Player Matchup

Ra
Ra
GoodGameWalt
Ra
Level 160
God Stats
3W - 9L
1,500 SR
Queue Stats
458W - 550L
1,559 Elo+
Party 2
Medusa
Medusa
LethalGroove
Medusa
Level 28
God Stats
15W - 22L
1,571 SR
Queue Stats
94W - 116L
1,551 Elo+
Party 2
Ymir
Ymir
Spiderm0nkey
Ymir
Level 148
God Stats
64W - 58L
1,486 SR
Queue Stats
320W - 414L
1,535 Elo+
Party 2
Team Averages
Level 112
1,519 SR
1,548 Elo+

VS

Team Averages
Level 64
1,500 SR
1,564 Elo+
Anubis
Anubis
FrozenTestie
Anubis
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 60L
1,561 Elo+
Party 1
Camazotz
Camazotz
SableV0id
Camazotz
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 16L
1,549 Elo+
Party 1
Da Ji
Da Ji
lilwillfox
Da Ji
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 45L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 1 / 6
11,152
858
12,064
8,963
3,988
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
13
2 / 2 / 12
9,656
743
9,141
10,032
3,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 1 / 12
9,397
723
6,001
8,100
7,338
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
1 / 5 / 3
8,422
648
10,154
10,583
4,908
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Camazotz
SableV0id
Camazotz
12
0 / 4 / 3
7,971
613
5,440
14,102
5,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Da Ji
13
3 / 8 / 1
9,220
709
5,262
10,535
3,860
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
17
Kills
4
4
Deaths
17
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
5
3
0.5
W
11
1
6
14
W
Medusa
2
2
12
4
L
Camazotz
SableV0id
Camazotz
0
4
3
0.38
W
4
1
12
10
L
Da Ji
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,206
Damage
20,856
27,095
Taken
35,220
14,626
Mitigated
14,747
7,840
Healing
8,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
10,154
262
0
3,791
10,583
4,908
0
6,140
4,443
44,584
0
W
12,064
1,979
2,957
3,715
8,963
3,988
1,123
3,333
5,402
46,751
0
W
Medusa
9,141
3,921
0
668
10,032
3,300
1,401
4,516
5,367
0
31,526
L
Camazotz
SableV0id
Camazotz
5,440
601
0
4,406
14,102
5,979
0
7,623
6,479
0
21,128
W
6,001
809
0
500
8,100
7,338
275
2,701
5,184
14,854
0
L
Da Ji
5,262
1,341
0
501
10,535
3,860
0
5,329
5,206
0
17,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,205
Gold Earned
25,613
148
Minions Killed
112
6
Camps Cleared
3
712,628
Distance Traveled
679,864
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,422
648
51
4
0
232,105
3
W
Ra
11,152
858
78
6
3
247,227
4
W
Medusa
9,656
743
53
4
2
232,692
0
L
Camazotz
7,971
613
37
3
2
251,630
4
W
Ymir
9,397
723
17
1
1
232,709
9
L
Da Ji
9,220
709
24
2
1
196,129
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role