
Apollo
5
2
1
2.75
W
1
0
5
3.5
L
0
1
2
1
L
Xbalanque
ZNez
Xbalanque
2
4
1
0.63
W
1
1
1
1.5
L
2
4
1
0.63
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,220
Damage
26,152
37,576
Taken
37,722
17,896
Mitigated
20,122
12,741
Healing
15,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,691
153
0
212
5,449
1,640
0
3,578
1,871
36,957
0
L
5,713
1,103
0
6,043
10,093
7,564
0
333
9,760
0
42,653
W
6,371
2,188
1,401
2,563
10,059
5,205
0
3,780
6,279
15,614
6,790
W
Apollo
ROCKER-ZR1
Apollo
4,577
2,771
0
3,400
8,073
2,348
880
1,001
7,072
0
42,594
W
2,456
1,076
0
1,110
5,784
2,010
0
436
5,348
0
35,712
L
3,583
1,019
0
2,792
7,016
2,174
0
1,851
5,165
0
30,872
L
Xbalanque
ZNez
Xbalanque
4,818
1,868
0
298
5,326
1,332
0
383
4,943
0
30,238
W
6,617
1,253
0
4,037
8,614
8,959
0
83
8,531
0
41,123
L
3,415
978
314
3,082
9,692
5,186
0
5,192
4,500
9,778
0
W
6,131
535
791
2,062
5,192
1,600
0
1,806
3,386
46,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,820
Gold Earned
32,085
324
Minions Killed
380
0
Camps Cleared
0
1,027,946
Distance Traveled
1,049,826
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,130
513
68
7
0
197,529
4
L
Tyr
6,506
651
102
10
0
224,287
1
W
Atlas
6,242
624
41
4
0
212,074
2
W
Apollo
7,026
703
88
9
0
188,174
0
W
Set
5,744
574
64
6
0
208,756
0
L
Bastet
5,526
553
72
7
0
240,872
1
L
Xbalanque
6,083
608
70
7
0
162,098
0
W
Chaac
6,408
641
92
9
0
215,919
2
L
Geb
5,575
558
12
1
0
203,160
2
W
Ra
6,665
667
95
10
0
224,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role