Player Matchup

Loki
Loki
 
Loki
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
F0RML3SS
Neith
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
250W - 210L
1,644 Elo+
Solo
Atlas
Atlas
QuanChiwtf
Atlas
Level 115
God Stats
3W - 0L
1,710 SR
Queue Stats
64W - 43L
1,646 Elo+
Party 1
Tyr
Tyr
Sebuska
Tyr
Level 149
God Stats
7W - 3L
1,690 SR
Queue Stats
50W - 36L
1,728 Elo+
Solo
Agni
Agni
Well umm no
Agni
Level 87
God Stats
1W - 0L
1,753 SR
Queue Stats
67W - 71L
1,564 Elo+
Solo
Team Averages
Level 114
1,630 SR
1,616 Elo+

VS

Team Averages
Level 116
1,490 SR
1,610 Elo+
Cu Chulainn
Cu Chulainn
AGNSteven
Cu Chulainn
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 127L
1,709 Elo+
Solo
Terra
Terra
BeefLðMein
Terra
Level 143
God Stats
39W - 49L
1,471 SR
Queue Stats
451W - 449L
1,552 Elo+
Solo
Ra
Ra
Coot Intrute
Ra
Level 160
God Stats
2W - 3L
1,479 SR
Queue Stats
56W - 53L
1,640 Elo+
Solo
Loki
Loki
Parkified
Loki
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 53L
1,648 Elo+
Solo
Neith
Neith
TheRunicAnvil
Neith
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
17
6 / 1 / 10
9,350
850
9,045
8,752
3,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
F0RML3SS
Neith
16
4 / 4 / 16
9,414
856
16,337
10,705
3,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
15
2 / 3 / 15
8,746
795
8,443
13,330
14,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyr
17
12 / 0 / 7
9,927
902
10,572
11,408
13,387
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
6 / 4 / 15
8,812
801
11,406
7,500
2,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AGNSteven
Cu Chulainn
13
1 / 5 / 4
7,518
683
7,939
13,552
9,553
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 7 / 4
8,857
805
8,903
16,362
12,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 6 / 3
8,058
733
6,783
8,650
3,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
14
4 / 4 / 0
8,123
738
8,555
11,682
4,351
Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 8 / 3
6,945
631
1,681
12,000
7,989
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
26
30
Kills
12
12
Deaths
30
63
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
6
1
10
11
L
Cu Chulainn
AGNSteven
Cu Chulainn
1
5
4
0.6
L
5
7
4
1
L
2
6
3
0.58
W
Neith
F0RML3SS
Neith
4
4
16
3
L
Loki
4
4
0
1
W
Atlas
2
3
15
3.17
W
Tyr
12
0
7
15.5
L
0
8
3
0.19
W
6
4
15
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,803
Damage
33,861
51,695
Taken
62,246
37,454
Mitigated
37,381
15,662
Healing
6,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
9,045
2,075
0
1,942
8,752
3,395
278
1,901
6,851
0
40,405
L
Cu Chulainn
AGNSteven
Cu Chulainn
7,939
1,237
0
448
13,552
9,553
0
4,757
8,795
185
19,508
L
8,903
2,341
182
2,308
16,362
12,299
0
5,449
10,913
18,031
2,494
L
6,783
118
455
2,235
8,650
3,189
0
1,065
7,585
24,811
0
W
Neith
F0RML3SS
Neith
16,337
7,213
0
3,809
10,705
3,989
4,029
4,090
6,615
0
39,709
L
Loki
8,555
1,545
0
675
11,682
4,351
0
3,193
8,489
0
26,494
W
Atlas
8,443
3,341
0
2,102
13,330
14,163
451
3,516
9,814
25,075
0
W
Tyr
10,572
1,769
0
6,050
11,408
13,387
644
2,814
8,594
0
27,395
L
1,681
746
0
426
12,000
7,989
0
5,385
6,615
0
5,523
W
11,406
1,451
0
1,759
7,500
2,520
165
2,813
4,687
23,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,249
Gold Earned
39,501
217
Minions Killed
138
0
Camps Cleared
0
1,144,191
Distance Traveled
985,005
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,350
850
55
5
0
254,514
2
L
Cu Chulainn
7,518
683
20
2
0
210,965
0
L
Terra
8,857
805
23
2
0
212,041
0
L
Ra
8,058
733
46
4
0
185,427
0
W
Neith
9,414
856
63
6
0
175,027
4
L
Loki
8,123
738
41
4
0
225,960
1
W
Atlas
8,746
795
38
3
0
223,487
1
W
Tyr
9,927
902
35
3
0
256,622
1
L
Neith
6,945
631
8
1
0
150,612
0
W
Agni
8,812
801
26
2
0
234,541
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role