Player Matchup

Da Ji
Da Ji
FBdavidminaj94
Da Ji
Level 69
God Stats
49W - 60L
1,589 SR
Queue Stats
1,740W - 1,591L
1,523 Elo+
Party 2
Atlas
Atlas
Mercenary7734
Atlas
Level 158
God Stats
18W - 12L
1,880 SR
Queue Stats
510W - 199L
1,752 Elo+
Party 2
Hel
Hel
SonicPotency
Hel
Level 60
God Stats
282W - 281L
1,546 SR
Queue Stats
1,115W - 1,110L
1,490 Elo+
Party 2
Danzaburou
Danzaburou
USAFmadmike433
Danzaburou
Level 108
God Stats
14W - 14L
1,869 SR
Queue Stats
199W - 216L
1,563 Elo+
Solo
Zeus
Zeus
perciouz
Zeus
Level 126
God Stats
7W - 5L
1,643 SR
Queue Stats
30W - 31L
1,430 Elo+
Party 2
Team Averages
Level 104
1,705 SR
1,552 Elo+

VS

Team Averages
Level 57
1,558 SR
1,490 Elo+
Bellona
Bellona
DaveGIGGITYGOO
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Bacchus
Bacchus
GWaR12
Bacchus
Level 45
God Stats
20W - 13L
1,706 SR
Queue Stats
53W - 54L
1,512 Elo+
Party 1
Merlin
Merlin
Sh0rtSt0p2121
Merlin
Level 128
God Stats
9W - 8L
1,496 SR
Queue Stats
177W - 134L
1,511 Elo+
Party 1
Skadi
Skadi
We Fam
Skadi
Level 61
God Stats
5W - 9L
1,486 SR
Queue Stats
5W - 9L
1,448 Elo+
Party 3
Discordia
Discordia
YellowLarva
Discordia
Level 49
God Stats
9W - 7L
1,603 SR
Queue Stats
62W - 70L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 7
11,182
1,118
5,703
5,369
2,409
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
4 / 0 / 13
11,376
1,138
9,694
9,631
10,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
5 / 0 / 9
10,700
1,070
7,922
6,542
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
USAFmadmike433
Danzaburou
17
1 / 0 / 9
10,936
1,094
4,660
6,062
2,733
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Zeus
17
3 / 0 / 9
11,317
1,132
10,204
1,010
354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

300

VS

Team 2 Tickets

179

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 0
8,974
897
413
7,913
7,626
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
GWaR12
Bacchus
16
0 / 1 / 1
9,782
978
3,864
8,460
9,404
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
1 / 4 / 0
10,150
1,015
12,883
8,726
2,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
We Fam
Skadi
15
0 / 4 / 1
9,757
976
3,556
9,709
3,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
YellowLarva
Discordia
16
0 / 5 / 0
10,099
1,010
6,238
7,609
2,340
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
3
19
Kills
1
1
Deaths
19
47
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
6
1
7
9.5
L
Bacchus
GWaR12
Bacchus
0
1
1
0.5
W
4
0
13
10.5
L
1
4
0
0.25
W
5
0
9
9.5
W
Danzaburou
USAFmadmike433
Danzaburou
1
0
9
5.5
L
Skadi
We Fam
Skadi
0
4
1
0.13
L
Discordia
YellowLarva
Discordia
0
5
0
0
W
Zeus
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,183
Damage
26,954
28,614
Taken
42,417
18,698
Mitigated
25,453
8,633
Healing
902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
413
337
0
0
7,913
7,626
0
5,426
2,322
0
1,780
W
5,703
361
0
33
5,369
2,409
0
3,781
1,426
0
7,613
L
Bacchus
GWaR12
Bacchus
3,864
84
0
170
8,460
9,404
0
4,503
3,706
11,177
0
W
9,694
2,193
0
851
9,631
10,454
0
7,315
1,918
18,151
0
L
12,883
299
0
0
8,726
2,835
0
6,343
2,166
33,387
0
W
7,922
64
2,804
3,757
6,542
2,748
0
6,099
179
14,549
0
W
Danzaburou
USAFmadmike433
Danzaburou
4,660
1,752
0
1,188
6,062
2,733
0
3,998
1,972
0
27,704
L
Skadi
We Fam
Skadi
3,556
2,165
0
669
9,709
3,248
0
5,639
3,861
0
23,594
L
Discordia
YellowLarva
Discordia
6,238
233
0
63
7,609
2,340
0
4,723
2,542
38,150
0
W
Zeus
10,204
147
0
0
1,010
354
0
836
134
48,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,511
Gold Earned
48,762
201
Minions Killed
191
6
Camps Cleared
9
997,115
Distance Traveled
760,823
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,974
897
4
0
0
57,034
0
W
Da Ji
11,182
1,118
2
0
1
204,433
0
L
Bacchus
9,782
978
11
1
0
213,262
0
W
Atlas
11,376
1,138
8
1
0
198,982
1
L
Merlin
10,150
1,015
70
7
2
167,773
0
W
Hel
10,700
1,070
23
2
1
201,161
0
W
Danzaburou
10,936
1,094
44
4
1
183,247
0
L
Skadi
9,757
976
35
4
7
132,845
0
L
Discordia
10,099
1,010
71
7
0
189,909
0
W
Zeus
11,317
1,132
124
12
3
209,292
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role