Player Matchup

Bakasura
Bakasura
Dunn-om
Bakasura
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 145L
1,373 Elo+
Party 2
Chaac
Chaac
JaqKo__
Chaac
Level 101
God Stats
9W - 5L
1,599 SR
Queue Stats
32W - 27L
1,496 Elo+
Party 3
Skadi
Skadi
NGATI_STRUGGLES
Skadi
Level 37
God Stats
27W - 45L
1,445 SR
Queue Stats
95W - 127L
1,432 Elo+
Party 3
Zhong Kui
Zhong Kui
Truecookie18
Zhong Kui
Level 84
God Stats
3W - 3L
1,464 SR
Queue Stats
14W - 21L
1,469 Elo+
Party 3
Atlas
Atlas
bambikille67
Atlas
Level 26
God Stats
3W - 1L
1,726 SR
Queue Stats
7W - 12L
1,432 Elo+
Party 2
Team Averages
Level 66
1,547 SR
1,440 Elo+

VS

Team Averages
Level 49
1,504 SR
1,553 Elo+
Sylvanus
Sylvanus
JEDISMUVE22
Sylvanus
Level 103
God Stats
25W - 19L
1,430 SR
Queue Stats
470W - 491L
1,531 Elo+
Solo
He Bo
He Bo
LiLpeaNUT1367
He Bo
Level 42
God Stats
1W - 3L
1,531 SR
Queue Stats
8W - 11L
1,577 Elo+
Party 1
Chaac
Chaac
MusiqalDreamer
Chaac
Level 47
God Stats
0W - 4L
1,500 SR
Queue Stats
59W - 83L
1,407 Elo+
Solo
Susano
Susano
The Martydome
Susano
Level 25
God Stats
5W - 6L
1,736 SR
Queue Stats
265W - 281L
1,577 Elo+
Party 1
Neith
Neith
illgankright
Neith
Level 29
God Stats
11W - 9L
1,323 SR
Queue Stats
301W - 334L
1,674 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Dunn-om
Bakasura
18
8 / 5 / 15
12,263
533
13,462
16,399
7,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
JaqKo__
Chaac
18
2 / 1 / 5
11,343
493
7,996
15,849
14,078
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

20
13 / 3 / 8
13,138
571
25,824
21,764
9,383
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
Truecookie18
Zhong Kui
20
10 / 0 / 6
12,827
558
15,343
11,976
11,889
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
1 / 5 / 15
10,876
473
11,811
22,632
22,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JEDISMUVE22
Sylvanus
15
4 / 4 / 1
9,938
432
10,592
26,756
21,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
2 / 11 / 3
9,645
419
13,116
18,317
5,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 5 / 1
9,226
401
5,383
17,921
14,486
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
3 / 7 / 2
9,144
398
8,586
15,294
4,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 8 / 8
9,347
406
12,894
19,653
6,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
26
34
Kills
11
14
Deaths
35
49
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Dunn-om
Bakasura
8
5
15
3.1
L
Sylvanus
JEDISMUVE22
Sylvanus
4
4
1
1.13
W
Chaac
JaqKo__
Chaac
2
1
5
4.5
L
2
11
3
0.32
L
0
5
1
0.1
W
13
3
8
5.67
L
3
7
2
0.57
W
Zhong Kui
Truecookie18
Zhong Kui
10
0
6
13
W
1
5
15
1.7
L
2
8
8
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,436
Damage
50,571
88,620
Taken
97,941
65,592
Mitigated
52,413
36,009
Healing
19,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Dunn-om
Bakasura
13,462
9,124
0
4,422
16,399
7,488
1,429
5,868
10,309
0
71,239
L
Sylvanus
JEDISMUVE22
Sylvanus
10,592
2,844
1,070
4,873
26,756
21,070
116
7,204
19,552
39,291
8,579
W
Chaac
JaqKo__
Chaac
7,996
1,666
0
7,788
15,849
14,078
2,435
1,063
14,756
0
70,354
L
13,116
220
295
1,942
18,317
5,749
0
6,111
11,825
62,949
0
L
5,383
989
0
4,070
17,921
14,486
136
1,534
16,347
108
48,971
W
25,824
16,502
520
13,395
21,764
9,383
1,717
4,824
16,804
0
109,077
L
8,586
884
0
2,670
15,294
4,586
0
5,489
9,578
0
43,671
W
Zhong Kui
Truecookie18
Zhong Kui
15,343
880
15
4,503
11,976
11,889
1,064
5,081
6,573
83,254
0
W
11,811
3,624
0
5,366
22,632
22,754
426
5,070
17,450
39,854
0
L
12,894
7,294
0
4,645
19,653
6,522
98
6,816
12,197
0
59,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,447
Gold Earned
47,300
561
Minions Killed
428
0
Camps Cleared
0
2,159,853
Distance Traveled
1,988,233
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,263
533
103
4
0
516,049
5
L
Sylvanus
9,938
432
71
3
0
380,213
2
W
Chaac
11,343
493
121
5
0
371,006
0
L
He Bo
9,645
419
111
5
0
407,631
2
L
Chaac
9,226
401
82
4
0
396,549
1
W
Skadi
13,138
571
155
7
0
426,489
0
L
Susano
9,144
398
79
3
0
426,672
7
W
Zhong Kui
12,827
558
139
6
0
445,872
1
W
Atlas
10,876
473
43
2
0
400,437
0
L
Neith
9,347
406
85
4
0
377,168
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role