Player Matchup

Izanami
Izanami
ENC_Solar
Izanami
Level 50
God Stats
1W - 3L
1,546 SR
Queue Stats
28W - 40L
1,388 Elo+
Party 1
Achilles
Achilles
El_CH1CH0N_
Achilles
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,324 Elo+
Party 1
Sol
Sol
GDC-Nautilus
Sol
Level 47
God Stats
2W - 5L
1,500 SR
Queue Stats
15W - 22L
1,362 Elo+
Solo
Arachne
Arachne
ashlynne002
Arachne
Level 68
God Stats
3W - 6L
1,348 SR
Queue Stats
588W - 681L
1,431 Elo+
Solo
Atlas
Atlas
lBryyl
Atlas
Level 86
God Stats
4W - 5L
1,757 SR
Queue Stats
20W - 22L
1,393 Elo+
Solo
Team Averages
Level 56
1,530 SR
1,380 Elo+

VS

Team Averages
Level 81
1,349 SR
1,390 Elo+
Neith
Neith
C0braKaiNvrDies
Neith
Level 160
God Stats
57W - 68L
1,451 SR
Queue Stats
332W - 408L
1,359 Elo+
Party 3
Ra
Ra
LowkeyAutistic
Ra
Level 67
God Stats
1W - 0L
1,140 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Munishi
Da Ji
Level 49
God Stats
16W - 19L
1,226 SR
Queue Stats
98W - 146L
1,239 Elo+
Party 3
Atlas
Atlas
Zabous
Atlas
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
dragonscoldsoul
Bellona
Level 102
God Stats
18W - 5L
1,429 SR
Queue Stats
273W - 343L
1,352 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ENC_Solar
Izanami
14
2 / 5 / 3
8,368
465
8,826
12,558
4,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
El_CH1CH0N_
Achilles
14
1 / 5 / 0
8,349
464
6,264
14,718
18,249
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 2 / 2
10,011
556
10,037
10,331
4,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Arachne
ashlynne002
Arachne
14
3 / 2 / 2
8,701
483
2,236
11,052
5,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
lBryyl
Atlas
14
3 / 1 / 5
9,059
503
6,852
14,228
14,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 4
8,502
472
10,184
11,308
4,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 2 / 1
9,490
527
5,013
8,625
3,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
Munishi
Da Ji
15
4 / 1 / 2
9,260
514
4,879
11,325
5,125
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
Zabous
Atlas
13
0 / 3 / 6
8,131
452
8,601
13,154
11,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 3 / 4
9,628
535
11,610
12,829
14,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
32
13
Kills
15
15
Deaths
13
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
4
4
1.5
L
Izanami
ENC_Solar
Izanami
2
5
3
0.7
L
Achilles
El_CH1CH0N_
Achilles
1
5
0
0.2
L
4
2
2
2.5
W
2
2
1
1.25
W
Da Ji
Munishi
Da Ji
4
1
2
5
W
Atlas
Zabous
Atlas
0
3
6
1
L
Arachne
ashlynne002
Arachne
3
2
2
2
W
5
3
4
2.33
L
Atlas
lBryyl
Atlas
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,215
Damage
40,287
62,887
Taken
57,241
46,906
Mitigated
39,752
19,972
Healing
12,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,184
3,618
0
3,006
11,308
4,796
1,543
3,735
7,573
0
43,507
L
Izanami
ENC_Solar
Izanami
8,826
5,628
0
2,915
12,558
4,618
642
4,197
8,361
0
52,053
L
Achilles
El_CH1CH0N_
Achilles
6,264
1,306
0
2,549
14,718
18,249
309
565
14,153
0
45,688
L
10,037
3,409
0
4,508
10,331
4,561
2,074
4,121
5,974
64,906
6,360
W
5,013
611
47
3,540
8,625
3,862
1,054
5,263
3,362
62,612
0
W
Da Ji
Munishi
Da Ji
4,879
1,060
0
3,209
11,325
5,125
514
1,524
9,801
0
49,822
W
Atlas
Zabous
Atlas
8,601
3,312
304
2,202
13,154
11,205
124
3,458
9,696
32,775
0
L
Arachne
ashlynne002
Arachne
2,236
1,304
0
4,238
11,052
5,003
713
1,407
9,645
0
45,111
W
11,610
4,257
0
605
12,829
14,764
540
2,141
10,688
2,412
51,349
L
Atlas
lBryyl
Atlas
6,852
2,324
592
5,170
14,228
14,475
0
3,602
10,608
34,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,488
Gold Earned
45,011
489
Minions Killed
453
0
Camps Cleared
0
1,618,345
Distance Traveled
1,642,584
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,502
472
88
5
0
280,823
3
L
Izanami
8,368
465
113
6
0
306,939
3
L
Achilles
8,349
464
92
5
0
325,855
7
L
Sol
10,011
556
146
8
0
326,522
7
W
Ra
9,490
527
125
7
0
337,199
2
W
Da Ji
9,260
514
86
5
0
362,612
0
W
Atlas
8,131
452
36
2
0
322,308
2
L
Arachne
8,701
483
96
5
0
361,645
1
W
Bellona
9,628
535
118
7
0
339,642
13
L
Atlas
9,059
503
42
2
0
297,384
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role