Player Matchup

Sol
Sol
AestheticBish
Sol
Level 67
God Stats
0W - 1L
1,539 SR
Queue Stats
10W - 10L
1,343 Elo+
Party 2
Heimdallr
Heimdallr
XenoArcania
Heimdallr
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 66L
1,180 Elo+
Party 2
Poseidon
Poseidon
lucifer_pariston
Poseidon
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 38L
1,425 Elo+
Party 2
Team Averages
Level 54
1,513 SR
1,316 Elo+

VS

Team Averages
Level 83
1,537 SR
1,414 Elo+
Fenrir
Fenrir
Ben10isnot10
Fenrir
Level 40
God Stats
17W - 20L
1,433 SR
Queue Stats
21W - 32L
1,242 Elo+
Solo
Chaac
Chaac
KingOfEnigma
Chaac
Level 110
God Stats
3W - 4L
1,895 SR
Queue Stats
35W - 41L
1,572 Elo+
Party 1
Vulcan
Vulcan
Xx mushroomslap
Vulcan
Level 100
God Stats
2W - 0L
1,285 SR
Queue Stats
65W - 91L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 4
7,480
680
5,791
8,695
2,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
XenoArcania
Heimdallr
10
1 / 6 / 5
6,987
635
4,807
10,519
3,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
3 / 5 / 3
7,525
684
6,073
6,280
1,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
2 / 3 / 6
7,452
677
3,920
5,650
1,937
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
9 / 0 / 4
9,882
898
8,846
9,726
8,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
4 / 4 / 8
8,258
751
9,965
7,146
2,420
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
7
Kills
15
15
Deaths
7
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
4
4
1.25
W
Fenrir
2
3
6
1.67
W
9
0
4
11
L
Heimdallr
XenoArcania
Heimdallr
1
6
5
0.58
W
4
4
8
2
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,671
Damage
22,731
25,494
Taken
22,522
7,831
Mitigated
12,508
3,080
Healing
6,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,791
1,587
199
882
8,695
2,961
0
3,496
5,069
17,441
939
W
Fenrir
3,920
47
235
762
5,650
1,937
0
3,503
1,985
0
9,789
W
8,846
746
111
4,300
9,726
8,151
434
3,953
5,449
0
32,924
L
Heimdallr
XenoArcania
Heimdallr
4,807
2,905
156
1,409
10,519
3,171
0
4,137
6,219
0
14,382
W
9,965
1,956
229
1,198
7,146
2,420
391
3,744
3,160
24,791
0
L
6,073
761
149
285
6,280
1,699
0
2,332
3,770
14,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,992
Gold Earned
25,592
96
Minions Killed
98
0
Camps Cleared
6
498,178
Distance Traveled
624,749
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,480
680
41
4
0
175,066
0
W
Fenrir
7,452
677
10
1
2
153,967
1
W
Chaac
9,882
898
54
5
4
261,574
1
L
Heimdallr
6,987
635
20
2
0
150,102
0
W
Vulcan
8,258
751
34
3
0
209,208
0
L
Poseidon
7,525
684
35
3
0
173,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role