Player Matchup

Neith
Neith
 
Neith
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
 
Atlas
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
GerardoL1012
Erlang Shen
Level 68
God Stats
9W - 8L
1,514 SR
Queue Stats
220W - 251L
1,552 Elo+
Party 4
Hades
Hades
xd johan777
Hades
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 136L
1,568 Elo+
Party 4
The Morrigan
The Morrigan
ƒüŋĸŷŦüřŧłë
The Morrigan
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 152L
1,470 Elo+
Solo
Team Averages
Level 100
1,503 SR
1,518 Elo+

VS

Team Averages
Level 119
1,483 SR
1,505 Elo+
Chang'e
Chang'e
A13Xf023
Chang'e
Level 108
God Stats
10W - 8L
1,580 SR
Queue Stats
265W - 284L
1,437 Elo+
Party 3
Athena
Athena
CyanideMisery
Athena
Level 124
God Stats
3W - 4L
1,272 SR
Queue Stats
255W - 238L
1,586 Elo+
Party 1
Thanatos
Thanatos
LordMaple12
Thanatos
Level 106
God Stats
4W - 4L
1,552 SR
Queue Stats
10W - 12L
1,499 Elo+
Party 1
Neith
Neith
MSerranoWolf
Neith
Level 108
God Stats
23W - 22L
1,511 SR
Queue Stats
218W - 236L
1,493 Elo+
Party 3
Zeus
Zeus
el paps94
Zeus
Level 149
God Stats
3W - 3L
1,500 SR
Queue Stats
297W - 303L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
2 / 2 / 1
6,487
463
6,257
7,205
1,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
 
Atlas
10
0 / 4 / 3
6,188
442
4,051
10,815
6,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
GerardoL1012
Erlang Shen
11
1 / 5 / 0
6,089
435
3,078
9,125
5,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 3 / 2
6,611
472
4,779
11,287
3,768
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
2 / 2 / 1
6,522
466
2,844
5,880
1,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
A13Xf023
Chang'e
12
0 / 2 / 3
7,347
525
4,895
6,978
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 2 / 5
7,578
541
5,463
11,958
8,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
LordMaple12
Thanatos
14
6 / 1 / 2
8,268
591
4,196
9,457
4,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

14
2 / 1 / 2
8,017
573
8,322
8,058
2,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Zeus
15
5 / 0 / 2
9,677
691
7,331
4,081
1,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
6
Kills
16
16
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
2
1
1.25
L
Atlas
 
Atlas
0
4
3
0.38
W
Chang'e
A13Xf023
Chang'e
0
2
3
0.75
W
3
2
5
2.75
L
Erlang Shen
GerardoL1012
Erlang Shen
1
5
0
0.2
W
Thanatos
LordMaple12
Thanatos
6
1
2
7
W
2
1
2
3
W
Zeus
5
0
2
6
L
1
3
2
0.67
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,009
Damage
30,207
44,312
Taken
40,532
19,154
Mitigated
19,223
13,867
Healing
21,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,257
3,119
0
3,727
7,205
1,870
224
1,663
5,542
0
42,945
L
Atlas
 
Atlas
4,051
2,042
143
2,359
10,815
6,431
0
2,593
8,222
17,440
0
W
Chang'e
A13Xf023
Chang'e
4,895
728
469
2,468
6,978
2,449
189
3,439
3,539
45,930
0
W
5,463
1,610
239
2,598
11,958
8,728
13
3,181
8,777
26,193
0
L
Erlang Shen
GerardoL1012
Erlang Shen
3,078
964
0
2,255
9,125
5,714
0
5,441
3,684
0
30,302
W
Thanatos
LordMaple12
Thanatos
4,196
547
0
9,217
9,457
4,004
0
1,857
7,600
0
56,551
W
8,322
2,805
0
3,208
8,058
2,741
1,330
1,625
6,433
0
53,420
W
Zeus
7,331
1,339
0
3,176
4,081
1,301
1,365
392
3,689
66,041
0
L
4,779
990
36
4,893
11,287
3,768
129
6,054
4,980
40,405
0
L
2,844
1,052
0
454
5,880
1,371
0
1,603
4,195
36,174
1,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,897
Gold Earned
40,887
311
Minions Killed
474
0
Camps Cleared
0
1,086,122
Distance Traveled
1,355,450
6
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,487
463
91
7
0
208,229
3
L
Atlas
6,188
442
20
1
0
252,247
1
W
Chang'e
7,347
525
85
6
0
261,102
6
W
Athena
7,578
541
38
3
0
289,903
3
L
Erlang Shen
6,089
435
47
3
0
245,661
1
W
Thanatos
8,268
591
96
7
0
299,769
5
W
Neith
8,017
573
110
8
0
260,210
5
W
Zeus
9,677
691
145
10
0
244,466
5
L
Hades
6,611
472
81
6
0
212,609
1
L
The Morrigan
6,522
466
72
5
0
167,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role