Player Matchup

Nu Wa
Nu Wa
Darkvlight9487
Nu Wa
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
DemonPacka
Amaterasu
Level 38
God Stats
4W - 6L
1,349 SR
Queue Stats
7W - 11L
1,299 Elo+
Solo
Artemis
Artemis
SoulWinter203
Artemis
Level 17
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Nemesis
Nemesis
The viperhunter
Nemesis
Level 28
God Stats
13W - 19L
1,500 SR
Queue Stats
36W - 58L
1,500 Elo+
Party 2
Ra
Ra
deathexpulsion
Ra
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 2
Team Averages
Level 36
1,470 SR
1,460 Elo+

VS

Team Averages
Level 80
1,420 SR
1,415 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Akatsuki-Giyuu
Nike
Level 108
God Stats
2W - 2L
1,313 SR
Queue Stats
70W - 95L
1,264 Elo+
Party 3
Neith
Neith
Blank_Marquee
Neith
Level 56
God Stats
10W - 13L
1,528 SR
Queue Stats
104W - 114L
1,385 Elo+
Solo
Nu Wa
Nu Wa
DivineRejection
Nu Wa
Level 95
God Stats
9W - 9L
1,261 SR
Queue Stats
114W - 115L
1,427 Elo+
Party 1
Ymir
Ymir
POVurSalty
Ymir
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 21L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 7 / 0
3,781
378
1,702
5,297
942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
DemonPacka
Amaterasu
9
0 / 3 / 0
5,009
501
1,161
8,158
2,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
6
0 / 3 / 0
3,860
386
1,281
2,948
686
7
1 / 3 / 0
4,679
468
1,371
6,196
1,595
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
2 / 3 / 1
4,771
477
2,867
5,526
1,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
4 / 0 / 2
6,512
651
2,444
5,019
2,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 0 / 2
6,500
650
3,371
3,768
2,196
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

8
5 / 3 / 0
5,550
555
4,739
4,351
1,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
8 / 0 / 1
6,986
699
4,849
2,094
593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 0 / 5
5,216
522
1,544
5,451
2,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
3
Kills
18
19
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
4
0
2
5
W
1
0
2
2
W
5
3
0
1.67
L
0
7
0
0
L
Amaterasu
DemonPacka
Amaterasu
0
3
0
0
W
8
0
1
8.5
W
0
0
5
2.5
L
Artemis
0
3
0
0
L
1
3
0
0.33
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,382
Damage
16,947
28,125
Taken
20,683
6,965
Mitigated
9,057
5,808
Healing
7,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
2,444
976
0
3,272
5,019
2,072
0
138
4,841
33,193
10,473
W
3,371
1,017
0
1,000
3,768
2,196
272
165
3,523
3,748
33,539
W
4,739
1,614
0
458
4,351
1,465
491
1,732
2,379
0
23,170
L
1,702
215
59
147
5,297
942
0
3,909
1,074
11,231
0
L
Amaterasu
DemonPacka
Amaterasu
1,161
729
0
3,201
8,158
2,589
0
1,451
6,697
0
23,369
W
4,849
917
0
1,115
2,094
593
1,192
707
1,113
38,686
0
W
1,544
729
0
1,748
5,451
2,731
88
990
4,258
11,125
0
L
Artemis
1,281
559
0
60
2,948
686
0
419
2,519
0
6,697
L
1,371
729
0
313
6,196
1,595
0
1,796
4,378
0
19,706
L
2,867
343
204
1,824
5,526
1,153
0
912
4,614
14,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,100
Gold Earned
30,764
141
Minions Killed
327
0
Camps Cleared
0
858,186
Distance Traveled
972,894
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,512
651
87
9
0
216,327
0
W
Nike
6,500
650
92
9
0
188,670
1
W
Neith
5,550
555
44
4
0
167,770
0
L
Nu Wa
3,781
378
8
1
0
125,480
0
L
Amaterasu
5,009
501
58
6
0
199,100
0
W
Nu Wa
6,986
699
87
9
0
209,404
5
W
Ymir
5,216
522
17
2
0
190,723
3
L
Artemis
3,860
386
9
1
0
156,844
0
L
Nemesis
4,679
468
43
4
0
206,444
0
L
Ra
4,771
477
23
2
0
170,318
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role